//protected override void StartOverride() //{ // base.StartOverride(); //} private void StartGame() { m_gameOver = false; m_playerCamera = FindObjectOfType <RTHandlesDemoSmoothFollow>(); if (m_playerCamera != null) { Canvas canvas = GetComponentInChildren <Canvas>(); Camera cam = m_playerCamera.GetComponent <Camera>(); canvas.worldCamera = cam; canvas.planeDistance = cam.nearClipPlane + 0.01f; } //m_dof = m_playerCamera.GetComponent<DepthOfField>(); m_cubemans = new List <GameCharacter>(); CubemanUserControl[] cubemans = FindObjectsOfType <CubemanUserControl>().OrderBy(c => c.name).ToArray(); for (int i = 0; i < cubemans.Length; ++i) { Rigidbody rig = cubemans[i].GetComponent <Rigidbody>(); if (rig) { rig.isKinematic = false; } CubemanCharacter character = cubemans[i].GetComponent <CubemanCharacter>(); if (character) { character.Enabled = true; } GameCharacter gameCharacter = cubemans[i].GetComponent <GameCharacter>(); if (gameCharacter == null) { gameCharacter = cubemans[i].gameObject.AddComponent <GameCharacter>(); } if (gameCharacter != null) { gameCharacter.Game = this; } if (m_playerCamera != null) { gameCharacter.Camera = m_playerCamera.transform; } m_cubemans.Add(gameCharacter); } Begin(); }
protected override void AwakeOverride() { m_playerCamera = FindObjectOfType <RTHandlesDemoSmoothFollow>(); StartGame(); }