예제 #1
0
파일: Program.cs 프로젝트: L-Henry/FiSo
        static void Main(string[] args)
        {
            Sword  sword1  = new Sword(20, 40);
            Dagger dagger1 = new Dagger(10, 100);

            Soldier soldier1 = new Soldier("een", dagger1, 1400);
            Soldier soldier2 = new Soldier("twee", sword1, 2000);
            Mage    mage1    = new Mage("Merlijn", 1000);

            BattleArena arena = new BattleArena(mage1, soldier1);

            arena.StartFight();


            Console.ReadLine();
        }
예제 #2
0
파일: BattleArena.cs 프로젝트: L-Henry/FiSo
 public void StartFight()
 {
     while (Soldiers[0].IsAlive && Soldiers[1].IsAlive)
     {
         int hit = Soldiers[1].Attack();
         Soldiers[0].ReceieveDamage(hit);
         if (Soldiers[1] is Mage)
         {
             Mage tempMage = Soldiers[1] as Mage;
             Console.WriteLine($"{Soldiers[0].Naam} is geraakt met {hit} {tempMage.Spells[tempMage.AttackType].DamageType} damage en heeft nog {Soldiers[0].Healthpoints} over.");
         }
         else
         {
             Soldier tempSoldier = Soldiers[1] as Soldier;
             Console.WriteLine($"{Soldiers[0].Naam} is geraakt met {hit} {tempSoldier.Weapon.DamageType} damage en heeft nog {Soldiers[0].Healthpoints} over.");
         }
         if (Soldiers[0].IsAlive)
         {
             hit = Soldiers[0].Attack();
             Soldiers[1].ReceieveDamage(hit);
             if (Soldiers[0] is Mage)
             {
                 Mage tempMage = Soldiers[0] as Mage;
                 Console.WriteLine($"{Soldiers[1].Naam} is geraakt met {hit} {tempMage.Spells[tempMage.AttackType].DamageType} damage en heeft nog {Soldiers[1].Healthpoints} over.");
             }
             else
             {
                 Soldier tempSoldier = Soldiers[0] as Soldier;
                 Console.WriteLine($"{Soldiers[1].Naam} is geraakt met {hit} {tempSoldier.Weapon.DamageType} damage en heeft nog {Soldiers[1].Healthpoints} over.");
             }
         }
         else
         {
             break;
         }
     }
     if (Soldiers[0].Healthpoints > Soldiers[1].Healthpoints)
     {
         Console.WriteLine($"{Soldiers[0].Naam} is gewonnen.");
     }
     else
     {
         Console.WriteLine($"{Soldiers[1].Naam} is gewonnen.");
     }
 }