public MainForm() { InitializeComponent(); openglControl.InitializeContexts(); scene = new MainScene(openglControl.Width, openglControl.Height); scene.Draw(); }
public MainForm() { InitializeComponent(); openglControl.InitializeContexts(); scene = new MainScene(openglControl.Width, openglControl.Height); scene.Draw(); }
private void openglControl_Paint(object sender, PaintEventArgs e) { scene.Draw(); }