예제 #1
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        public ONNXTensor Reshape(long[] onnxShape)
        {
            var symbolicShape = ONNXLayout.ConvertSymbolicShapeToBarracuda(onnxShape, "?");
            var reshapedData  = m_Data.Reshape(symbolicShape);

            return(new ONNXTensor(reshapedData, onnxShape));
        }
예제 #2
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        internal void Reduce(ModelBuilder net, ONNXNodeWrapper node, Layer.Type reduceType)
        {
            node.UnsupportedAttribute("keepdims", 1);

            // @TODO: extract into separate function and reuse for other Reduce ops
            var    features = node.Input0Features;
            var    rank     = node.Input0Rank;
            object input    = node.Input0;

            foreach (var onnxAxis in node.Axes)
            {
                var axis = ONNXLayout.ConvertAxisToBarracuda(onnxAxis, onnxRank: rank, onnxLayout: "NCHW");
                input = net.Reduce(reduceType, $"{node.Name}__axis{axis}", input, axis);

                bool lastAxis = (axis == -1 || axis == node.Input0Rank - 1); // last axis in Barracuda is feature axis
                if (lastAxis)
                {
                    features = 1; // if reducing over the last feature axis, then operation will collapse all features to 1
                }
                rank--;           // rank will be reduced after this operation
                Output(name, features: features, rank: rank);
            }

            net.Identity(node.Name, input);
        }
예제 #3
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        internal static Tensor Permute(Tensor inTensor, int[] permutations) // TODO: unify Permute() arguments
        {
            // See: https://stackoverflow.com/a/32034565

            Profiler.BeginSample("ONNXTensor.Permute");
            var outTensor = new Tensor(ONNXLayout.Permute(inTensor.shape.ToArray(), permutations));

            Debug.Assert(outTensor.length == inTensor.length);

            // {0, 2, 3, 1} => {0, 3, 1, 2}
            // {2, 3, 1, 0} => {3, 2, 0, 1}
            //              => {find_index(0), find_index(1), find_index(2), find_index(3)}
            var reversePermute = new int[permutations.Length];

            for (var i = 0; i < permutations.Length; ++i)
            {
                reversePermute[i] = Array.IndexOf(permutations, i);
            }

            // outTensor strides
            var outStrideC   = outTensor.channels;
            var outStrideWC  = outStrideC * outTensor.width;
            var outStrideHWC = outStrideWC * outTensor.height;

            var outStride = new int[reversePermute.Length];

            for (var i = 0; i < reversePermute.Length; ++i)
            {
                outStride[i] = new[] { 0, outStrideHWC, outStrideWC, outStrideC, 1 }
            }
예제 #4
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        public ONNXTensor Permute(int[] permutations)
        {
            // transpose both data & shape
            var transposedData  = Permute(m_Data, permutations);
            var transposedShape = ONNXLayout.Permute(m_Shape, permutations);

            return(new ONNXTensor(transposedData, transposedShape));
        }
예제 #5
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        public ONNXTensor Reshape(long[] onnxShape)
        {
            var symbolicShape = ONNXLayout.ConvertSymbolicShapeToBarracuda(onnxShape, "?");
            var reshapedData  = m_Data.Reshape(symbolicShape);

            for (var i = 0; i < onnxShape.Length; ++i)
            {
                if (onnxShape[i] < 0)
                {
                    onnxShape[i] = reshapedData.shape[i];
                }
                Debug.Assert(onnxShape[i] == reshapedData.shape[i]);
            }
            return(new ONNXTensor(reshapedData, onnxShape));
        }
예제 #6
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        public Tensor ToBarracuda(string onnxLayout)
        {
            Profiler.BeginSample("ONNXTensor.ToBarracuda");
            if (onnxLayout == "?")
            {
                throw new OnnxLayerImportException("Unknown ONNX layout in not supported when converting constant tensor to Barracuda");
            }

            Debug.Assert(m_Shape.All(v => v > 0));
            var permutations = ONNXLayout.AxisPermutationsForMappingONNXLayoutToBarracuda(rank, onnxLayout);

            Debug.Assert(rank <= permutations.Length);

            var outTensor = Permute(m_Data, permutations);

            Profiler.EndSample();
            return(outTensor);
        }
예제 #7
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        public ONNXTensor(TensorProto onnxTensor)
        {
            // read shape
            var onnxShape = onnxTensor.Dims.ToArray();
            var shape     = ONNXLayout.ConvertShapeToBarracuda(onnxShape, onnxLayout: "?");

            // read data
            float[] data;
            if ((onnxTensor.RawData != null) && (!onnxTensor.RawData.IsEmpty))
            {
                var byteArray = new byte[onnxTensor.RawData.Length];
                onnxTensor.RawData.CopyTo(byteArray, 0);

