public override void InitDamage(int value, DamageType dt, bool isAttack) { base.InitDamage(value, dt, isAttack); if (isAttack) { Target.addExpectedDamage(damage); } }
static int addExpectedDamage(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)ToLua.CheckObject <BattleSystem.ObjectModule.UnitBase>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.addExpectedDamage(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }