static void DoExcelToLua(bool isForce) { setting = BattleEditorUtility.LoadSetting(SettingPath); string md5Path = Application.dataPath + setting.excelFolder + "md5.txt"; List <string> excelFileList = BattleEditorUtility.GetExcelFileList(setting.excelFolder); md5Dict = BattleEditorUtility.GetDictionaryFromFile(md5Path); if (md5Dict == null) { md5Dict = new Dictionary <string, string>(); } Debug.Log("<color=#3A9BF8FF>Begin Export</color><color=#FFFFFFFF>:</color>"); for (int i = 0; i < excelFileList.Count; i++) { var excelFilePath = excelFileList[i]; var excelFileName = Path.GetFileName(excelFilePath); var md5 = BattleEditorUtility.GetFileMD5(excelFilePath.Replace("/../", "")); md5Dict.TryGetValue(excelFileName, out string oldMd5); bool modify = true; if (string.IsNullOrEmpty(oldMd5)) { md5Dict.Add(excelFileName, md5); } else if (oldMd5 != md5) { md5Dict[excelFileName] = md5; } else { modify = false; } if (isForce || modify) { Debug.Log($"<color=#3A9BF8FF>Export Lua Table - </color><color=#FFFFFFFF>{excelFileName}</color>"); ExcelEditor excelEditor = new ExcelEditor(excelFilePath); excelEditor.Reload(); var outputPath = $"{setting.outputPath}/{Path.GetFileNameWithoutExtension(excelFilePath)}.lua"; GenerateLua(excelEditor.excelReader, outputPath); BattleEditorUtility.DisplayProgress(i, excelFileList.Count, excelFilePath); } } Debug.Log("<color=#3A9BF8FF>End Export</color><color=#FFFFFFFF>:</color>"); BattleEditorUtility.SaveDictionary(md5Path, md5Dict); EditorUtility.ClearProgressBar(); }
public override void Reload() { excelEditor?.Reload(); }