public async Task DeathNotifications()
        {
            PlayerList pl          = Players;
            var        tmpiterator = 0;

            foreach (Player p in pl)
            {
                tmpiterator++;
                await Delay(0);

                if (p.IsDead)
                {
                    if (deadPlayers.Contains(p.Handle))
                    {
                        return;
                    }
                    var killer = p.Character.GetKiller();
                    if (killer != null)
                    {
                        if (killer.Handle != p.Character.Handle)
                        {
                            if (killer.Exists())
                            {
                                if (killer.Model.IsPed)
                                {
                                    bool found = false;
                                    foreach (Player playerKiller in pl)
                                    {
                                        if (playerKiller.Character.Handle == killer.Handle)
                                        {
                                            Notify.Custom($"~o~<C>{GetSafePlayerName(p.Name)}</C> ~s~has been murdered by ~y~<C>{GetSafePlayerName(playerKiller.Name)}</C>~s~.");
                                            found = true;
                                            break;
                                        }
                                    }
                                    if (!found)
                                    {
                                        Notify.Custom($"~o~<C>{GetSafePlayerName(p.Name)}</C> ~s~has been murdered.");
                                    }
                                }
                                else if (killer.Model.IsVehicle)
                                {
                                    bool found = false;
                                    foreach (Player playerKiller in pl)
                                    {
                                        if (playerKiller.Character.IsInVehicle())
                                        {
                                            if (playerKiller.Character.CurrentVehicle.Handle == killer.Handle)
                                            {
                                                Notify.Custom($"~o~<C>{GetSafePlayerName(p.Name)}</C> ~s~has been murdered by ~y~<C>{GetSafePlayerName(playerKiller.Name)}</C>~s~.");
                                                found = true;
                                                break;
                                            }
                                        }
                                    }
                                    if (!found)
                                    {
                                        Notify.Custom($"~o~<C>{GetSafePlayerName(p.Name)}</C> ~s~has been murdered.");
                                    }
                                }
                                else
                                {
                                    Notify.Custom($"~o~<C>{GetSafePlayerName(p.Name)}</C> ~s~has been murdered.");
                                }
                            }
                            else
                            {
                                Notify.Custom($"~o~<C>{GetSafePlayerName(p.Name)}</C> ~s~has been murdered.");
                            }
                        }
                        else
                        {
                            Notify.Custom($"~o~<C>{GetSafePlayerName(p.Name)}</C> ~s~committed suicide.");
                        }
                    }
                    else
                    {
                        Notify.Custom($"~o~<C>{GetSafePlayerName(p.Name)}</C> ~s~died.");
                    }
                    deadPlayers.Add(p.Handle);
                }
                else
                {
                    if (deadPlayers.Contains(p.Handle))
                    {
                        deadPlayers.Remove(p.Handle);
                    }
                }
            }
            await Delay(50);
        }
 public void PlayerDropped(string name, string reason)
 {
     Notify.Custom($"~r~<C>{GetSafePlayerName(name)}</C>~s~ left. ~c~({reason})~s~");
 }