public void Init() { MissionPrefab.Init(); MapEntityPrefab.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); ScriptedEventSet.LoadPrefabs(); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); ItemAssemblyPrefab.LoadAll(); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); LevelObjectPrefab.LoadAll(); GameModePreset.Init(); LocationType.Init(); Submarine.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); CheckContentPackage(); }
private bool CanStartEventSet(ScriptedEventSet eventSet) { float distFromStart = Vector2.Distance(Submarine.MainSub.WorldPosition, level.StartPosition); float distFromEnd = Vector2.Distance(Submarine.MainSub.WorldPosition, level.EndPosition); float distanceTraveled = MathHelper.Clamp( (Submarine.MainSub.WorldPosition.X - level.StartPosition.X) / (level.EndPosition.X - level.StartPosition.X), 0.0f, 1.0f); //don't create new events if within 50 meters of the start/end of the level if (!eventSet.AllowAtStart) { if (distanceTraveled <= 0.0f || distFromStart * Physics.DisplayToRealWorldRatio < 50.0f || distFromEnd * Physics.DisplayToRealWorldRatio < 50.0f) { return(false); } } if ((Submarine.MainSub == null || distanceTraveled < eventSet.MinDistanceTraveled) && roundDuration < eventSet.MinMissionTime) { return(false); } if (CurrentIntensity < eventSet.MinIntensity || CurrentIntensity > eventSet.MaxIntensity) { return(false); } return(true); }
public void Init() { CharacterPrefab.LoadAll(); MissionPrefab.Init(); TraitorMissionPrefab.Init(); MapEntityPrefab.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); ScriptedEventSet.LoadPrefabs(); Order.Init(); EventManagerSettings.Init(); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings)); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses)); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); LevelObjectPrefab.LoadAll(); GameModePreset.Init(); LocationType.Init(); SubmarineInfo.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); CheckContentPackage(); }
static void CheckEventSet(EventDebugStats stats, ScriptedEventSet thisSet) { if (thisSet.ChooseRandom) { var eventPrefab = ToolBox.SelectWeightedRandom(thisSet.EventPrefabs, thisSet.EventPrefabs.Select(e => e.Commonness).ToList(), Rand.RandSync.Unsynced); if (eventPrefab != null) { AddEvent(stats, eventPrefab); } } else { foreach (var eventPrefab in thisSet.EventPrefabs) { AddEvent(stats, eventPrefab); } } foreach (var childSet in thisSet.ChildSets) { CheckEventSet(stats, childSet); } }
public static List <string> GetDebugStatistics(int simulatedRoundCount = 100) { List <string> debugLines = new List <string>(); foreach (var eventSet in List) { List <EventDebugStats> stats = new List <EventDebugStats>(); for (int i = 0; i < simulatedRoundCount; i++) { var newStats = new EventDebugStats(eventSet); CheckEventSet(newStats, eventSet); stats.Add(newStats); } debugLines.Add($"Event stats ({eventSet.DebugIdentifier}): "); LogEventStats(stats, debugLines); } for (int difficulty = 0; difficulty <= 100; difficulty += 10) { debugLines.Add($"Event stats on difficulty level {difficulty}: "); List <EventDebugStats> stats = new List <EventDebugStats>(); for (int i = 0; i < simulatedRoundCount; i++) { ScriptedEventSet selectedSet = List.Where(s => difficulty >= s.MinLevelDifficulty && difficulty <= s.MaxLevelDifficulty).GetRandom(); if (selectedSet == null) { continue; } var newStats = new EventDebugStats(selectedSet); CheckEventSet(newStats, selectedSet); stats.Add(newStats); } LogEventStats(stats, debugLines); } return(debugLines);
