public void EndRound(string endMessage) { if (Mission != null) { Mission.End(); } GameAnalyticsManager.AddProgressionEvent( (Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail, GameMode.Preset.Identifier, (Mission == null ? "None" : Mission.GetType().ToString())); #if CLIENT if (roundSummary != null) { GUIFrame summaryFrame = roundSummary.CreateSummaryFrame(endMessage); GUIMessageBox.MessageBoxes.Add(summaryFrame); var okButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), summaryFrame.Children.First().Children.First().FindChild("buttonarea").RectTransform), TextManager.Get("OK")) { OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return(true); } }; } #endif EventManager.EndRound(); SteamAchievementManager.OnRoundEnded(this); Mission = null; StatusEffect.StopAll(); }
public void Update(float deltaTime) { UpdateOxygen(deltaTime); for (int i = 0; i < limbHealths.Count; i++) { for (int j = limbHealths[i].Afflictions.Count - 1; j >= 0; j--) { if (limbHealths[i].Afflictions[j].Strength <= 0.0f) { SteamAchievementManager.OnAfflictionRemoved(limbHealths[i].Afflictions[j], Character); limbHealths[i].Afflictions.RemoveAt(j); } } for (int j = limbHealths[i].Afflictions.Count - 1; j >= 0; j--) { var affliction = limbHealths[i].Afflictions[j]; Limb targetLimb = Character.AnimController.Limbs.FirstOrDefault(l => l.HealthIndex == i); affliction.Update(this, targetLimb, deltaTime); affliction.DamagePerSecondTimer += deltaTime; if (affliction is AfflictionBleeding) { UpdateBleedingProjSpecific((AfflictionBleeding)affliction, targetLimb, deltaTime); } Character.SpeedMultiplier = affliction.GetSpeedMultiplier(); } } for (int i = afflictions.Count - 1; i >= 0; i--) { var affliction = afflictions[i]; if (irremovableAfflictions.Contains(affliction)) { continue; } if (affliction.Strength <= 0.0f) { SteamAchievementManager.OnAfflictionRemoved(affliction, Character); afflictions.RemoveAt(i); } } for (int i = 0; i < afflictions.Count; i++) { var affliction = afflictions[i]; affliction.Update(this, null, deltaTime); affliction.DamagePerSecondTimer += deltaTime; Character.SpeedMultiplier = affliction.GetSpeedMultiplier(); } UpdateLimbAfflictionOverlays(); CalculateVitality(); if (Vitality <= MinVitality) { Kill(); } }
public void ReduceAffliction(Limb targetLimb, string affliction, float amount) { affliction = affliction.ToLowerInvariant(); List <Affliction> matchingAfflictions = new List <Affliction>(afflictions); if (targetLimb != null) { matchingAfflictions.AddRange(limbHealths[targetLimb.HealthIndex].Afflictions); } else { foreach (LimbHealth limbHealth in limbHealths) { matchingAfflictions.AddRange(limbHealth.Afflictions); } } matchingAfflictions.RemoveAll(a => a.Prefab.Identifier.ToLowerInvariant() != affliction && a.Prefab.AfflictionType.ToLowerInvariant() != affliction); if (matchingAfflictions.Count == 0) { return; } float reduceAmount = amount / matchingAfflictions.Count; for (int i = matchingAfflictions.Count - 1; i >= 0; i--) { var matchingAffliction = matchingAfflictions[i]; if (matchingAffliction.Strength < reduceAmount) { float surplus = reduceAmount - matchingAffliction.Strength; amount -= matchingAffliction.Strength; matchingAffliction.Strength = 0.0f; matchingAfflictions.RemoveAt(i); if (i == 0) { i = matchingAfflictions.Count; } if (i > 0) { reduceAmount += surplus / i; } SteamAchievementManager.OnAfflictionRemoved(matchingAffliction, Character); } else { matchingAffliction.Strength -= reduceAmount; amount -= reduceAmount; } } CalculateVitality(); }