                // Float32
                if (onnxTensor.DataType == (int)TensorProto.Types.DataType.Float)
                {
                    data = new float[shape.length];
                    Debug.Assert((sizeof(float) * shape.length) == onnxTensor.RawData.Length);
                    Buffer.BlockCopy(byteArray, 0, data, 0, byteArray.Length);
                }
                // Float16
                else if (onnxTensor.DataType == (int)TensorProto.Types.DataType.Float16)
                {
                    var typedData = new UInt16[shape.length];
                    Debug.Assert((sizeof(UInt16) * shape.length) == onnxTensor.RawData.Length);
                    Buffer.BlockCopy(byteArray, 0, typedData, 0, byteArray.Length);
                    data = typedData.Select(x => HalfHelper.HalfToSingle(x)).ToArray();
                }
                // Int32
                else if (onnxTensor.DataType == (int)TensorProto.Types.DataType.Int32)
                {
                    var typedData = new int[shape.length];
                    Debug.Assert((sizeof(int) * shape.length) == onnxTensor.RawData.Length);
                    Buffer.BlockCopy(byteArray, 0, typedData, 0, byteArray.Length);
                    data = typedData.Select(x => (float)x).ToArray();
                }
                // Int64
                else if (onnxTensor.DataType == (int)TensorProto.Types.DataType.Int64)
                {
                    var typedData = new long[shape.length];
                    Debug.Assert((sizeof(long) * shape.length) == onnxTensor.RawData.Length);
                    Buffer.BlockCopy(byteArray, 0, typedData, 0, byteArray.Length);
                    data = typedData.Select(x => (float)x).ToArray();
                }
                else
                {
                    throw new OnnxLayerImportException($"Tensor data type {(TensorProto.Types.DataType)onnxTensor.DataType} is not supported.");
                }
            }
            // Float32
            else if ((onnxTensor.FloatData != null) && (onnxTensor.FloatData.Count != 0))
            {
                Debug.Assert(shape.length == onnxTensor.FloatData.Count);
                data = new float[shape.length];
                onnxTensor.FloatData.CopyTo(data, 0);
            }
            // Int32
            else if ((onnxTensor.Int32Data != null) && (onnxTensor.Int32Data.Count != 0))
            {
                Debug.Assert(shape.length == onnxTensor.Int32Data.Count);
                data = onnxTensor.Int32Data.Select(x => (float)x).ToArray();
            }
            // Int64
            else if ((onnxTensor.Int64Data != null) && (onnxTensor.Int64Data.Count != 0))
            {
                Debug.Assert(shape.length == onnxTensor.Int64Data.Count);
                data = onnxTensor.Int64Data.Select(x => (float)x).ToArray();
            }
            else
            {
                throw new OnnxLayerImportException("Could not read tensor data for constant tensor.");
            }

            m_Data  = new Tensor(shape, new SharedArrayTensorData(data));
            m_Shape = onnxShape;
        }
예제 #8
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        private Model ConvertOnnxModel(ModelProto onnxModel)
        {
            var model        = new Model();
            var modelBuilder = new ModelBuilder(model);

            // Convert graph inputs & outputs
            var initializersByName = onnxModel.Graph.Initializer.ToDictionary(i => i.Name, i => true);

            foreach (ValueInfoProto i in onnxModel.Graph.Input)
            {
                // skip input tensors that have initializer data, they are constant tensors not global inputs
                if (initializersByName.ContainsKey(i.Name))
                {
                    continue;
                }

                if (m_OverrideGlobalInputs.ContainsKey(i.Name))
                {
                    Const(i.Name, m_OverrideGlobalInputs[i.Name]);
                    continue;
                }

                modelBuilder.Input(i.Name, ONNXLayout.ConvertSymbolicShapeToBarracuda(i.Type.TensorType.Shape, onnxLayout: "NCHW"));
                Output(i.Name, onnxShape: i.Type.TensorType.Shape.Dim.Select(d => d.DimValue).ToArray(), onnxLayout: "NCHW");
            }
            foreach (ValueInfoProto o in onnxModel.Graph.Output)
            {
                modelBuilder.Output(o.Name);
            }

            // TODO: process model (recurrent nodes) memories

            // Read constants from initializer list
            foreach (TensorProto initializer in onnxModel.Graph.Initializer)
            {
                Const(initializer.Name, new ONNXTensor(initializer));
            }

            // Convert graph nodes
            foreach (NodeProto onnxNode in onnxModel.Graph.Node)
            {
                var node   = new ONNXNodeWrapper(onnxNode, m_ModelTensors, model.Warnings);
                var nodeId = node.Name;
                var opType = node.OperatorType;

                Output(node);

                bool injectDummy = false;
                if (m_NodeImporters.ContainsKey(opType))
                {
                    try
                    {
                        if (node.AreAllInputsConst && !m_ShouldNotBeBaked.Contains(opType))
                        {
                            Profiler.BeginSample($"Bake {opType} {node.Name}");
                            var bakedTensor = BakeNodeIntoConstant(m_NodeImporters[opType], node);
                            Const(node.Name, bakedTensor);
                            var printTensor = bakedTensor.ToBarracuda("NCHW");
                            D.Log($"Baked node {nodeId} into constant of shape {printTensor.shape} and values: {printTensor.DataToString()}");
                            Profiler.EndSample();
                        }
                        else
                        {
                            Profiler.BeginSample($"Import {opType} {node.Name}");
                            m_NodeImporters[opType](modelBuilder, node);
                            Profiler.EndSample();
                        }
                    }
                    catch (Exception e)
                    {
                        // We support the layer but something went wrong while importing it
                        // We log the problem and insert an identity layer
                        string message = $"Unexpected error while parsing layer {nodeId} of type {opType}.\n{e.Message}\n\nJson: {onnxNode}\n{e.StackTrace}\n";
                        Warn(model, nodeId, message);
                        injectDummy = true;
                    }
                }
                else
                {
                    //We don't support this type of layer
                    //We log the problem and insert an identity layer
                    string message = $"Unknown type encountered while parsing layer {nodeId} of type {opType}. We replace by an identity layer.";
                    Warn(model, nodeId, message);
                    injectDummy = true;
                }

