private void BtnContinue_Clicked(object sender, EventArgs e) { if ((settings.EnemyName != null) && settings.NumOfShots > 0 && settings.SizeOfGrid > 0 && (settings.YourName != null)) { bluetooth.SendMessage("Setup2"); GoToSetup2(); } else { if (settings.EnemyName == null) { ToastManager.Show("Enemy Not Entered Name Yet"); } else if (settings.NumOfShots == 0) { ToastManager.Show("Number Of Shots Hasn't Been Selected"); } else if (settings.SizeOfGrid == 0) { ToastManager.Show("Size Of Grid Hasn't Been Selected"); } else if (settings.YourName == null) { ToastManager.Show("Please Enter A Name"); } } }
public void GridButton_Clicked(object sender, EventArgs e) { if (settings.YourTurn) { btn = (ImageButton)sender; settings.YourTurn = false; ToastManager.Show(btn.ClassId); settings.AllReadySelected.Add(btn.ClassId); bluetooth.SendMessage(btn.ClassId); } else { ToastManager.Show("Not Your Turn"); Task.Run(async() => { uint timeout = 50; await MainStack.TranslateTo(-15, 0, timeout); await MainStack.TranslateTo(15, 0, timeout); await MainStack.TranslateTo(-9, 0, timeout); await MainStack.TranslateTo(9, 0, timeout); await MainStack.TranslateTo(-5, 0, timeout); await MainStack.TranslateTo(5, 0, timeout); await MainStack.TranslateTo(-2, 0, timeout); await MainStack.TranslateTo(2, 0, timeout); MainStack.TranslationX = 0; }); } }
public void ReceiveHit(bool value) { if (value) { btn.Source = FileManager.SRCGridButtonShotGlassCross; settings.EnemyShots -= 1; if (settings.EnemyShots == 0) { ToastManager.Show("You Win"); bluetooth.SendMessage("endgame"); EndGame(true); } else { ToastManager.Show("Hit!"); bluetooth.SendMessage("ready"); txtStatus.Text = settings.EnemyName + "'s Turn"; } } else { btn.Source = FileManager.SRCGridButtonCross; ToastManager.Show("Miss!"); bluetooth.SendMessage("ready"); txtStatus.Text = settings.EnemyName + "'s Turn"; } }
private void EntName_TextChanged(object sender, TextChangedEventArgs e) { string stringTemp = entName.Text; if (string.IsNullOrEmpty(stringTemp) || stringTemp == "") { stringTemp = ""; } if (stringTemp != "") { try { bluetooth.SendMessage(stringTemp + ",nam"); settings.YourName = stringTemp; } catch (Exception ex) { ToastManager.Show(ex.Message); } } else { bluetooth.SendMessage(",n"); } }
public void RejectResume() { ToastManager.Show("Resume Game Rejected"); FileManager file = new FileManager(); file.DeleteGameSetting(settings.ConnectedDeviceName); }
public void AcceptResume() { ToastManager.Show("Resuming Game"); FileManager file = new FileManager(); settings = file.GetGameSettings(settings.ConnectedDeviceName); GoToGame(); }
public void ReceiveCheck(string coordenates) { string[] split = coordenates.Split(','); if (settings.YourShotCoodinates.Contains(coordenates)) { settings.YourGrid[int.Parse(split[0]), int.Parse(split[1])].Source = FileManager.SRCGridButtonShotGlassCross; settings.YourShotCoodinates.Remove(coordenates); settings.NumOfShots -= 1; txtNumOfShots.Text = settings.NumOfShots.ToString(); bluetooth.SendMessage("hit"); ToastManager.Show("Drink Up!"); } else { bluetooth.SendMessage("miss"); } }
public void EndGame(bool value) { if (!value) { ToastManager.Show("You Lose! Drink The Rest Of Your Shots!"); } Button btn = new Button { Text = "Exit Game", TextColor = Theme.ButtonTextColour, BackgroundColor = Theme.ButtonBgColour, BorderColor = Theme.ButtonBorderColour }; btn.Clicked += EndGame_Clicked; PageStack.Children.Add(btn); }
private void EntryNumOfShots_TextChanged(object sender, TextChangedEventArgs e) { string stringTemp = entryNumOfShots.Text; if (string.IsNullOrEmpty(stringTemp) || stringTemp == "") { stringTemp = ""; } int intTemp; if (stringTemp != "") { try { intTemp = int.Parse(stringTemp); if (intTemp <= MaxNumOfShots) { bluetooth.SendMessage(intTemp.ToString() + ",num"); settings.NumOfShots = intTemp; } else { entryNumOfShots.Text = ""; ToastManager.Show("Cannot Enter More Than " + MaxNumOfShots.ToString() + " Shots"); } } catch (Exception ex) { entryNumOfShots.Text = ""; ToastManager.Show("Number Of Shots Needs To Be A Number"); } } else { bluetooth.SendMessage(",s"); settings.NumOfShots = 0; } }
private void Continue() { ToastManager.Show("Game Started"); BGStuff.settingUpGame2 = false; Navigation.PushAsync(new Game(bluetooth, gameSettings)); }