void SetInitialReferences()
 {
     if (GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>() != null)
     {
         npcRelationsMaster = GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>();
     }
 }
예제 #2
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        void SetInitialReferences()
        {
            npcStatePattern = GetComponent <NPC_StatePattern>();
            npcMaster       = GetComponent <NPC_Master>();

            GameObject gameManager = GameObject.Find("GameManager");

            npcRelationsMaster = gameManager.GetComponent <GameManager_NPCRelationsMaster>();
        }
        void SetInitialReferences()
        {
            destructibleMaster = GetComponent <Destructible_Master>();

            if (GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>() != null)
            {
                npcRelationsMaster = GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>();
            }

            if (playerTag == "")
            {
                playerTag = "Player";
            }
        }
예제 #4
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 void SetInitialReferences()
 {
     npcRelationsMaster = GetComponent <GameManager_NPCRelationsMaster>();
     gameManagerMaster  = GetComponent <GameManager_Master>();
 }