public Game(BluetoothMag bluetooth, GameSettings gameSettings) { InitializeComponent(); BGStuff.game = this; BGStuff.InGame = true; Labels.Add(txtNumOfShots); Labels.Add(txtStatus); imageShotGlass.Source = FileManager.SRCShotGlass; ApplyTheme(); this.bluetooth = bluetooth; this.settings = gameSettings; settings.YourTurn = false; settings.EnemyShots = settings.NumOfShots; txtNumOfShots.Text = settings.NumOfShots.ToString(); GameGrid grid = new GameGrid(this, MainStack, SecStack, settings); // check for who goes first if (settings.Master) { Random random = new Random(); int ranNum = random.Next(0, 1); if (ranNum == 1) { bluetooth.SendMessage(ranNum.ToString()); txtStatus.Text = settings.EnemyName + "'s Goes First"; } else { settings.YourTurn = true; bluetooth.SendMessage(ranNum.ToString()); txtStatus.Text = "You Go First"; } } }
public void GridButton_Clicked(object sender, EventArgs e) { if (settings.YourTurn) { btn = (ImageButton)sender; settings.YourTurn = false; ToastManager.Show(btn.ClassId); settings.AllReadySelected.Add(btn.ClassId); bluetooth.SendMessage(btn.ClassId); } else { ToastManager.Show("Not Your Turn"); Task.Run(async() => { uint timeout = 50; await MainStack.TranslateTo(-15, 0, timeout); await MainStack.TranslateTo(15, 0, timeout); await MainStack.TranslateTo(-9, 0, timeout); await MainStack.TranslateTo(9, 0, timeout); await MainStack.TranslateTo(-5, 0, timeout); await MainStack.TranslateTo(5, 0, timeout); await MainStack.TranslateTo(-2, 0, timeout); await MainStack.TranslateTo(2, 0, timeout); MainStack.TranslationX = 0; }); } }