protected virtual Brush CreateBrush() { m_terrainBrush = new TerrainBrush(); m_terrainBrush.Blend = Brush.BlendFunction.Smooth; // m_terrainBrush.InvertValue = true; return(m_terrainBrush); }
protected override Brush CreateBrush() { m_heightBrush = new TerrainBrush(); m_heightBrush.Blend = Brush.BlendFunction.Clamp; m_heightBrush.Max = Height; m_heightBrush.AllowNegativeValue = false; return(m_heightBrush); }
protected virtual Brush CreateBrush() { return(m_terrainBrush = new TerrainBrush()); }