public override void Select() { base.Select(); textOverlay = ToolBox.WrapText(TextManager.Get("campaignend1"), GameMain.GraphicsWidth / 3, GUI.Font); textOverlaySize = GUI.Font.MeasureString(textOverlay); textOverlayTimer = 0.0f; video = Video.Load(GameMain.GraphicsDeviceManager.GraphicsDevice, GameMain.SoundManager, "Content/SplashScreens/Ending.webm"); video.Play(); creditsPlayer.Restart(); creditsPlayer.Visible = false; SteamAchievementManager.UnlockAchievement("campaigncompleted", unlockClients: true); }
public void EndRound(string endMessage, List <TraitorMissionResult> traitorResults = null, CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None) { if (Mission != null) { Mission.End(); } GameAnalyticsManager.AddProgressionEvent( (Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail, GameMode.Preset.Identifier, Mission == null ? "None" : Mission.GetType().ToString()); #if CLIENT if (GUI.PauseMenuOpen) { GUI.TogglePauseMenu(); } GUI.PreventPauseMenuToggle = true; if (!(GameMode is TestGameMode) && Screen.Selected == GameMain.GameScreen && RoundSummary != null) { GUI.ClearMessages(); GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData is RoundSummary); GUIFrame summaryFrame = RoundSummary.CreateSummaryFrame(this, endMessage, traitorResults, transitionType); GUIMessageBox.MessageBoxes.Add(summaryFrame); RoundSummary.ContinueButton.OnClicked = (_, __) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return(true); }; } if (GameMain.NetLobbyScreen != null) { GameMain.NetLobbyScreen.OnRoundEnded(); } TabMenu.OnRoundEnded(); GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "ConversationAction" || ReadyCheck.IsReadyCheck(mb)); #endif SteamAchievementManager.OnRoundEnded(this); GameMode?.End(transitionType); EventManager?.EndRound(); StatusEffect.StopAll(); Mission = null; IsRunning = false; }
public void EndRound(string endMessage, List <TraitorMissionResult> traitorResults = null, CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None) { foreach (Mission mission in missions) { mission.End(); } #if CLIENT if (GUI.PauseMenuOpen) { GUI.TogglePauseMenu(); } GUI.PreventPauseMenuToggle = true; if (!(GameMode is TestGameMode) && Screen.Selected == GameMain.GameScreen && RoundSummary != null) { GUI.ClearMessages(); GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData is RoundSummary); GUIFrame summaryFrame = RoundSummary.CreateSummaryFrame(this, endMessage, traitorResults, transitionType); GUIMessageBox.MessageBoxes.Add(summaryFrame); RoundSummary.ContinueButton.OnClicked = (_, __) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return(true); }; } if (GameMain.NetLobbyScreen != null) { GameMain.NetLobbyScreen.OnRoundEnded(); } TabMenu.OnRoundEnded(); GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "ConversationAction" || ReadyCheck.IsReadyCheck(mb)); #endif SteamAchievementManager.OnRoundEnded(this); GameMode?.End(transitionType); EventManager?.EndRound(); StatusEffect.StopAll(); missions.Clear(); IsRunning = false; #if CLIENT HintManager.OnRoundEnded(); #endif }
public void Update(float deltaTime, TraitorWinHandler winHandler) { /** if (pendingObjectives.Count <= 0 || Traitors.Count <= 0) * { * return; * }**/ /**if (Traitors.Values.Any(traitor => traitor.Character?.IsDead ?? true || traitor.Character.Removed)) * { * Traitors.Values.ForEach(traitor => traitor.UpdateCurrentObjective("", Identifier)); * pendingObjectives.Clear(); * Traitors.Clear(); * return; * }**/ var startedObjectives = new List <Objective>(); foreach (var traitor in Traitors.Values) { startedObjectives.Clear(); while (pendingObjectives.Count > 0) { var objective = GetCurrentObjective(traitor); if (objective == null) { // No more objectives left for traitor or waiting for another traitor's objective. break; } if (!objective.IsStarted) { if (!objective.Start(traitor)) { //the mission fails if an objective cannot