void SetInitialReferences() { if (GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>() != null) { npcRelationsMaster = GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>(); } }
void SetInitialReferences() { npcStatePattern = GetComponent <NPC_StatePattern>(); npcMaster = GetComponent <NPC_Master>(); GameObject gameManager = GameObject.Find("GameManager"); npcRelationsMaster = gameManager.GetComponent <GameManager_NPCRelationsMaster>(); }
void SetInitialReferences() { destructibleMaster = GetComponent <Destructible_Master>(); if (GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>() != null) { npcRelationsMaster = GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>(); } if (playerTag == "") { playerTag = "Player"; } }
void SetInitialReferences() { npcRelationsMaster = GetComponent <GameManager_NPCRelationsMaster>(); gameManagerMaster = GetComponent <GameManager_Master>(); }