static int get_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)o; BattleSystem.Vector3 ret = obj.position; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value")); } }
static int set_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)o; BattleSystem.Vector3 arg0 = StackTraits <BattleSystem.Vector3> .Check(L, 2); obj.position = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value")); } }