public void PlayBall() { Bat bat = ball.GetNewBat(); BallEventArgs ballEventArgs = new BallEventArgs(Trajectory, Distance); bat.HitTheBall(ballEventArgs); }
public void HitTheBall(BallEventArgs e) { if (hitBallCallback != null) { hitBallCallback(e); } }
public void OnBallInPlay(BallEventArgs e) { EventHandler ballInPlay = BallInPlay; if (ballInPlay != null) { ballInPlay(this, e); } }
protected void OnBallInPlay(BallEventArgs e) { EventHandler <BallEventArgs> ballInPlay = BallInPlay; if (ballInPlay != null) { ballInPlay(this, e); } }
private void Ball_BallInPlay(object sender, EventArgs e) { if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if ((ballEventArgs.Distance < 95) && ballEventArgs.Trajectory < 60) { CatchBall(); } else { CoverFirstBase(); } } }
private void Ball_BallInPlay(object sender, EventArgs e) { if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if ((ballEventArgs.Distance > 400) && ballEventArgs.Trajectory > 30) { FanSays.Add("Home run! I'm going for the ball!"); } else { FanSays.Add("Woo-hoo! Yeah!"); } } }
private void Ball_BallInPlay(object sender, EventArgs e) { pitchNumber++; if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if (ballEventArgs.Distance > 400 && ballEventArgs.Trajectory > 30) { FanSays.Add("Pitch #" + pitchNumber + ": Home run! I'm going for the ball!"); } else { FanSays.Add("Pitch #" + pitchNumber + ": Woo-hoo! Yeah!"); } } }
public void PlayBall() { BallEventArgs ballEventArgs = new BallEventArgs(Trajectory, Distance); ball.OnBallInPlay(ballEventArgs); }