private void CreateEvents() { //don't create new events if docked to the start oupost if (Level.Loaded?.StartOutpost != null && Submarine.MainSub.DockedTo.Contains(Level.Loaded.StartOutpost)) { return; } for (int i = selectedEventSets.Count - 1; i >= 0; i--) { ScriptedEventSet eventSet = selectedEventSets[i]; float distFromStart = Vector2.Distance(Submarine.MainSub.WorldPosition, level.StartPosition); float distFromEnd = Vector2.Distance(Submarine.MainSub.WorldPosition, level.EndPosition); float distanceTraveled = MathHelper.Clamp( (Submarine.MainSub.WorldPosition.X - level.StartPosition.X) / (level.EndPosition.X - level.StartPosition.X), 0.0f, 1.0f); //don't create new events if within 50 meters of the start/end of the level if (distanceTraveled <= 0.0f || distFromStart * Physics.DisplayToRealWorldRatio < 50.0f || distFromEnd * Physics.DisplayToRealWorldRatio < 50.0f) { continue; } if ((Submarine.MainSub == null || distanceTraveled < eventSet.MinDistanceTraveled) && roundDuration < eventSet.MinMissionTime) { continue; } if (CurrentIntensity < eventSet.MinIntensity || CurrentIntensity > eventSet.MaxIntensity) { continue; } selectedEventSets.RemoveAt(i); if (eventSet.ChooseRandom) { if (eventSet.EventPrefabs.Count > 0) { MTRandom rand = new MTRandom(ToolBox.StringToInt(level.Seed)); var newEvent = eventSet.EventPrefabs[rand.NextInt32() % eventSet.EventPrefabs.Count].CreateInstance(); newEvent.Init(true); DebugConsole.Log("Initialized event " + newEvent.ToString()); events.Add(newEvent); } if (eventSet.ChildSets.Count > 0) { MTRandom rand = new MTRandom(ToolBox.StringToInt(level.Seed)); var newEventSet = SelectRandomEvents(eventSet.ChildSets); if (newEventSet != null) { selectedEventSets.Add(newEventSet); } } } else { foreach (ScriptedEventPrefab eventPrefab in eventSet.EventPrefabs) { var newEvent = eventPrefab.CreateInstance(); newEvent.Init(true); DebugConsole.Log("Initialized event " + newEvent.ToString()); events.Add(newEvent); } selectedEventSets.AddRange(eventSet.ChildSets); } } }
private IEnumerable <object> Load(bool isSeparateThread) { if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime); } while (TitleScreen.WaitForLanguageSelection) { yield return(CoroutineStatus.Running); } SoundManager = new Sounds.SoundManager(); SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume, 0); SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 20.0f, 0); if (ConsoleArguments.Contains("-skipintro")) { Config.EnableSplashScreen = false; } if (Config.EnableSplashScreen) { var pendingSplashScreens = TitleScreen.PendingSplashScreens; pendingSplashScreens?.Enqueue(new Pair <string, Point>("Content/Splash_UTG.mp4", new Point(1280, 720))); pendingSplashScreens?.Enqueue(new Pair <string, Point>("Content/Splash_FF.mp4", new Point(1280, 720))); pendingSplashScreens?.Enqueue(new Pair <string, Point>("Content/Splash_Daedalic.mp4", new Point(1920, 1080))); } //if not loading in a separate thread, wait for the splash screens to finish before continuing the loading //otherwise the videos will look extremely choppy if (!isSeparateThread) { while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0) { yield return(CoroutineStatus.Running); } } GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice); DebugConsole.Init(); if (Config.AutoUpdateWorkshopItems) { if (SteamManager.AutoUpdateWorkshopItems()) { ContentPackage.LoadAll(); Config.ReloadContentPackages(); } } if (SelectedPackages.Count == 0) { DebugConsole.Log("No content packages selected"); } else { DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name))); } #if DEBUG GameSettings.ShowUserStatisticsPrompt = false; GameSettings.SendUserStatistics = false; #endif InitUserStats(); yield return(CoroutineStatus.Running); Debug.WriteLine("sounds"); int i = 0; foreach (object crObj in SoundPlayer.Init()) { CoroutineStatus status = (CoroutineStatus)crObj; if (status == CoroutineStatus.Success) { break; } i++; TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ? 