                if (injectDummy)
                {
                    var originalLayerHadInputs = (node.InputCount > 0);
                    if (originalLayerHadInputs)
                    {
                        modelBuilder.Identity(nodeId, node.Input0);
                    }
                    else // if errorneous layer had no inputs, inject dummy constant which does not require any inputs
                    {
                        modelBuilder.Const(nodeId, new Tensor());
                    }
                }

                m_ModelTensors.CompleteUninitializedFields(node);
            }

            // Convert constant tensors
            int insertionIndex = 0;

            foreach (var entry in constantTensors)
            {
                modelBuilder.Const(entry.Key, entry.Value.ToBarracuda(onnxLayout: "CONST"),
                                   insertionIndex++);
            }

            // Model should not contain any broken links in the end
            var unconnectedInputs = ModelAnalyzer.FindBrokenLinks(model);

            Debug.Assert(unconnectedInputs.Length == 0);
            if (unconnectedInputs.Length > 0)
            {
                var message = $"Broken links: {string.Join(", ", unconnectedInputs)}";
                Warn(model, "", message);
            }

            // Parse meta data
            var irVersion = onnxModel.IrVersion; // legacy

            if (onnxModel.OpsetImport?.Count > 0)
            {
                irVersion = onnxModel.OpsetImport[0].Version;
            }
            model.ProducerName = $"{onnxModel.ProducerName} v{onnxModel.ProducerVersion}";
            model.IrSource     = "ONNX";
            model.IrVersion    = $"{irVersion}";

            // strip :0 at the end of string name for TF import
            if (patchRemoveTrailingTFExportCharacters)
            {
                model.inputs = model.inputs.Select(i => { i.name = i.name.EndsWith(":0") ? i.name.Remove(i.name.Length - 2) : i.name;
                                                          return(i); }).ToList();
                model.outputs = model.outputs.Select(o => { o = o.EndsWith(":0") ? o.Remove(o.Length - 2) : o;
                                                            return(o); }).ToList();
                model.memories = model.memories.Select(m => { m.input  = m.input.EndsWith(":0")  ? m.input.Remove(m.input.Length - 2)   : m.input;
                                                              m.output = m.output.EndsWith(":0") ? m.output.Remove(m.output.Length - 2) : m.output;
                                                              return(m); }).ToList();
                model.layers = model.layers.Select(l => { l.name = l.name.EndsWith(":0") ? l.name.Remove(l.name.Length - 2) : l.name;
                                                          for (int i = 0; i < l.datasets.Length; i++)
                                                          {
                                                              l.datasets[i].name = l.datasets[i].name.EndsWith(":0") ? l.datasets[i].name.Remove(l.datasets[i].name.Length - 2) : l.datasets[i].name;
                                                          }
                                                          for (int i = 0; i < l.inputs.Length; i++)
                                                          {
                                                              l.inputs[i] = l.inputs[i].EndsWith(":0") ? l.inputs[i].Remove(l.inputs[i].Length - 2) : l.inputs[i];
                                                          }
                                                          return(l); }).ToList();
            }

            return(model);
        }
예제 #9
0
        // ONNX parser declaration
        // Add operator handlers here
        public ONNXModelImporter()
        {
            // TODO: setup m_NodeImporters via initializer list
            // TODO: simplify code to avoid passing node.Name over and over again
            Add("Constant", (net, node) => {
                node.UnsupportedAttribute("sparse_value");
                Const(node, node.ValueAsTensor);
            });
            Add("Reshape", (net, node) => {
                long[] onnxShape;
                if (node.InputCount > 1) // Reshape-5
                {
                    onnxShape = node.Input1Constant(onnxLayout: "C", name: "shape").AsLongs();
                }
                else // Reshape-1
                {
                    onnxShape = node.Shape;
                }

                if (node.IsInput0Const)
                { // reshape constant source tensor and store it as the new constant
                    var reshapedTensor = constantTensors[node.Input0].Reshape(onnxShape);
                    Const(node, reshapedTensor);
                }
                else
                {
                    var symbolicShape = ONNXLayout.ConvertSymbolicShapeToBarracuda(onnxShape, "NCHW");
                    if (patchReshapeToSupportBatchSize)
                    {
                        symbolicShape[0] = 0; // force keep batch size
                    }
                    net.Reshape(node.Name, node.Input0, symbolicShape);
                    Output(node, rank: symbolicShape.Length);
                }
            });
            Add("Shape", (net, node) => {
                // @TODO: dynamic implementation that would return real shape during execution of the model
                if (!node.IsInput0Const)
                {
                    throw new OnnxLayerImportException(
                        $"Currently only constant inputs for node of type {node.OperatorType} are supported. Instead input of {node.Name} is pointing to non-constant node {node.Input0}.");
                }

                var shapeTensor = new ONNXTensor(
                    data: new Tensor(4, 1, new[] { -1f, (float)node.Input0Rank, -1f, -1f }),
                    onnxShape: new [] { 4L });
                Const(node, shapeTensor);
                Output(node, rank: 1);
            });
            Add("Unsqueeze", (net, node) => {
                if (node.IsInput0Const)
                {
                    var unsqueezed = constantTensors[node.Input0].Unsqueeze(node.Axes);
                    Const(node, unsqueezed);
                }
                else
                {
                    // NOTE: axis=0 or 1 will require Transpose between channels and other spatial dimensions when converted to Barracuda layout.
                    // As we have different layouts between ONNX and Barracuda, Unsqueeze might require actual Transpose not just Reshape!

