예제 #1
0
파일: HB.cs 프로젝트: calebaden/abomination
        public static Vector3 GetOffset(Vector3 atPosition, Transform cameraTransform)
        {
            HB hb = HB.Instance;

            if (hb == null)
            {
                return(new Vector3(0.0f, 0.0f, 0.0f));
            }

            Vector3    offset;
            HBSettings settings = GetSettings();

#if UNITY_EDITOR
            if (settings.AttachToCameraInEditor)
            {
                offset = HBUtils.GetOffset(atPosition, settings, cameraTransform);
            }
            else
            {
                offset = HBUtils.GetOffset(atPosition, settings);
            }
#else
            offset = HBUtils.GetOffset(atPosition, settings, cameraTransform);
#endif

            return(offset);
        }
예제 #2
0
파일: HB.cs 프로젝트: calebaden/abomination
        public static void FixMesh(MeshFilter meshFilter, float fixBoundsRadius)
        {
            HB hb = HB.Instance;

            if (hb == null)
            {
                return;
            }

            Vector3 hbOffset = HBUtils.GetOffset(GetSettings(), fixBoundsRadius);

            meshFilter.sharedMesh = HBUtils.FixMesh(meshFilter.sharedMesh, meshFilter.transform, hbOffset);
        }
예제 #3
0
파일: HB.cs 프로젝트: calebaden/abomination
        public static void FixSkinned(SkinnedMeshRenderer skinned, float fixBoundsRadius)
        {
            HB hb = HB.Instance;

            if (hb == null)
            {
                return;
            }

            Vector3 hbOffset = HBUtils.GetOffset(GetSettings(), fixBoundsRadius);

            HBUtils.FixSkinned(skinned, skinned.localBounds, skinned.transform, hbOffset);
        }
예제 #4
0
        public Vector3 HBOffset()
        {
            HBSettings settings = new HBSettings(BendingMode, Curvature * HB.CURVATURE_FACTOR, Flatten, HorizonXOffset, HorizonYOffset, HorizonZOffset, false);

            return(HBUtils.GetOffset(settings, FixBoundsRadius));
        }
예제 #5
0
        public static Vector3 GetOffset(HBSettings settings, float radius)
        {
            Vector3 atPoint = Vector3.Scale(new Vector3(settings.HorizonXOffset, settings.HorizonYOffset, settings.HorizonZOffset), settings.Mask) + settings.Gradient * radius;

            return(HBUtils.GetOffset(atPoint, settings, null));
        }