private Point_Obj process_float_data(float[] input_array) { float frame_num = input_array[0]; float success_flag = input_array[1]; Point_Obj left_eye = new Point_Obj(input_array[2], input_array[3], input_array[4]); Point_Obj right_eye = new Point_Obj(input_array[5], input_array[6], input_array[7]); float alpha = input_array[8]*180; float beta = input_array[9]*180; float gamma = input_array[10]*180; if (success_flag == 0.0) { Console.WriteLine("{0}: Tracking Failure", Convert.ToInt32(frame_num)); //Point_Obj Gaze_Pt = new Point_Obj(Single.PositiveInfinity, Single.PositiveInfinity); Point_Obj disp_pt_f = new Point_Obj(-1000, -1000); plot_gaze_point(disp_pt_f); disp_pt_f.set_coord(Single.PositiveInfinity, Single.PositiveInfinity, 0); return disp_pt_f; } Gaze_Comp G = new Gaze_Comp(); Point_Obj p = G.get_gaze_pt(right_eye, left_eye, alpha, beta, gamma); Console.WriteLine("GAZE POINT (X, Y): ({0}, {1})", p.get_x(), p.get_y()); Point_Obj disp_pt = new Point_Obj(-p.get_x(), p.get_y()+ MONITOR_DIM_Y/2); plot_gaze_point(disp_pt); Console.WriteLine("TRANSF GAZE POINT (X, Y): ({0}, {1})", disp_pt.get_x(), disp_pt.get_y()); // Plot Rotation Angles plot_point("Pitch", Convert.ToDouble(alpha)); plot_point("Yaw", Convert.ToDouble(beta)); plot_point("Roll", Convert.ToDouble(gamma)); set_axis(); return p; }
private Subj check_if_distract(Subj S, Point_Obj est_gaze_pt) { //Console.WriteLine("INPUT PT: {0}", est_gaze_pt.ToString()); est_gaze_pt.set_coord(-est_gaze_pt.get_x(), est_gaze_pt.get_y() + MONITOR_DIM_Y / 2, est_gaze_pt.get_z()); int cur_num_frames_distracted = S.get_num_frames_distracted(); if (est_gaze_pt.get_x() < -MONITOR_DIM_X / 2 || est_gaze_pt.get_x() > MONITOR_DIM_X / 2) { //Console.WriteLine("INCREMENT!"); S.set_num_frames_distracted(++cur_num_frames_distracted); } else if (est_gaze_pt.get_y() < -MONITOR_DIM_Y / 2 || est_gaze_pt.get_y() > MONITOR_DIM_Y / 2) { //Console.WriteLine("INCREMENT!!"); S.set_num_frames_distracted(++cur_num_frames_distracted); } else { //Console.WriteLine("RESET"); S.set_num_frames_distracted(0); } //Console.WriteLine("NUM DISTRACT FRAMES PRIOR: {0}", S.get_num_frames_distracted()); return S; }