be started if (completedObjectives.Count > 0) { objective.EndMessage(); } pendingObjectives.Clear(); break; } startedObjectives.Add(objective); } objective.Update(deltaTime); if (objective.IsCompleted) { pendingObjectives.Remove(objective); completedObjectives.Add(objective); objective.EndMessage(); continue; } if (objective.IsStarted && !objective.CanBeCompleted) { objective.EndMessage(); pendingObjectives.Clear(); } break; } if (pendingObjectives.Count > 0) { startedObjectives.ForEach(objective => objective.StartMessage()); } } if (completedObjectives.Count >= allObjectives.Count) { foreach (var traitor in Traitors) { SteamAchievementManager.OnTraitorWin(traitor.Value.Character); } //winHandler(); } }
public void StartRound(Level level, bool reloadSub = true, bool loadSecondSub = false, bool mirrorLevel = false) { #if CLIENT GameMain.LightManager.LosEnabled = GameMain.Client == null || GameMain.Client.CharacterInfo != null; if (GameMain.Client == null) { GameMain.LightManager.LosMode = GameMain.Config.LosMode; } #endif this.Level = level; if (Submarine == null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected"); return; } if (reloadSub || Submarine.MainSub != Submarine) { Submarine.Load(true); } Submarine.MainSub = Submarine; if (loadSecondSub) { if (Submarine.MainSubs[1] == null) { Submarine.MainSubs[1] = new Submarine(Submarine.MainSub.FilePath, Submarine.MainSub.MD5Hash.Hash, true); Submarine.MainSubs[1].Load(false); } else if (reloadSub) { Submarine.MainSubs[1].Load(false); } } if (level != null) { level.Generate(mirrorLevel); if (level.StartOutpost != null) { //start by placing the sub below the outpost Rectangle outpostBorders = Level.Loaded.StartOutpost.GetDockedBorders(); Rectangle subBorders = Submarine.GetDockedBorders(); Vector2 startOutpostSize = Vector2.Zero; if (Level.Loaded.StartOutpost != null) { startOutpostSize = Level.Loaded.StartOutpost.Borders.Size.ToVector2(); } Submarine.SetPosition( Level.Loaded.StartOutpost.WorldPosition - new Vector2(0.0f, outpostBorders.Height / 2 + subBorders.Height / 2)); //find the port that's the nearest to the outpost and dock if one is found float closestDistance = 0.0f; DockingPort myPort = null, outPostPort = null; foreach (DockingPort port in DockingPort.List) { if (port.IsHorizontal || port.Docked) { continue; } if (port.Item.Submarine == level.StartOutpost) { outPostPort = port; continue; } if (port.Item.Submarine != Submarine) { continue; } //the submarine port has to be at the top of the sub if (port.Item.WorldPosition.Y < Submarine.WorldPosition.Y) { continue; } float dist = Vector2.DistanceSquared(port.Item.WorldPosition, level.StartOutpost.WorldPosition); if (myPort == null || dist < closestDistance) { myPort = port; closestDistance = dist; } } if (myPort != null && outPostPort != null) { Vector2 portDiff = myPort.Item.WorldPosition - Submarine.WorldPosition; Submarine.SetPosition((outPostPort.Item.WorldPosition - portDiff) - Vector2.UnitY * outPostPort.DockedDistance); myPort.Dock(outPostPort); myPort.Lock(true); } } else { Submarine.SetPosition(Submarine.FindSpawnPos(level.StartPosition)); } } Entity.Spawner = new EntitySpawner(); if (GameMode.Mission != null) { Mission = GameMode.Mission; } if (GameMode != null) { GameMode.Start(); } if (GameMode.Mission != null) { Mission.Start(Level.Loaded); } EventManager.StartRound(level); SteamAchievementManager.OnStartRound(); if (GameMode != null) { GameMode.MsgBox(); if (GameMode is MultiPlayerCampaign mpCampaign && GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer) { mpCampaign.CargoManager.CreateItems(); } } GameAnalyticsManager.AddDesignEvent("Submarine:" + Submarine.Name); GameAnalyticsManager.AddDesignEvent("Level", ToolBox.StringToInt(level.Seed)); GameAnalyticsManager.