// Commit position of curShip void CommitCurShip() { if (!CanCommit()) { MessageBox.Show("You can't put " + curShip.name + " ship here"); return; } // Unblock other buttons ShipButton.active = false; // Decrease ships count ShipButton.decreseShipLeft(); // Put ship into the list ships.Add(curShip); }
void setProgramState(ProgramState state) { if (state == ProgramState.init) { InitProgramm(); programState = state; } else if (state == ProgramState.end) { EndGame(); programState = state; } else if (state == ProgramState.game && ShipButton.GetShipsLeft() == 0) { programState = state; BeginGame(); } }
// Fill field in random way public void RandomPutShip() { if (player == Player.ally) { Reset(); // block shipButtons ShipButton.ResetShipLeftToZero(); } var random = new Random(); //var ships =; foreach (var ship in GameInit.GetShips()) { curShip = ship; for (int i = 0; i < curShip.count; i++) { bool possible, commit; do { curPos = new Point(random.Next(0, size.Width - 1), random.Next(0, size.Height - 1)); curRotate = random.Next(10) % 2 == 0; possible = PossiblePosition(curPos, curRotate); commit = false; if (possible) { PutShip(true); commit = CanCommit(); if (!commit) { PutShip(false); } else { // Add ship to curships ships.Add(new Ship(curShip)); } } } while (!(possible && commit)); } } }