private void GameScreen_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { // opens a pause screen is escape is pressed. Depending on what is pressed // on pause screen the program will either continue or exit to main menu if (e.KeyCode == Keys.Escape) { gameTimer.Enabled = false; upArrowDown = spaceDown = false; DialogResult result = PauseForm.Show(); if (result == DialogResult.Cancel) { gameTimer.Enabled = true; } if (result == DialogResult.Abort) { Form1.changeScreen(this, "MenuScreen"); } } //player 1 button presses switch (e.KeyCode) { case Keys.Up: upArrowDown = true; break; case Keys.Space: spaceDown = true; break; } }
public static DialogResult Show() { pauseForm = new PauseForm(); pauseForm.ShowDialog(); return(buttonResult); }