public void RegisterOpponentAction(BattleAction action) { State.RegisterAction(false, action); }
public void RegisterAction(bool isPlayer, BattleAction action) { GetPlayerState(isPlayer).ChosenAction = action; }
public void RegisterPlayerAction(BattleAction action) { State.RegisterAction(true, action); BattleManager.Inst.TurnProcess.StartBattleExecution(); }