1.0f : Math.Min(40.0f * i / Math.Max(SoundPlayer.SoundCount, 1), 40.0f); yield return(CoroutineStatus.Running); } TitleScreen.LoadState = 40.0f; yield return(CoroutineStatus.Running); LightManager = new Lights.LightManager(base.GraphicsDevice, Content); TitleScreen.LoadState = 41.0f; yield return(CoroutineStatus.Running); GUI.LoadContent(); TitleScreen.LoadState = 42.0f; yield return(CoroutineStatus.Running); MissionPrefab.Init(); MapEntityPrefab.Init(); Tutorials.Tutorial.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); ScriptedEventSet.LoadPrefabs(); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); TitleScreen.LoadState = 50.0f; yield return(CoroutineStatus.Running); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); TitleScreen.LoadState = 53.0f; yield return(CoroutineStatus.Running); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); TitleScreen.LoadState = 55.0f; yield return(CoroutineStatus.Running); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); // Add any missing jobs from the prefab into Config.JobNamePreferences. foreach (JobPrefab job in JobPrefab.List) { if (!Config.JobPreferences.Contains(job.Identifier)) { Config.JobPreferences.Add(job.Identifier); } } NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); TitleScreen.LoadState = 60.0f; yield return(CoroutineStatus.Running); GameModePreset.Init(); Submarine.RefreshSavedSubs(); TitleScreen.LoadState = 65.0f; yield return(CoroutineStatus.Running); GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content); TitleScreen.LoadState = 68.0f; yield return(CoroutineStatus.Running); MainMenuScreen = new MainMenuScreen(this); LobbyScreen = new LobbyScreen(); ServerListScreen = new ServerListScreen(); TitleScreen.LoadState = 70.0f; yield return(CoroutineStatus.Running); if (SteamManager.USE_STEAM) { SteamWorkshopScreen = new SteamWorkshopScreen(); if (SteamManager.IsInitialized) { SteamManager.Instance.Friends.OnInvitedToGame += OnInvitedToGame; SteamManager.Instance.Lobby.OnLobbyJoinRequested += OnLobbyJoinRequested; } } SubEditorScreen = new SubEditorScreen(); TitleScreen.LoadState = 75.0f; yield return(CoroutineStatus.Running); ParticleEditorScreen = new ParticleEditorScreen(); TitleScreen.LoadState = 80.0f; yield return(CoroutineStatus.Running); LevelEditorScreen = new LevelEditorScreen(); SpriteEditorScreen = new SpriteEditorScreen(); CharacterEditorScreen = new CharacterEditorScreen(); yield return(CoroutineStatus.Running); TitleScreen.LoadState = 85.0f; ParticleManager = new ParticleManager(GameScreen.Cam); ParticleManager.LoadPrefabs(); TitleScreen.LoadState = 88.0f; LevelObjectPrefab.LoadAll(); TitleScreen.LoadState = 90.0f; yield return(CoroutineStatus.Running); DecalManager = new DecalManager(); LocationType.Init(); MainMenuScreen.Select(); CheckContentPackage(); foreach (string steamError in SteamManager.InitializationErrors) { new GUIMessageBox(TextManager.Get("Error"), TextManager.Get(steamError)); } TitleScreen.LoadState = 100.0f; hasLoaded = true; if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime); } yield return(CoroutineStatus.Success); }
private IEnumerable <object> Load() { if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime); } SoundManager = new Sounds.SoundManager(); SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume); SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume); if (Config.EnableSplashScreen) { try { (TitleScreen as LoadingScreen).SplashScreen = new Video(base.GraphicsDevice, SoundManager, "Content/splashscreen.mp4", 1280, 720); } catch (Exception e) { Config.EnableSplashScreen = false; DebugConsole.ThrowError("Playing the splash screen failed.", e); } } GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice); DebugConsole.Init(); SteamManager.Initialize(); if (Config.AutoUpdateWorkshopItems) { if (SteamManager.AutoUpdateWorkshopItems()) { ContentPackage.LoadAll(ContentPackage.Folder); Config.ReloadContentPackages(); } } if (SelectedPackages.Count == 0) { DebugConsole.Log("No content packages selected"); } else { DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name))); } #if DEBUG GameSettings.ShowUserStatisticsPrompt = false; GameSettings.SendUserStatistics = false; #endif InitUserStats(); yield return(CoroutineStatus.Running); LightManager = new Lights.LightManager(base.GraphicsDevice, Content); WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content); TitleScreen.LoadState = 1.0f; yield return(CoroutineStatus.Running); GUI.LoadContent(); TitleScreen.LoadState = 2.0f; yield return(CoroutineStatus.Running); MissionPrefab.Init(); MapEntityPrefab.Init(); Tutorials.Tutorial.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); ScriptedEventSet.LoadPrefabs(); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); TitleScreen.LoadState = 10.0f; yield return(CoroutineStatus.Running); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); TitleScreen.LoadState = 15.0f; yield return(CoroutineStatus.Running); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); TitleScreen.LoadState = 25.0f; yield return(CoroutineStatus.Running); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); // Add any missing jobs from the prefab into Config.JobNamePreferences. foreach (JobPrefab job in JobPrefab.List) { if (!Config.JobPreferences.Contains(job.Identifier)) { Config.JobPreferences.Add(job.Identifier); } } NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); TitleScreen.LoadState = 30.0f; yield return(CoroutineStatus.Running); Debug.WriteLine("sounds"); int i = 0; foreach (object crObj in SoundPlayer.Init()) { CoroutineStatus status = (CoroutineStatus)crObj; if (status == CoroutineStatus.Success) { break; } i++; TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ? 30.0f : Math.Min(30.0f + 40.0f * i / Math.Max(SoundPlayer.SoundCount, 1), 70.0f); yield return(CoroutineStatus.Running); } TitleScreen.LoadState = 70.0f; yield return(CoroutineStatus.Running); GameModePreset.Init(); Submarine.RefreshSavedSubs(); TitleScreen.LoadState = 80.0f; yield return(CoroutineStatus.Running); GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content); TitleScreen.LoadState = 90.0f; yield return(CoroutineStatus.Running); MainMenuScreen = new MainMenuScreen(this); LobbyScreen = new LobbyScreen(); ServerListScreen = new ServerListScreen(); if (SteamManager.USE_STEAM) { SteamWorkshopScreen = new SteamWorkshopScreen(); } SubEditorScreen = new SubEditorScreen(); ParticleEditorScreen = new ParticleEditorScreen(); LevelEditorScreen = new LevelEditorScreen(); SpriteEditorScreen = new SpriteEditorScreen(); CharacterEditorScreen = new CharacterEditorScreen(); yield return(CoroutineStatus.Running); TitleScreen.LoadState = 95.0f; ParticleManager = new ParticleManager(GameScreen.Cam); ParticleManager.LoadPrefabs(); TitleScreen.LoadState = 97.0f; LevelObjectPrefab.LoadAll(); DecalManager = new DecalManager(); TitleScreen.LoadState = 99.0f; yield return(CoroutineStatus.Running); LocationType.Init(); MainMenuScreen.Select(); CheckContentPackage(); TitleScreen.LoadState = 100.0f; hasLoaded = true; if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime); } yield return(CoroutineStatus.Success); }
