private static void CreateAssetLibraryForScene(Scene scene, int index, AssetLibraryAsset asset, AssetFolderInfo folder, HashSet <UnityObject> hs) { TypeMap typeMap = new TypeMap(); AssetDB assetDB = new AssetDB(); RuntimeShaderUtil shaderUtil = new RuntimeShaderUtil(); IOC.Register <ITypeMap>(typeMap); IOC.Register <IAssetDB>(assetDB); IOC.Register <IRuntimeShaderUtil>(shaderUtil); PersistentRuntimeScene rtScene = new PersistentRuntimeScene(); GetDepsFromContext ctx = new GetDepsFromContext(); rtScene.GetDepsFrom(scene, ctx); Queue <UnityObject> depsQueue = new Queue <UnityObject>(ctx.Dependencies.OfType <UnityObject>()); GetDepsFromContext getDepsCtx = new GetDepsFromContext(); while (depsQueue.Count > 0) { UnityObject uo = depsQueue.Dequeue(); if (!uo) { continue; } Type persistentType = typeMap.ToPersistentType(uo.GetType()); if (persistentType != null) { getDepsCtx.Clear(); try { PersistentObject persistentObject = (PersistentObject)Activator.CreateInstance(persistentType); //persistentObject.ReadFrom(uo); persistentObject.GetDepsFrom(uo, getDepsCtx); } catch (Exception e) { Debug.LogError(e); } foreach (UnityObject dep in getDepsCtx.Dependencies) { if (!ctx.Dependencies.Contains(dep)) { ctx.Dependencies.Add(dep); depsQueue.Enqueue(dep); } } } } IOC.Unregister <IRuntimeShaderUtil>(shaderUtil); IOC.Unregister <ITypeMap>(typeMap); IOC.Unregister <IAssetDB>(assetDB); CreateAssetLibrary(ctx.Dependencies.ToArray(), "Scenes/" + scene.name, "SceneAssetLibrary", index, asset, folder, hs); }
public static void ConvertToAsset() { const string ext = ";*.rtscene;*.rtprefab;*.rtmat;*.rttex;*.rtmesh;"; if (Application.isPlaying) { EditorUtility.DisplayDialog("Unable to load runtime asset", "Unable to load runtime asset in play mode", "OK"); return; } string path = EditorUtility.OpenFilePanel("Select Runtime Asset", Application.persistentDataPath, ext); if (path.Length != 0) { GameObject projGo = new GameObject(); IAssetBundleLoader bundleLoader; #if USE_GOOGLE_DRIVE if (File.Exists(Application.streamingAssetsPath + "/credentials.json")) { bundleLoader = new GoogleDriveAssetBundleLoader(); } else #endif { bundleLoader = new AssetBundleLoader(); } IOC.Register(bundleLoader); ITypeMap typeMap = new TypeMap <long>(); IOC.Register(typeMap); IUnityObjectFactory objFactory = new UnityObjectFactory(); IOC.Register(objFactory); ISerializer serializer = new ProtobufSerializer(); IOC.Register(serializer); IStorage <long> storage = new FileSystemStorage <long>(); IOC.Register(storage); IRuntimeShaderUtil shaderUtil = new RuntimeShaderUtil(); IOC.Register(shaderUtil); IMaterialUtil materialUtil = new StandardMaterialUtils(); IOC.Register(materialUtil); IAssetDB assetDB = new AssetDB(); IOC.Register <IIDMap>(assetDB); IOC.Register(assetDB); Project project = projGo.AddComponent <Project>(); project.Awake_Internal(); DirectoryInfo root = new DirectoryInfo(Application.persistentDataPath); string rootPath = root.ToString().ToLower(); DirectoryInfo parent = Directory.GetParent(path); while (true) { if (parent == null) { EditorUtility.DisplayDialog("Unable to load runtime asset", "Project.rtmeta was not found", "OK"); UnityObject.DestroyImmediate(projGo); IOC.ClearAll(); return; } string projectPath = parent.FullName.ToLower(); if (rootPath == projectPath) { EditorUtility.DisplayDialog("Unable to load runtime asset", "Project.rtmeta was not found", "OK"); UnityObject.DestroyImmediate(projGo); IOC.ClearAll(); return; } string projectFile = Path.Combine(projectPath, "Project.rtmeta"); if (File.Exists(projectFile)) { storage.RootPath = Path.GetDirectoryName(projectPath).Replace('\\', '/') + "/"; string projectName = Path.GetFileNameWithoutExtension(projectPath); project.OpenProject(projectName, (error, result) => { if (error.HasError) { EditorUtility.DisplayDialog("Unable to load runtime asset", "Project " + projectName + " can not be loaded", "OK"); UnityObject.DestroyImmediate(projGo); IOC.ClearAll(); return; } string relativePath = GetRelativePath(path, projectPath); relativePath = relativePath.Replace('\\', '/'); AssetItem assetItem = (AssetItem)project.Root.Get(relativePath); project.Load(new[] { assetItem }, (loadError, loadedObjects) => { if (loadError.HasError) { EditorUtility.DisplayDialog("Unable to load runtime asset", loadError.ToString(), "OK"); } else { if (!project.IsScene(assetItem)) { foreach (UnityObject asset in assetDB.GetDynamicResources()) { asset.hideFlags = HideFlags.None; } UnityObject loadedObj = loadedObjects[0]; if (loadedObj == null) { EditorUtility.DisplayDialog("Unable to load runtime asset", assetItem.Name, "OK"); } else { GameObject loadedGo = loadedObj as GameObject; if (loadedGo != null) { string savePath = EditorUtility.SaveFilePanelInProject("Save " + loadedGo.name, loadedGo.name, "prefab", "Save prefab"); if (!string.IsNullOrWhiteSpace(savePath)) { PersistentRuntimePrefab <long> runtimePrefab = new PersistentRuntimePrefab <long>(); GetDepsFromContext ctx = new GetDepsFromContext(); runtimePrefab.GetDepsFrom(loadedGo, ctx); SaveDependencies(ctx, typeMap, assetDB, Path.GetDirectoryName(savePath)); PrefabUtility.SaveAsPrefabAsset(loadedGo, savePath); } } else { string savePath = EditorUtility.SaveFilePanelInProject("Save " + loadedObj.name, loadedObj.name, "asset", "Save asset"); if (!string.IsNullOrWhiteSpace(savePath)) { AssetDatabase.CreateAsset(loadedObj, savePath); } } } } } IOC.ClearAll(); UnityObject.DestroyImmediate(projGo); }); }); return; } parent = parent.Parent; } } }
public static void OpenScene() { if (Application.isPlaying) { EditorUtility.DisplayDialog("Unable to open scene", "Unable to open scene in play mode", "OK"); return; } string path = EditorUtility.OpenFilePanel("Open Scene", Application.persistentDataPath, "rtscene"); if (path.Length != 0) { GameObject projGo = new GameObject(); IAssetBundleLoader bundleLoader; if (File.Exists(Application.streamingAssetsPath + "/credentials.json")) { bundleLoader = new GoogleDriveAssetBundleLoader(); } else { bundleLoader = new AssetBundleLoader(); } IOC.Register(bundleLoader); ITypeMap typeMap = new TypeMap(); IOC.Register(typeMap); IUnityObjectFactory objFactory = new UnityObjectFactory(); IOC.Register(objFactory); ISerializer serializer = new ProtobufSerializer(); IOC.Register(serializer); IStorage storage = new FileSystemStorage(); IOC.Register(storage); IRuntimeShaderUtil shaderUtil = new RuntimeShaderUtil(); IOC.Register(shaderUtil); IAssetDB assetDB = new AssetDB(); IOC.Register <IIDMap>(assetDB); IOC.Register(assetDB); Project project = projGo.AddComponent <Project>(); project.Awake_Internal(); DirectoryInfo root = new DirectoryInfo(Application.persistentDataPath); string rootPath = root.ToString().ToLower(); DirectoryInfo parent = Directory.GetParent(path); while (true) { if (parent == null) { EditorUtility.DisplayDialog("Unable to open scene", "Project.rtmeta was not found", "OK"); UnityObject.DestroyImmediate(projGo); IOC.ClearAll(); return; } string projectPath = parent.FullName.ToLower(); if (rootPath == projectPath) { EditorUtility.DisplayDialog("Unable to open scene", "Project.rtmeta was not found", "OK"); UnityObject.DestroyImmediate(projGo); IOC.ClearAll(); return; } string projectFile = Path.Combine(projectPath, "Project.rtmeta"); if (File.Exists(projectFile)) { string projectFileName = Path.GetFileNameWithoutExtension(projectPath); project.OpenProject(projectFileName, (error, result) => { if (error.HasError) { EditorUtility.DisplayDialog("Unable to open scene", "Project " + projectFileName + " can not be loaded", "OK"); UnityObject.DestroyImmediate(projGo); IOC.ClearAll(); return; } string relativePath = GetRelativePath(path, projectPath); relativePath = relativePath.Replace('\\', '/'); AssetItem scene = (AssetItem)project.Root.Get(relativePath); project.Load(new[] { scene }, (loadError, loadedObjects) => { IOC.ClearAll(); if (loadError.HasError) { EditorUtility.DisplayDialog("Unable to open scene", loadError.ToString(), "OK"); UnityObject.DestroyImmediate(projGo); return; } }); }); return; } parent = parent.Parent; } } }