                    // ONNX pseudocode here:
                    // a = Tensor [2, 10]             # NC   -> barracuda N11C
                    // b = Unsqueeze(a, axis=0)
                    // # b is now Tensor [1, 2, 10]   # NCHW -> barrada NHWC
                    // Because ONNX is NCHW, but generally hell knows what goes where and Barracuda is strict NHWC. We end up with:
                    // `a` would be [2, 1, 1, 10], but `b` would have to be [1, 10, 1, 2]. Note the actual data swap in channels!

                    bool mightNeedTranspose = node.Axes.Any(axis => axis <= 1);
                    if (mightNeedTranspose)
                    {
                        Warn(net, node, $"Unsqeeze on axis next to batch dimension for non-constant tensors might lead to unexpected results.");
                    }

                    net.Identity(node.Name, node.Input0);
                }
            });
            Add("Squeeze", (net, node) => {
                if (node.IsInput0Const)
                {
                    var squeezed = constantTensors[node.Input0].Squeeze(node.Axes);
                    Const(node, squeezed);
                }
                else
                {
                    // See Unsqueeze above for explanation
                    bool mightNeedTranspose = node.Axes.Any(axis => axis <= 1);
                    if (mightNeedTranspose)
                    {
                        Warn(net, node, $"Sqeeze on any axis next to batch dimension for non-constant tensors might lead to unexpected results.");
                    }

                    net.Identity(node.Name, node.Input0);
                }
            });
            Add("Flatten", (net, node) => {
                node.UnsupportedAttribute("axis", 1);
                net.Flatten(node.Name, node.Input0);
                Output(node, rank: 2);
            });
            Add("Concat", (net, node) => {
                int axis = node.AxisOptional(0);

                // TODO: write dedicated ONNXTensor.Concat() so that output shape is exact to ONNX
                // if (node.AreAllInputsConst) Const(node, ONNXTensor.Concat(node.Inputs.Select(i => constantTensors[i]), axis));

                axis = ONNXLayout.ConvertAxisToBarracuda(axis, onnxRank: node.Input0Rank, onnxLayout: "NCHW");
                net.Concat(node.Name, node.Inputs, axis);

                bool lastAxis = (axis == -1 || axis == node.Input0Rank - 1); // last axis in Barracuda is feature axis
                if (lastAxis)
                {
                    var featuresConcatenated = node.Inputs.Sum(i => variableTensors[i].features);
                    Output(node, features: featuresConcatenated);
                }
            });
            Add("Slice", (net, node) => {
                int[] starts, ends, axes, steps;
                if (node.InputCount > 1) // Slice-10
                {
                    var constStarts = node.Input1Constant(onnxLayout: "C", name: "starts");
                    var constEnds   = node.Input2Constant(onnxLayout: "C", name: "ends");
                    var defaultAxes = new Tensor(constStarts.shape, Enumerable.Range(0, constStarts.length).Select(v => (float)v).ToArray());
                    var constAxes   = node.Input3ConstantOptional(defaultAxes, onnxLayout: "C", name: "axes");
                    var constSteps  = node.Input4ConstantOptional(constStarts.shape, 1.0f, onnxLayout: "C", name: "steps");

                    starts = constStarts.AsInts();
                    ends   = constEnds.AsInts();
                    axes   = constAxes.AsInts();
                    steps  = constSteps.AsInts();
                }
                else // Slice-1
                {
                    starts = node.Starts;
                    ends   = node.Ends;
                    axes   = node.AxesOptional(Enumerable.Range(0, starts.Length).ToArray());
                    steps  = Enumerable.Repeat(1, starts.Length).ToArray();
                }

                Debug.Assert(starts.Length == ends.Length);
                var onnxRank   = node.Input0Rank;
                var onnxLast   = (long)int.MaxValue;
                var onnxStarts = Enumerable.Repeat(0L, onnxRank).ToArray();
                var onnxEnds   = Enumerable.Repeat(onnxLast, onnxRank).ToArray();  // by default copy the whole axis till the end
                var onnxSteps  = Enumerable.Repeat(1L, onnxRank).ToArray();

                // NOTE: begin=0, end=0, stride=1  <=  full range from existing axis
                //       begin=0, end=inf,stride=1 <=  full range from existing axis
                //       begin=0, end=X, stride=1  <=  full range from existing axis, if X==last element on this axis
                //       begin=0, end=0, stride=0  <=  new axis OR shrink axis to single 1st element
                //       begin=N, end=N, stride=0  <=              shrink axis to single Nth element
                // These notes are copied from TensorExtensions.ApplyStridedSlice(...)