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start, GameMode.Preset.Identifier, (Mission == null ? "None" : Mission.GetType().ToString())); #if CLIENT if (GameMode is SinglePlayerCampaign) { SteamAchievementManager.OnBiomeDiscovered(level.Biome); } roundSummary = new RoundSummary(this); GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f); if (!(GameMode is TutorialMode)) { GUI.AddMessage("", Color.Transparent, 3.0f, playSound: false); GUI.AddMessage(level.Biome.Name, Color.Lerp(Color.CadetBlue, Color.DarkRed, level.Difficulty / 100.0f), 5.0f, playSound: false); GUI.AddMessage(TextManager.Get("Destination") + ": " + EndLocation.Name, Color.CadetBlue, playSound: false); GUI.AddMessage(TextManager.Get("Mission") + ": " + (Mission == null ? TextManager.Get("None") : Mission.Name), Color.CadetBlue, playSound: false); } #endif RoundStartTime = Timing.TotalTime; GameMain.ResetFrameTime(); }
private void InitializeLevel(Level level) { //make sure no status effects have been carried on from the next round //(they should be stopped in EndRound, this is a safeguard against cases where the round is ended ungracefully) StatusEffect.StopAll(); #if CLIENT #if !DEBUG GameMain.LightManager.LosEnabled = GameMain.Client == null || GameMain.Client.CharacterInfo != null; #endif if (GameMain.LightManager.LosEnabled) { GameMain.LightManager.LosAlpha = 1f; } if (GameMain.Client == null) { GameMain.LightManager.LosMode = GameMain.Config.LosMode; } #endif LevelData = level?.LevelData; Level = level; PlaceSubAtStart(Level); foreach (var sub in Submarine.Loaded) { if (sub.Info.IsOutpost) { sub.DisableObstructedWayPoints(); } } Entity.Spawner = new EntitySpawner(); missions.Clear(); GameMode.AddExtraMissions(LevelData); missions.AddRange(GameMode.Missions); GameMode.Start(); foreach (Mission mission in missions) { int prevEntityCount = Entity.GetEntities().Count(); mission.Start(Level.Loaded); if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient && Entity.GetEntities().Count() != prevEntityCount) { DebugConsole.ThrowError( $"Entity count has changed after starting a mission ({mission.Prefab.Identifier}) as a client. " + "The clients should not instantiate entities themselves when starting the mission," + " but instead the server should inform the client of the spawned entities using Mission.ServerWriteInitial."); } } EventManager?.StartRound(Level.Loaded); SteamAchievementManager.OnStartRound(); if (GameMode != null) { GameMode.ShowStartMessage(); if (GameMain.NetworkMember == null) { //only place items and corpses here in single player //the server does this after loading the respawn shuttle Level?.SpawnNPCs(); Level?.SpawnCorpses(); Level?.PrepareBeaconStation(); AutoItemPlacer.PlaceIfNeeded(); } if (GameMode is MultiPlayerCampaign mpCampaign) { mpCampaign.UpgradeManager.ApplyUpgrades(); mpCampaign.UpgradeManager.SanityCheckUpgrades(Submarine); } if (GameMode is CampaignMode) { Submarine.WarmStartPower(); } } GameMain.Config.RecentlyEncounteredCreatures.Clear(); GameMain.GameScreen.Cam.Position = Character.Controlled?.WorldPosition ?? Submarine.MainSub.WorldPosition; RoundStartTime = Timing.TotalTime; GameMain.ResetFrameTime(); IsRunning = true; }
