//Sounds private static void LoadSounds() { GameResources.NewSound("Error", "error.wav"); GameResources.NewSound("Hit", "hit.wav"); GameResources.NewSound("Sink", "sink.wav"); GameResources.NewSound("Siren", "siren.wav"); GameResources.NewSound("Miss", "watershot.wav"); GameResources.NewSound("Winner", "winner.wav"); GameResources.NewSound("Lose", "lose.wav"); }