public InfoPane(gObject owner) : base(owner, 46, 350) { this.m_enemy = new ItemList<EnemyIcon>(); for (int i = 0; i < 20; i++) { this.m_enemy.Add(new EnemyIcon(this)); } this.m_font = new gFont(true); this.m_player1 = new PlayerLifeIcon(this, false); this.m_flagIcon = new FlagIcon(this); }
public void AddSecondPlayer() { this.m_lifeCount2 = 2; this.m_player2 = new PlayerLifeIcon(this, true); this.m_player2.SetLocation(this.m_x + 4, this.m_y + 240); }
public void RemoveSecondPlayer() { this.m_lifeCount2 = 0; this.m_player2.Dispose(); this.m_player2 = null; }