                for (int i = 0; i < axes.Length; ++i)
                {
                    var axis = axes[i];
                    if (axis < 0)
                    {
                        axis += onnxRank;
                    }
                    axis             = Math.Min(Math.Max(axis, 0), onnxRank);
                    onnxStarts[axis] = starts[i];
                    onnxEnds[axis]   = ends[i];
                    onnxSteps[axis]  = steps[i];
                }

                if (node.IsInput0Const)
                {
                    var slicedTensor = constantTensors[node.Input0].Slice(
                        starts: onnxStarts.Select(x => (int)x).ToArray(),
                        ends: onnxEnds.Select(x => (int)x).ToArray(),
                        steps: onnxSteps.Select(x => (int)x).ToArray());
                    Const(node, slicedTensor);
                }
                else
                {
                    net.StridedSlice(node.Name, node.Input0,
                                     starts: ONNXLayout.ConvertSymbolicShapeToBarracuda(onnxStarts, onnxLayout: "NCHW"),
                                     ends: ONNXLayout.ConvertSymbolicShapeToBarracuda(onnxEnds, onnxLayout: "NCHW"),
                                     strides: ONNXLayout.ConvertSymbolicShapeToBarracuda(onnxSteps, onnxLayout: "NCHW"));
                }
            });
            Add("Gather", (net, node) =>
            {
                int axis = node.AxisOptional(0);
                if (node.IsInput0Const)
                {
                    var indices        = node.Input1Constant(onnxLayout: "C", name: "indices").AsInts();
                    var gatheredTensor = constantTensors[node.Input0].Gather(axis, indices);
                    Const(node, gatheredTensor);
                }
                else
                {
                    axis = ONNXLayout.ConvertAxisToBarracuda(axis, onnxRank: node.Input0Rank, onnxLayout: "NCHW");
                    net.Gather(node.Name, node.Input0, node.Input1, axis);
                }
            });
            Add("OneHot", (net, node) => {
                node.UnsupportedAttribute("axis", -1);

                var defaultOffOn = new Tensor(1, 1, 1, 2, new float[] { 0, 1 });

                var depth = (int)node.Input1Constant(onnxLayout: "C", name: "depth")[0];
                var offon = node.Input2ConstantOptional(defaultOffOn, onnxLayout: "C", name: "values");
                net.OneHot(node.Name, node.Input0, depth, (int)offon[1], (int)offon[0]);
            });

            // Activation ops
            Add("Relu", (net, node) => { net.Relu(node.Name, node.Input0); });
            Add("Softmax", (net, node) => { net.Softmax(node.Name, node.Input0); node.UnsupportedAttribute("axis", 1); });
            Add("Tanh", (net, node) => { net.Tanh(node.Name, node.Input0); });
            Add("Sqrt", (net, node) => { net.Sqrt(node.Name, node.Input0); });
            Add("Sigmoid", (net, node) => { net.Sigmoid(node.Name, node.Input0); });
            Add("Elu", (net, node) => { net.Elu(node.Name, node.Input0, node.AlphaOptional(1f)); });
            Add("LeakyRelu", (net, node) => { net.LeakyRelu(node.Name, node.Input0, node.AlphaOptional(0.01f)); });
            Add("Selu", (net, node) => { net.Selu(node.Name, node.Input0, node.AlphaOptional(1.67326f), node.GammaOptional(1.0507f)); });
            Add("Swish", (net, node) => { net.Swish(node.Name, node.Input0); });
            Add("PRelu", (net, node) => { net.PRelu(node.Name, node.Input0, node.Input1); });
            Add("LogSoftmax", (net, node) => { net.LogSoftmax(node.Name, node.Input0); node.UnsupportedAttribute("axis", 1); });
            // TODO: Add("Hardmax", (net, node)      => { net.Hardmax(node.Name, node.Input0); node.UnsupportedAttribute("axis", 1); });
            // TODO: Add("Softplus", (net, node)     => { net.Softplus(node.Name, node.Input0); });
            // TODO: Add("Softsign", (net, node)     => { net.Softsign(node.Name, node.Input0); });
            // TODO: Add("HardSigmoid", (net, node)  => { net.HardSigmoid(node.Name, node.Input0, node.AlphaOptional(0.2f), node.BetaOptional(0.5f)); });
            Add("Exp", (net, node) => { net.Exp(node.Name, node.Input0); });
            Add("Log", (net, node) => { net.Log(node.Name, node.Input0); });
            Add("Reciprocal", (net, node) => { net.Reciprocal(node.Name, node.Input0); });
            Add("Abs", (net, node) => { net.Abs(node.Name, node.Input0); });
            Add("Neg", (net, node) => { net.Neg(node.Name, node.Input0); });
            Add("Ceil", (net, node) => { net.Ceil(node.Name, node.Input0); });
            Add("Floor", (net, node) => { net.Floor(node.Name, node.Input0); });
            Add("Round", (net, node) => { net.Round(node.Name, node.Input0); });
            Add("Clip", (net, node) => { net.Clip(node.Name, node.Input0, node.MinOptional(float.MinValue), node.MaxOptional(float.MaxValue)); });

