public override void Render(Canvas2D canvas, VisualBulletUnit unit) { if (unit.BulletUnit.BulletState == BattleCore.Units.BulletUnit.BulletUnitState.Dead) { var possiblePlayerUnit = unit.BulletUnit.DeadOn as PlayerUnit; if (possiblePlayerUnit != null) { ActivateShackeEffect(ShakeStrength, ShakeMinimizingSpeed); } _bulletExplosion.MoveTo(unit.BulletUnit.Location * TileSize); _bulletExplosion.Emit(BulletExplosionParticlesCount); } else { Vector pos = unit.BulletUnit.Location * TileSize; float directionAngle = unit.BulletUnit.Direction.Angle; canvas.DrawSprite(pos, directionAngle, unit.FlightAnimation.ToSprite(), ColorU.White); } }
public virtual void Render(Canvas2D canvas, VisualBulletUnit unit) { }