private IEnumerable <object> Load() { if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime); } SoundManager = new Sounds.SoundManager(); SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume); GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice); DebugConsole.Init(); SteamManager.Initialize(); if (SelectedPackages.Count == 0) { DebugConsole.Log("No content packages selected"); } else { DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name))); } InitUserStats(); yield return(CoroutineStatus.Running); LightManager = new Lights.LightManager(base.GraphicsDevice, Content); WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content); TitleScreen.LoadState = 1.0f; yield return(CoroutineStatus.Running); GUI.LoadContent(); TitleScreen.LoadState = 2.0f; yield return(CoroutineStatus.Running); MissionPrefab.Init(); MapEntityPrefab.Init(); Tutorials.Tutorial.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); ScriptedEventSet.LoadPrefabs(); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); TitleScreen.LoadState = 10.0f; yield return(CoroutineStatus.Running); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); TitleScreen.LoadState = 15.0f; yield return(CoroutineStatus.Running); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); TitleScreen.LoadState = 30.0f; yield return(CoroutineStatus.Running); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); // Add any missing jobs from the prefab into Config.JobNamePreferences. foreach (JobPrefab job in JobPrefab.List) { if (!Config.JobPreferences.Contains(job.Identifier)) { Config.JobPreferences.Add(job.Identifier); } } NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); TitleScreen.LoadState = 35.0f; yield return(CoroutineStatus.Running); Debug.WriteLine("sounds"); CoroutineManager.StartCoroutine(SoundPlayer.Init()); int i = 0; while (!SoundPlayer.Initialized) { i++; TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ? 30.0f : Math.Min(30.0f + 40.0f * i / Math.Max(SoundPlayer.SoundCount, 1), 70.0f); yield return(CoroutineStatus.Running); } TitleScreen.LoadState = 70.0f; yield return(CoroutineStatus.Running); GameModePreset.Init(); Submarine.RefreshSavedSubs(); TitleScreen.LoadState = 80.0f; yield return(CoroutineStatus.Running); GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content); TitleScreen.LoadState = 90.0f; yield return(CoroutineStatus.Running); MainMenuScreen = new MainMenuScreen(this); LobbyScreen = new LobbyScreen(); ServerListScreen = new ServerListScreen(); if (SteamManager.USE_STEAM) { SteamWorkshopScreen = new SteamWorkshopScreen(); } SubEditorScreen = new SubEditorScreen(); ParticleEditorScreen = new ParticleEditorScreen(); LevelEditorScreen = new LevelEditorScreen(); SpriteEditorScreen = new SpriteEditorScreen(); CharacterEditorScreen = new CharacterEditorScreen(); yield return(CoroutineStatus.Running); ParticleManager = new ParticleManager(GameScreen.Cam); ParticleManager.LoadPrefabs(); LevelObjectPrefab.LoadAll(); DecalManager = new DecalManager(); yield return(CoroutineStatus.Running); LocationType.Init(); MainMenuScreen.Select(); TitleScreen.LoadState = 100.0f; hasLoaded = true; if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime); } yield return(CoroutineStatus.Success); }
private IEnumerable <object> Load(bool isSeparateThread) { if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime); } while (TitleScreen.WaitForLanguageSelection) { yield return(CoroutineStatus.Running); } SoundManager = new Sounds.SoundManager(); SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume, 0); SoundManager.SetCategoryGainMultiplier("voip", Math.Min(Config.VoiceChatVolume, 1.0f), 0); if (Config.EnableSplashScreen && !ConsoleArguments.Contains("-skipintro")) { var pendingSplashScreens = TitleScreen.PendingSplashScreens; float baseVolume = MathHelper.Clamp(Config.SoundVolume * 2.0f, 0.0f, 1.0f); pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_UTG.webm", baseVolume * 0.5f)); pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_FF.webm", baseVolume)); pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_Daedalic.webm", baseVolume * 0.1f)); } //if not loading in a separate thread, wait for the splash screens to finish before continuing the loading //otherwise the videos will look extremely choppy if (!isSeparateThread) { while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0) { yield