            // Broadcast ops
            Add("Add", (net, node) => { net.Add(node.Name, node.Inputs); });
            Add("Sum", (net, node) => { net.Add(node.Name, node.Inputs); });     // Sum is implemented via Add
            Add("Sub", (net, node) => { net.Sub(node.Name, node.Inputs); });
            Add("Mul", (net, node) => { net.Mul(node.Name, node.Inputs); });
            Add("Div", (net, node) => { net.Div(node.Name, node.Inputs); });
            Add("Pow", (net, node) => { net.Pow(node.Name, node.Inputs); });
            Add("Min", (net, node) => { net.Min(node.Name, node.Inputs); });
            Add("Max", (net, node) => { net.Max(node.Name, node.Inputs); });
            Add("Mean", (net, node) => { net.Mean(node.Name, node.Inputs); });

            // Logical ops
            Add("Greater", (net, node) => { net.Greater(node.Name, node.Input0, node.Input1); });
            Add("Less", (net, node) => { net.Less(node.Name, node.Input0, node.Input1); });
            Add("Equal", (net, node) => { net.Equal(node.Name, node.Input0, node.Input1); });
            Add("Or", (net, node) => { net.LogicalOr(node.Name, node.Input0, node.Input1); });
            Add("And", (net, node) => { net.LogicalAnd(node.Name, node.Input0, node.Input1); });
            Add("Not", (net, node) => { net.LogicalNot(node.Name, node.Input0); });
            Add("Xor", (net, node) => { net.LogicalXor(node.Name, node.Input0, node.Input1); });

            // Padding ops
            Add("Pad", (net, node) =>
            {
                var mode = node.GetOptionalString("mode", "constant");
                switch (mode)
                {
                case "constant": net.Border2D(node.Name, node.Input0, node.Pads, node.GetOptionalFloat("value", 0.0f)); break;

                case "reflect": net.Pad2DReflect(node.Name, node.Input0, node.Pads); break;

                case "edge": net.Pad2DEdge(node.Name, node.Input0, node.Pads); break;
                }
            });

            // Pooling ops
            Add("AveragePool", (net, node) => {
                node.UnsupportedAttribute("ceil_mode", 0);
                node.UnsupportedAttribute("count_include_pad", 0);
                net.AvgPool2D(node.Name, node.Input0, node.KernelShape, node.Strides, node.Pads);
            });
            Add("MaxPool", (net, node) => {
                node.UnsupportedAttribute("ceil_mode", 0);
                node.UnsupportedAttribute("dilations", new[] { 1, 1 });
                node.UnsupportedAttribute("storage_order", 0);
                net.MaxPool2D(node.Name, node.Input0, node.KernelShape, node.Strides, node.Pads);
            });
            Add("GlobalAveragePool", (net, node) => { net.GlobalAvgPool2D(node.Name, node.Input0); });
            Add("GlobalMaxPool", (net, node) => { net.GlobalMaxPool2D(node.Name, node.Input0); });
            Add("Upsample", (net, node) => {
                node.UnsupportedAttribute("mode", "nearest");

                float[] scales;
                if (node.InputCount > 1)
                {
                    scales = node.Input1Constant(onnxLayout: "C", name: "scales").AsFloats();
                }
                else
                {
                    scales = node.Scales;
                }

                if (scales.Length < 2 || scales.Length > 5)
                {
                    throw new OnnxLayerImportException(
                        $"Input scales of unsupported length {scales.Length} in {node.Name} ot fype {node.OperatorType}.");
                }

                if ((scales[0] != 1) || (scales[1] != 1))
                {
                    Warn(net, node, $"Unsupported scaling, only H and W scaling are supported. Value will be ignored and defaulted to 1.");
                }

                // skip NC from onnx NCHW layout
                scales = scales.Skip(2).ToArray();

                if (scales.Length == 1) // append default H, if 1D
                {
                    scales = new[] { 1f, scales[0] }
                }
                ;

                Resize2D(net, node, scales);
            });
            Add("Resize", (net, node) => {
                node.UnsupportedAttribute("mode", "nearest");

                float[] scales;
                if (node.InputCount > 2) // Resize-11
                {
                    node.UnsupportedAttribute("coordinate_transformation_mode", "half_pixel");
                    node.UnsupportedAttribute("cubic_coeff_a", -0.75f);
                    node.UnsupportedAttribute("exclude_outside", 0);
                    node.UnsupportedAttribute("extrapolation_value", 0f);
                    node.UnsupportedAttribute("nearest_mode", "round_prefer_floor");

                    // Inputs (3 - 4)
                    // X : T1
                    // roi : T2, It only takes effect when coordinate_transformation_mode is "tf_crop_and_resize"
                    // scales : tensor(float)
                    // sizes (optional) : tensor(int64)

                    // TODO: cropping via roi input
                    // TODO: support sizes
                    scales = node.Input2Constant(onnxLayout: "C", name: "scales").AsFloats();
                }
                else // Resize-10
                {
                    scales = node.Input1Constant(onnxLayout: "C", name: "scales").AsFloats();
                }

                if (scales.Length < 2 || scales.Length > 5)
                {
                    throw new OnnxLayerImportException(
                        $"Input scales of unsupported length {scales.Length} in {node.Name} ot fype {node.OperatorType}.");
                }

                if ((scales[0] != 1) || (scales[1] != 1))
                {
                    Warn(net, node, $"Unsupported scaling, only H and W scaling are supported. Value will be ignored and defaulted to 1.");
                }