public void StartRound(LevelData levelData, bool mirrorLevel = false, SubmarineInfo startOutpost = null, SubmarineInfo endOutpost = null) { MirrorLevel = mirrorLevel; if (SubmarineInfo == null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected."); return; } if (SubmarineInfo.IsFileCorrupted) { DebugConsole.ThrowError("Couldn't start game session, submarine file corrupted."); return; } if (SubmarineInfo.SubmarineElement.Elements().Count() == 0) { DebugConsole.ThrowError("Couldn't start game session, saved submarine is empty. The submarine file may be corrupted."); return; } LevelData = levelData; Submarine.Unload(); Submarine = Submarine.MainSub = new Submarine(SubmarineInfo); foreach (Submarine sub in Submarine.GetConnectedSubs()) { sub.TeamID = CharacterTeamType.Team1; foreach (Item item in Item.ItemList) { if (item.Submarine != sub) { continue; } foreach (WifiComponent wifiComponent in item.GetComponents <WifiComponent>()) { wifiComponent.TeamID = sub.TeamID; } } } foreach (Mission mission in GameMode.Missions) { // setting level for missions that may involve difficulty-related submarine creation mission.SetLevel(levelData); } if (Submarine.MainSubs[1] == null) { var enemySubmarineInfo = GameMode is PvPMode ? SubmarineInfo : GameMode.Missions.FirstOrDefault(m => m.EnemySubmarineInfo != null)?.EnemySubmarineInfo; if (enemySubmarineInfo != null) { Submarine.MainSubs[1] = new Submarine(enemySubmarineInfo, true); } } if (GameMain.NetworkMember?.ServerSettings?.LockAllDefaultWires ?? false) { foreach (Item item in Item.ItemList) { if (item.Submarine == Submarine.MainSubs[0] || (Submarine.MainSubs[1] != null && item.Submarine == Submarine.MainSubs[1])) { Wire wire = item.GetComponent <Wire>(); if (wire != null && !wire.NoAutoLock && wire.Connections.Any(c => c != null)) { wire.Locked = true; } } } } Level level = null; if (levelData != null) { level = Level.Generate(levelData, mirrorLevel, startOutpost, endOutpost); } InitializeLevel(level); #if CLIENT if (GameMode is CampaignMode) { SteamAchievementManager.OnBiomeDiscovered(levelData.Biome); } var existingRoundSummary = GUIMessageBox.MessageBoxes.Find(mb => mb.UserData is RoundSummary)?.UserData as RoundSummary; if (existingRoundSummary?.ContinueButton != null) { existingRoundSummary.ContinueButton.Visible = true; } RoundSummary = new RoundSummary(Submarine.Info, GameMode, Missions, StartLocation, EndLocation); if (!(GameMode is TutorialMode) && !(GameMode is TestGameMode)) { GUI.AddMessage("", Color.Transparent, 3.0f, playSound: false); if (EndLocation != null) { GUI.AddMessage(levelData.Biome.DisplayName, Color.Lerp(Color.CadetBlue, Color.DarkRed, levelData.Difficulty / 100.0f), 5.0f, playSound: false); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Destination"), EndLocation.Name), Color.CadetBlue, playSound: false); if (missions.Count > 1) { string joinedMissionNames = string.Join(", ", missions.Select(m => m.Name)); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Mission"), joinedMissionNames), Color.CadetBlue, playSound: false); } else { var mission = missions.FirstOrDefault(); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Mission"), mission?.Name ?? TextManager.Get("None")), Color.CadetBlue, playSound: false); } } else { GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Location"), StartLocation.Name), Color.CadetBlue, playSound: false); } } GUI.PreventPauseMenuToggle = false; HintManager.OnRoundStarted(); #endif }
public void StartRound(LevelData levelData, bool mirrorLevel = false, SubmarineInfo startOutpost = null, SubmarineInfo endOutpost = null) { if (SubmarineInfo == null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected."); return; } if (SubmarineInfo.IsFileCorrupted) { DebugConsole.ThrowError("Couldn't start game session, submarine file corrupted."); return; } if (SubmarineInfo.SubmarineElement.Elements().Count() == 0) { DebugConsole.ThrowError("Couldn't start game session, saved submarine is empty. The submarine file may be corrupted."); return; } LevelData = levelData; if (GameMode is CampaignMode campaignMode && GameMode.Mission != null && LevelData != null && LevelData.Type == LevelData.LevelType.Outpost) { campaignMode.Map.CurrentLocation.SelectedMission = null; } Submarine.Unload(); Submarine = Submarine.MainSub = new Submarine(SubmarineInfo); foreach (Submarine sub in Submarine.GetConnectedSubs()) { sub.TeamID = CharacterTeamType.Team1; foreach (Item item in Item.ItemList) { if (item.Submarine != sub) { continue; } foreach (WifiComponent wifiComponent in item.GetComponents <WifiComponent>()) { wifiComponent.TeamID = sub.TeamID; } } } if (GameMode is PvPMode && Submarine.MainSubs[1] == null) { Submarine.MainSubs[1] = new Submarine(SubmarineInfo, true); } Level level = null; if (levelData != null) { level = Level.Generate(levelData, mirrorLevel, startOutpost, endOutpost); } InitializeLevel(level); GameAnalyticsManager.AddDesignEvent("Submarine:" + Submarine.Info.Name); GameAnalyticsManager.AddDesignEvent("Level", ToolBox.StringToInt(levelData?.Seed ?? "[NO_LEVEL]")); GameAnalyticsManager.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start, GameMode.Preset.Identifier, (Mission == null ? "None" : Mission.GetType().ToString())); #if CLIENT if (GameMode is CampaignMode) { SteamAchievementManager.OnBiomeDiscovered(levelData.Biome); } var existingRoundSummary = GUIMessageBox.MessageBoxes.Find(mb => mb.UserData is RoundSummary)?.UserData as RoundSummary; if (existingRoundSummary?.ContinueButton != null) { existingRoundSummary.ContinueButton.Visible = true; } RoundSummary = new RoundSummary(Submarine.Info, GameMode, Mission, StartLocation, EndLocation); if (!(GameMode is TutorialMode) && !(GameMode is TestGameMode)) { GUI.AddMessage("", Color.Transparent, 3.0f, playSound: false); if (EndLocation != null) { GUI.AddMessage(levelData.Biome.DisplayName, Color.Lerp(Color.CadetBlue, Color.DarkRed, levelData.Difficulty / 100.0f), 5.0f, playSound: false); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Destination"), EndLocation.Name), Color.CadetBlue, playSound: false); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Mission"), (Mission == null ? TextManager.Get("None") : Mission.Name)), Color.CadetBlue, playSound: false); } else { GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Location"), StartLocation.Name), Color.CadetBlue, playSound: false); } } GUI.PreventPauseMenuToggle = false; #endif }
public void StartRound(Level level, bool mirrorLevel = false) { //make sure no status effects have been carried on from the next round //(they should be stopped in EndRound, this is a safeguard against cases where the round is ended ungracefully) StatusEffect.StopAll(); #if CLIENT GameMain.LightManager.LosEnabled = GameMain.Client == null || GameMain.Client.CharacterInfo != null; if (GameMain.Client == null) { GameMain.LightManager.LosMode = GameMain.Config.LosMode; } #endif this.Level = level; if (SubmarineInfo == null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected."); return; } if (SubmarineInfo.IsFileCorrupted) { DebugConsole.ThrowError("Couldn't start game session, submarine file corrupted."); return; } Submarine.Unload(); Submarine = Submarine.MainSub = new Submarine(SubmarineInfo); Submarine.MainSub = Submarine; if (GameMode.Mission != null && GameMode.Mission.TeamCount > 1 && Submarine.MainSubs[1] == null) { Submarine.MainSubs[1] = new Submarine(SubmarineInfo, true); } if (level != null) { level.Generate(mirrorLevel); if (level.StartOutpost != null) { //start by placing the sub below the outpost Rectangle outpostBorders = Level.Loaded.StartOutpost.GetDockedBorders(); Rectangle subBorders = Submarine.GetDockedBorders(); Vector2 startOutpostSize = Vector2.Zero; if (Level.Loaded.StartOutpost != null) { startOutpostSize = Level.Loaded.StartOutpost.Borders.Size.ToVector2(); } Submarine.SetPosition( Level.Loaded.StartOutpost.WorldPosition - new Vector2(0.0f, outpostBorders.Height / 2 + subBorders.Height / 2)); //find the port that's the nearest to the outpost and dock if one is found float closestDistance = 0.0f; DockingPort myPort = null, outPostPort = null; foreach (DockingPort port in DockingPort.List) { if (port.IsHorizontal || port.Docked) { continue; } if (port.Item.Submarine == level.StartOutpost) { outPostPort = port; continue; } if (port.Item.Submarine != Submarine) { continue; } //the submarine port has to be at the top of the sub if (port.Item.WorldPosition.Y < Submarine.WorldPosition.Y) { continue; } float dist = Vector2.DistanceSquared(port.Item.WorldPosition, level.StartOutpost.WorldPosition); if (myPort == null || dist < closestDistance || (port.MainDockingPort && !myPort.MainDockingPort)) { myPort = port; closestDistance = dist; } } if (myPort != null && outPostPort != null) { Vector2 portDiff = myPort.Item.WorldPosition - Submarine.WorldPosition; Submarine.SetPosition((outPostPort.Item.WorldPosition - portDiff) - Vector2.UnitY * outPostPort.DockedDistance); myPort.Dock(outPostPort); myPort.Lock(true); } } else { Submarine.SetPosition(Submarine.FindSpawnPos(level.StartPosition)); } } foreach (var sub in Submarine.Loaded) { if (sub.Info.IsOutpost) { sub.DisableObstructedWayPoints(); } } Entity.Spawner = new EntitySpawner(); if (GameMode.Mission != null) { Mission = GameMode.Mission; } if (GameMode != null) { GameMode.Start(); } if (GameMode.Mission != null) { int prevEntityCount = Entity.GetEntityList().Count; Mission.Start(Level.Loaded); if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient && Entity.GetEntityList().Count != prevEntityCount) { DebugConsole.ThrowError( "Entity count has changed after starting a mission as a client. " + "The clients should not instantiate entities themselves when starting the mission," + " but instead the server should inform the client of the spawned entities using Mission.ServerWriteInitial."); } } EventManager?.StartRound(level); SteamAchievementManager.OnStartRound(); if (GameMode != null) { GameMode.ShowStartMessage(); if (GameMain.NetworkMember == null) { //only place items and corpses here in single player //the server does this after loading the respawn shuttle Level?.SpawnCorpses(); AutoItemPlacer.PlaceIfNeeded(GameMode); } if (GameMode is MultiPlayerCampaign mpCampaign && GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer) { mpCampaign.CargoManager.CreateItems(); } } GameAnalyticsManager.AddDesignEvent("Submarine:" + Submarine.Info.Name); GameAnalyticsManager.AddDesignEvent("Level", ToolBox.StringToInt(level?.Seed ?? "[NO_LEVEL]")); GameAnalyticsManager.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start, GameMode.Preset.Identifier, (Mission == null ? "None" : Mission.GetType().ToString())); #if CLIENT if (GameMode is SinglePlayerCampaign) { SteamAchievementManager.OnBiomeDiscovered(level.Biome); } if (!(GameMode is SubTestMode)) { RoundSummary = new RoundSummary(this); } GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f); if (!(GameMode is TutorialMode) && !(GameMode is SubTestMode)) { GUI.AddMessage("", Color.Transparent, 3.0f, playSound: false); GUI.AddMessage(level.Biome.DisplayName, Color.Lerp(Color.CadetBlue, Color.DarkRed, level.Difficulty / 100.0f), 5.0f, playSound: false); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Destination"), EndLocation.Name), Color.CadetBlue, playSound: false); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Mission"), (Mission == null ? TextManager.Get("None") : Mission.Name)), Color.CadetBlue, playSound: false); } #endif RoundStartTime = Timing.TotalTime; GameMain.ResetFrameTime(); }