//---------------------------------------------------------------------------- /*! * @brief 手札変換:パネル指定 */ //---------------------------------------------------------------------------- public void ChangeHandPanel(BattleSkillActivity activity) { //------------------------------ // エラーチェック //------------------------------ if (activity == null || BattleParam.isActiveBattle() == false) { return; } // バトルマネージャ取得 BattleSceneManager battleMgr = BattleSceneManager.Instance; // 汎用パラメータから設定 MasterDataDefineLabel.ElementType[] elemArray = activity.Get_BOOSTSKILL_HAND_CNG_PANEL(); for (int i = 0; i < elemArray.Length; ++i) { BattleScene.BattleCard battle_card = battleMgr.PRIVATE_FIELD.m_BattleCardManager.m_HandArea.getCard(i); if (battle_card == null || elemArray[i] == MasterDataDefineLabel.ElementType.MAX) { continue; } // 変換先が設定されている場合 if (elemArray[i] != MasterDataDefineLabel.ElementType.NONE) { // 属性変更 battle_card.setElementType(elemArray[i], BattleScene.BattleCard.ChangeCause.SKILL); // 手札変化エフェクト BattleSceneManager.Instance.PRIVATE_FIELD.m_BattleCardManager.addEffectInfo(BattleScene._BattleCardManager.EffectInfo.EffectPosition.HAND_CARD_AREA, i, BattleScene._BattleCardManager.EffectInfo.EffectType.CARD_CHANGE); // 設定されていない場合は、ランダム変換 } else { // ランダム属性を取得 MasterDataDefineLabel.ElementType randElement = (MasterDataDefineLabel.ElementType)RandManager.GetRand((int)MasterDataDefineLabel.ElementType.NAUGHT, (int)MasterDataDefineLabel.ElementType.MAX); // 属性変更 battle_card.setElementType(randElement, BattleScene.BattleCard.ChangeCause.SKILL); // 手札変化エフェクト BattleSceneManager.Instance.PRIVATE_FIELD.m_BattleCardManager.addEffectInfo(BattleScene._BattleCardManager.EffectInfo.EffectPosition.HAND_CARD_AREA, i, BattleScene._BattleCardManager.EffectInfo.EffectType.CARD_CHANGE); } } }
/// <summary> /// 手札エリアに新しいカードを配る /// </summary> /// <param name="hand_area_index"></param> /// <param name="element_type"></param> public void addNewCardInHandArea(int hand_area_index, MasterDataDefineLabel.ElementType element_type) { BattleCard battle_card = getUnusedCard(); if (battle_card != null) { MasterDataDefineLabel.ElementType wrk_element_type = element_type; #if BUILD_TYPE_DEBUG if (m_DebugNextCardFix[hand_area_index] != MasterDataDefineLabel.ElementType.NONE) { wrk_element_type = m_DebugNextCardFix[hand_area_index]; } #endif //BUILD_TYPE_DEBUG battle_card.setElementType(wrk_element_type, BattleCard.ChangeCause.NEW_CARD); if (m_NextArea != null) { BattleCard next_card = m_NextArea.getCard(hand_area_index); if (next_card != null) { setCardToHandArea(hand_area_index, next_card); } setCardToNextArea(hand_area_index, battle_card); } else { setCardToHandArea(hand_area_index, battle_card); } } }