                // skip NC from onnx NCHW layout
                scales = scales.Skip(2).ToArray();

                Resize2D(net, node, scales);
            });
            Add("Transpose", (net, node) =>
            {
                if (!node.IsInput0Const)
                {
                    throw new OnnxLayerImportException(
                        $"Currently only constant inputs for node of type {node.OperatorType} are supported. Instead input of {node.Name} is pointing to non-constant node {node.Input0}.");
                }

                var permutations     = node.GetOptionalIntArray("perm", new [] { 3, 2, 1, 0 });
                var transposedTensor = constantTensors[node.Input0].Permute(permutations);
                Const(node, transposedTensor);
            });

            // Tensor ops
            Add("Gemm", (net, node) => {
                node.UnsupportedAttribute("alpha", 1.0f);
                node.UnsupportedAttribute("beta", 1.0f);
                node.UnsupportedAttribute("transA", 0);
                var onnxLayout = node.TransBOptional() ? "KC" : "CK";
                var weights    = node.Input1Constant(onnxLayout, name: "B");
                var biases     = node.Input2ConstantOptional(Bias(weights.shape), 0.0f, onnxLayout: "C", name: "C");
                // Change data layout from "channels first" to "channels last"
                weights = SwapSpatialDimensionsAndFeaturesInMatMulWeights(weights, node.Input0Features);
                net.Dense(node.Name, node.Input0, weights, biases);
                Output(node, features: weights.channels, rank: 2); // Gemm forces flatten of the input to rank 2
            });
            Add("MatMul", (net, node) => {
                var weights = node.Input1Constant(onnxLayout: "CK", name: "B");
                var biases  = node.DefaultTensor(Bias(weights.shape), 0.0f);
                // Change data layout from "channels first" to "channels last"
                weights = SwapSpatialDimensionsAndFeaturesInMatMulWeights(weights, node.Input0Features);
                net.Dense(node.Name, node.Input0, weights, biases);
                Output(node, features: weights.channels, rank: 2); // MatMul forces flatten of the input to rank 2
            });
            Add("Conv", (net, node) => {
                node.UnsupportedAttribute("dilations", new[] { 1, 1 });
                node.IgnoredAttribute("kernel_shape", "Kernel shape is derived from K tensor weights instead");
                var kernels = node.Input1Constant(onnxLayout: "KCHW", name: "W");
                var biases  = node.Input2ConstantOptional(Bias(kernels.shape), 0.0f, onnxLayout: "C", name: "B");

                if (node.GroupOptional() > 1)
                {
                    net.DepthwiseConv2D(node.Name, node.Input0, node.Strides, node.Pads, kernels, biases);
                }
                else
                {
                    net.Conv2D(node.Name, node.Input0, node.Strides, node.Pads, kernels, biases);
                }
                Output(node, features: kernels.channels);
            });
            Add("ConvTranspose", (net, node) => {
                node.UnsupportedAttribute("dilations", new[] { 1, 1 });
                node.UnsupportedAttribute("group", 1);
                node.UnsupportedAttribute("output_shape", new int[0]);
                node.IgnoredAttribute("kernel_shape", "Kernel shape is derived from K tensor weights instead");
                var kernels = node.Input1Constant(onnxLayout: "CKHW", name: "W");
                var biases  = node.Input2ConstantOptional(Bias(kernels.shape), 0.0f, onnxLayout: "C", name: "B");
                net.Conv2DTrans(node.Name, node.Input0, node.Strides, node.Pads, node.OutputPadding, kernels, biases);
                Output(node, features: kernels.channels);
            });
            Add("BatchNormalization", (net, node) => {
                var variance  = node.Input4Constant(onnxLayout: "C", name: "var");
                var scale     = node.Input1ConstantOptional(variance.shape, 1.0f, onnxLayout: "C", name: "scale");
                var bias      = node.Input2ConstantOptional(variance.shape, 0.0f, onnxLayout: "C", name: "B");
                var mean      = node.Input3ConstantOptional(variance.shape, 0.0f, onnxLayout: "C", name: "mean");
                var fusedData = FuseBatchNormWeights(scale, bias, mean, variance, node.EpsilonOptional());
                net.ScaleBias(node.Name, node.Input0, fusedData.Item1, fusedData.Item2);
            });
            Add("InstanceNormalization", (net, node) => {
                var scale = node.Input1Constant(onnxLayout: "C", name: "scale");
                var bias  = node.Input2ConstantOptional(scale.shape, 0.0f, onnxLayout: "C", name: "B");
                net.Normalization(node.Name, node.Input0, scale, bias, node.EpsilonOptional());
            });
            // random ops
            Add("RandomNormal", (net, node) => {
                float mean  = node.GetOptionalFloat("mean", 1.0f);
                float scale = node.GetOptionalFloat("scale", 0.0f);
                float seed  = node.GetOptionalFloat("seed", 0.0f);
                int[] shape = node.GetRequiredIntArray("shape");
                net.RandomNormal(node.Name, mean, scale, seed, shape);
            });
            Add("RandomNormalLike", (net, node) => {
                float mean  = node.GetOptionalFloat("mean", 1.0f);
                float scale = node.GetOptionalFloat("scale", 0.0f);
                float seed  = node.GetOptionalFloat("seed", 0.0f);
                net.RandomNormal(node.Name, mean, scale, seed, node.Input0);
            });
            Add("RandomUniform", (net, node) => {
                float high  = node.GetOptionalFloat("high", 1.0f);
                float low   = node.GetOptionalFloat("low", 0.0f);
                float seed  = node.GetOptionalFloat("seed", 0.0f);
                int[] shape = node.GetRequiredIntArray("shape");
                net.RandomUniform(node.Name, low, high, seed, shape);
            });
            Add("RandomUniformLike", (net, node) => {
                float high = node.GetOptionalFloat("high", 1.0f);
                float low  = node.GetOptionalFloat("low", 0.0f);
                float seed = node.GetOptionalFloat("seed", 0.0f);
                net.RandomUniform(node.Name, low, high, seed, node.Input0);
            });
            Add("ReduceMax", (net, node) => {
                Reduce(net, node, Layer.Type.ReduceMax);
            });
            Add("ReduceMean", (net, node) => {
                Reduce(net, node, Layer.Type.ReduceMean);
            });
            Add("ReduceMin", (net, node) => {
                Reduce(net, node, Layer.Type.ReduceMin);
            });
            Add("ReduceProd", (net, node) => {
                Reduce(net, node, Layer.Type.ReduceProd);
            });
            Add("ReduceSum", (net, node) => {
                Reduce(net, node, Layer.Type.ReduceSum);
            });


