public BattleAction(BattleUnit actor, ActionDefinition actiondef) { this.actor = actor; this.actiondef = actiondef; CTR = BattleQueue.calculateCTR(100, actiondef.speed); Priority = 2; ID = GameBattle.generateID(); //rangeBrush = new SolidBrush(Color.FromArgb(255, 255, 0, 0)); spreadBrush = new SolidBrush(Color.FromArgb(255, 0, 255, 0)); }