void SetInitialReferences() { meleeMaster = GetComponent <Melee_Master>(); if (GetComponent <Item_Master>() != null) { itemMaster = GetComponent <Item_Master>(); } }
void SetInitialReferences() { meleeMaster = GetComponent <Melee_Master>(); }
void SetInitialReferences() { myTransform = transform; meleeMaster = GetComponent <Melee_Master>(); }