public void TransformerRarity(int rarity)
        {
            Battle.BattleHandler battleHandler = new BattleHandler();

            if (rarity >= 1)
            {
                Instantiate(Rarity, battleHandler.Pposition1 + new Vector3(-230, -50, 0), Quaternion.identity);
            }
            if (rarity >= 2)
            {
                Instantiate(Rarity, battleHandler.Pposition1 + new Vector3(-230, -38, 0), Quaternion.identity);
            }
            if (rarity >= 3)
            {
                Instantiate(Rarity, battleHandler.Pposition1 + new Vector3(-230, -26, 0), Quaternion.identity);
            }
            if (rarity >= 4)
            {
                Instantiate(Rarity, battleHandler.Pposition1 + new Vector3(-230, -14, 0), Quaternion.identity);
            }
            if (rarity >= 5)
            {
                Instantiate(Rarity, battleHandler.Pposition1 + new Vector3(-230, -2, 0), Quaternion.identity);
            }
        }
 public void RenderShadow(bool renderShadow)
 {
     Battle.BattleHandler battleHandler = new BattleHandler();
     if (renderShadow)
     {
         Instantiate(CharacterShadow, battleHandler.Pposition1 + new Vector3(-64.5f, -27, 0), Quaternion.identity);
     }
 }