private static void Smooth() { GameObject selected = Selection.activeObject as GameObject; Spline spline = selected.GetComponentInParent <Spline>(); Undo.RecordObject(spline, "Battlehub.Spline.Remove"); spline.Smooth(); EditorUtility.SetDirty(spline); }
protected override void OnInspectorGUIOverride() { if (m_spline == null) { m_spline = (Spline)GetTarget(); } if (m_spline == null) { return; } EditorGUI.BeginChangeCheck(); bool loop = EditorGUILayout.Toggle("Loop", m_spline.Loop); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_spline, UNDO_TOGGLELOOP); EditorUtility.SetDirty(m_spline); m_spline.Loop = loop; } GUILayout.BeginHorizontal(); { if (GUILayout.Button("Append")) { Undo.RecordObject(m_spline, "Battlehub.Spline.Append"); m_spline.Extend(); EditorUtility.SetDirty(m_spline); } if (GUILayout.Button("Prepend")) { Undo.RecordObject(m_spline, "Battlehub.Spline.Prepend"); m_spline.Extend(true); EditorUtility.SetDirty(m_spline); } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { if (GUILayout.Button("Set Free Mode")) { Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode"); m_spline.SetControlPointMode(ControlPointMode.Free); EditorUtility.SetDirty(m_spline); } if (GUILayout.Button("Set Aligned Mode")) { Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode"); m_spline.SetControlPointMode(ControlPointMode.Aligned); EditorUtility.SetDirty(m_spline); } if (GUILayout.Button("Set Mirrored Mode")) { Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode"); m_spline.SetControlPointMode(ControlPointMode.Mirrored); EditorUtility.SetDirty(m_spline); } } GUILayout.EndHorizontal(); if (GUILayout.Button("Smooth")) { Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode"); m_spline.Smooth(); EditorUtility.SetDirty(m_spline); } }