            // Ignore, noop during inference
            Add("Identity", (net, node) => { net.Identity(node.Name, node.Input0); });
            Add("Cast", (net, node) => { net.Identity(node.Name, node.Input0); });
            Add("Dropout", (net, node) => { net.Identity(node.Name, node.Input0); });
        }
예제 #10
0
        // Complex attribute helpers
        private int[] GetPads()
        {
            var noPadding = new[] { 0, 0, 0, 0 };

            if (SupportsAutoPad)
            {
                // known_paddings = {
                //     'VALID' : [0,0,0,0],
                //     'SAME_UPPER'  : [-1],
                //     'SAME_LOWER'  : [-2],
                // }
                var autoPad = GetOptionalString("auto_pad", "NOTSET");
                if (autoPad == "VALID")
                {
                    return(noPadding);
                }
                else if (autoPad == "SAME_UPPER")
                {
                    return new[] { -1 }
                }
                ;
                else if (autoPad == "SAME_LOWER")
                {
                    return new[] { -2 }
                }
                ;
                else
                {
                }       // TODO: Assert NOTSET
            }

            // NOTE: ONNX has pad layout of [z, y, x ...] while Barracuda is opposite [x, y, z ...]
            var pads = GetOptionalIntArray("pads", noPadding);

            if (SupportsSpatialOnlyPads)
            {
                // See: https://github.com/onnx/onnx/blob/master/docs/Operators.md#AveragePool
                // Padding for the beginning and ending along each spatial axis, it can take any value greater than or equal to 0.
                // The value represent the number of pixels added to the beginning and end part of the corresponding axis.
                // `pads` format should be as follow [x1_begin, x2_begin...x1_end, x2_end,...],
                // where xi_begin the number of pixels added at the beginning of axis `i` and xi_end,
                // the number of pixels added at the end of axis `i`.

                switch (pads.Length)
                {
                case 2: return(new [] { pads[0], 0, pads[1], 0 });             // 1D WW => W_W_

                case 4: return(new [] { pads[1], pads[0], pads[3], pads[2] }); // 2D HWHW => WHWH

                case 6: Warn("3D pads are not supported yet!");
                    return(new [] { pads[2], pads[1], pads[0], pads[3], pads[4], pads[5] });    // TODO: 3D DHWDHW => WHDWHD

                default:
                    throw new OnnxLayerImportException(
                              $"Attribute pads of unsupported length {pads.Length} in {Name} ot fype {OperatorType}.");
                }
            }

            // See: https://github.com/onnx/onnx/blob/master/docs/Operators.md#Pad
            // `pads` should be a 1D tensor of shape [2 * input_rank].
            // `pads` format should be: [x1_begin, x2_begin,...,x1_end, x2_end,...],
            // where xi_begin is the number of pad values added at the beginning of axis `i` and xi_end,
            // the number of pad values added at the end of axis `i

            Debug.Assert(pads.Length % 2 == 0);
            long[] onnxStarts = new long[pads.Length / 2];//TODO make the semantic diff between Permute(int[] and Permute(long[] more clear.
            long[] onnxEnds   = new long[pads.Length / 2];
            for (int i = 0; i < onnxStarts.Length; ++i)
            {
                onnxStarts[i] = (long)pads[i];
                onnxEnds[i]   = (long)pads[i + onnxStarts.Length];
            }
            var starts = ONNXLayout.Permute(onnxStarts, "NCHW");
            var ends   = ONNXLayout.Permute(onnxEnds, "NCHW");

            if ((starts[0] != 0) || (starts[3] != 0) || (ends[0] != 0) || (ends[3] != 0))
            {
                Warn($"Unsupported padding, only H and W padding are supported. Value will be ignored and defaulted to 0.");
            }

            return(new int[] { starts[2], starts[1], ends[2], ends[1] });
        }