private void BuildVertexMesh(ProBuilderMesh mesh, Mesh target, IList <int> indexes)
 {
     if (IsGeometryShadersSupported)
     {
         PBUtility.BuildVertexMesh(mesh.positions, m_color, target, indexes);
     }
     else
     {
         PBUtility.BuildVertexMeshLegacy(mesh.positions, m_color, target, indexes);
     }
 }
예제 #2
0
 private void BuildVertexMesh(IList <Vector3> positions, Mesh target)
 {
     PBUtility.BuildVertexMesh(positions, m_vertexColor, target);
 }