private void playBallButton_Click(object sender, EventArgs e) { BallEventArgs ballEventArgs = new BallEventArgs( (int)trajectory.Value, (int)distance.Value); ball.OnBallInPlay(ballEventArgs); }
public void HitTheBall(BallEventArgs e) { if (hitBallCallback != null) { hitBallCallback(e); } }
void Ball_BallInPlay(Object sender, BallEventArgs e) { if (e.Distance < 80 && e.Distance >= 60 && e.Trajectory < 10) { Console.WriteLine("I Poke it! ~Pitcher"); } }
void Ball_BallInPlay(Object sender, BallEventArgs e) { if (e.Distance >= 80 && e.Trajectory >= 20) { Console.WriteLine("I Catch the ball! ~Fan"); } }
private void playBallButton_Click(object sender, EventArgs e) { Bat bat = ball.GetNewBat(); BallEventArgs ballEventArgs = new BallEventArgs( (int)trajectory.Value, (int)distance.Value); bat.HitTheBall(ballEventArgs); }
public void OnBallInPlay(BallEventArgs e) { EventHandler<BallEventArgs> ballInPlay = BallInPlay; if (ballInPlay != null) { ballInPlay(this, e); } }
void Ball_BallInPlay(Object sender, BallEventArgs e) { Console.WriteLine("Distance: " + e.Distance + " Trajectory: " + e.Trajectory); if ((e.Distance < 80 && e.Trajectory >= 10 && e.Trajectory < 20) || e.Distance < 60) { Console.WriteLine("You're Out! ~Umpire"); } }
public void OnBallInPlay(BallEventArgs e) { EventHandler <BallEventArgs> ballInPlay = BallInPlay; if (ballInPlay != null) { BallInPlay(this, e); } }
protected void OnBallInPlay(BallEventArgs e) { EventHandler <BallEventArgs> ballInPlay = BallInPlay; if (ballInPlay != null) { ballInPlay(this, e); } }
public void PlayBall() { Bat bat = ball.GetNewBat(); BallEventArgs ballEventArgs = new BallEventArgs(Trajectory, Distance); bat.HitTheBall(ballEventArgs); // Below is the old implementation, until the event raiser was made protected. // In this way, the event can only be accessed by the Callback pattern set up in the bat object. // ball.OnBallInPlay(ballEventArgs); }
/// <summary> /// </summary> public void OnBallInPlayTest(BallEventArgs e) { EventHandler <BallEventArgs> ballInPlay = BallInPlayTest; if (ballInPlay != null) { Console.WriteLine("BallInPlayTest event params:[ angle: {0}; distance: {1} cm] \nEvent listeners: {2}", e.Angle, e.Distance, ballInPlay.GetInvocationList().Length); ballInPlay(this, e); } else { Console.WriteLine("Event BallInPlay have not listeners"); } }
void ball_BallInPlay(object sender, EventArgs e) { if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if ((ballEventArgs.Distance < 95) && (ballEventArgs.Trajectory < 60)) { CatchBall(); } else { CoverFirstBase(); } } }
void ball_BallInPlay(object sender, EventArgs e) { if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if (ballEventArgs.Distance > 400 && ballEventArgs.Trajectory > 30) { Console.WriteLine("Fan: Home run! I’m going for the ball!"); } else { Console.WriteLine("Fan: Woo-hoo! Yeah!"); } } }
private void Ball_BallInPlay(object sender, EventArgs e) { pitchNumber++; if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if ((ballEventArgs.Distance > 400) && (ballEventArgs.Trajectory > 30)) { GrabGloveAndCatchBall(); } else { ScreamAndYell(); } } }
/// <summary> /// </summary> protected void OnBallInPlay(BallEventArgs e) { EventHandler ballInPlay = BallInPlay; if (ballInPlay != null) { StringBuilder info = new StringBuilder( $"BallInPlay event params:[ angle: { e.Angle}; distance: {e.Distance} cm] \nEvent listeners: {ballInPlay.GetInvocationList().Length}"); foreach (var element in ballInPlay.GetInvocationList()) { info.Append($"\n\t {element.Target.GetType().Name}"); } Console.WriteLine(info); ballInPlay(this, e); } else { Console.WriteLine("Event BallInPlay have not listeners"); } }
private void btnPlayball_Click(object sender, EventArgs e) { totalClick++; bool isHitted = false; BallEventArgs ballEventArgs = new BallEventArgs() { Angle = double.Parse(txtAngle.Text), Distance = double.Parse(txtDistance.Text) }; int randomNumber = ran.Next(1, 100); isHitted = (randomNumber >= 1 && randomNumber <= 100); if (totalClick <= 3) { txtResult.Text += string.Format("現在是第{0}次上場打擊\n", totalClick); if (isHitted) { txtResult.Text += string.Format("打中了,仰角是{0},距離是{1}\n", ballEventArgs.Angle, ballEventArgs.Distance); ball.OnBallInPlay(ballEventArgs); foreach (var v in Role) { txtResult.Text += v.Name + "\n"; txtResult.Text += v.Message; } } else { txtResult.Text += string.Format("沒打中了,你還有{0}次機會\n", 3 - totalClick); } } else { MessageBox.Show("Gameover"); } }
public void OnBallInPlay(BallEventArgs ballEventArgs) { this.ballEventArgs.Angle = ballEventArgs.Angle; this.ballEventArgs.Distance = ballEventArgs.Distance; BallInPlay(this, this.ballEventArgs); }
protected void OnBallInPlay(BallEventArgs e) { EventHandler<BallEventArgs> ballInPlay = BallInPlay; if (ballInPlay != null) ballInPlay(this, e); }
private void Ball_BallInPlayTest(object sender, BallEventArgs e) { this.Said("[BallInPlayTest]"); }
public void PlayBall() { BallEventArgs ballEventArgs = new BallEventArgs(Trajectory, Distance); ball.OnBallInPlay(ballEventArgs); }