return(CoroutineStatus.Running); } } GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice); DebugConsole.Init(); if (Config.AutoUpdateWorkshopItems) { bool waitingForWorkshopUpdates = true; bool result = false; TaskPool.Add(SteamManager.AutoUpdateWorkshopItemsAsync(), (task) => { result = task.Result; waitingForWorkshopUpdates = false; }); while (waitingForWorkshopUpdates) { yield return(CoroutineStatus.Running); } if (result) { CrossThread.RequestExecutionOnMainThread(() => { ContentPackage.LoadAll(); Config.ReloadContentPackages(); }); } } if (SelectedPackages.None()) { DebugConsole.Log("No content packages selected"); } else { DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name))); } #if DEBUG GameSettings.ShowUserStatisticsPrompt = false; GameSettings.SendUserStatistics = false; #endif InitUserStats(); yield return(CoroutineStatus.Running); Debug.WriteLine("sounds"); int i = 0; foreach (object crObj in SoundPlayer.Init()) { CoroutineStatus status = (CoroutineStatus)crObj; if (status == CoroutineStatus.Success) { break; } i++; TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ? 1.0f : Math.Min(40.0f * i / Math.Max(SoundPlayer.SoundCount, 1), 40.0f); yield return(CoroutineStatus.Running); } TitleScreen.LoadState = 40.0f; yield return(CoroutineStatus.Running); LightManager = new Lights.LightManager(base.GraphicsDevice, Content); TitleScreen.LoadState = 41.0f; yield return(CoroutineStatus.Running); GUI.LoadContent(); TitleScreen.LoadState = 42.0f; yield return(CoroutineStatus.Running); CharacterPrefab.LoadAll(); MissionPrefab.Init(); TraitorMissionPrefab.Init(); MapEntityPrefab.Init(); Tutorials.Tutorial.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); WreckAIConfig.LoadAll(); ScriptedEventSet.LoadPrefabs(); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings)); Order.Init(); EventManagerSettings.Init(); TitleScreen.LoadState = 50.0f; yield return(CoroutineStatus.Running); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); TitleScreen.LoadState = 53.0f; yield return(CoroutineStatus.Running); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); TitleScreen.LoadState = 55.0f; yield return(CoroutineStatus.Running); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses)); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); TitleScreen.LoadState = 60.0f; yield return(CoroutineStatus.Running); GameModePreset.Init(); SubmarineInfo.RefreshSavedSubs(); TitleScreen.LoadState = 65.0f; yield return(CoroutineStatus.Running); GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content); TitleScreen.LoadState = 68.0f; yield return(CoroutineStatus.Running); MainMenuScreen = new MainMenuScreen(this); LobbyScreen = new LobbyScreen(); ServerListScreen = new ServerListScreen(); TitleScreen.LoadState = 70.0f; yield return(CoroutineStatus.Running); #if USE_STEAM SteamWorkshopScreen = new SteamWorkshopScreen(); if (SteamManager.IsInitialized) { Steamworks.SteamFriends.OnGameRichPresenceJoinRequested += OnInvitedToGame; Steamworks.SteamFriends.OnGameLobbyJoinRequested += OnLobbyJoinRequested; } #endif SubEditorScreen = new SubEditorScreen(); TitleScreen.LoadState = 75.0f; yield return(CoroutineStatus.Running); ParticleEditorScreen = new ParticleEditorScreen(); TitleScreen.LoadState = 80.0f; yield return(CoroutineStatus.Running); LevelEditorScreen = new LevelEditorScreen(); SpriteEditorScreen = new SpriteEditorScreen(); CharacterEditorScreen = new CharacterEditor.CharacterEditorScreen(); yield return(CoroutineStatus.Running); TitleScreen.LoadState = 85.0f; ParticleManager = new ParticleManager(GameScreen.Cam); ParticleManager.LoadPrefabs(); TitleScreen.LoadState = 88.0f; LevelObjectPrefab.LoadAll(); TitleScreen.LoadState = 90.0f; yield return(CoroutineStatus.Running); DecalManager = new DecalManager(); LocationType.Init(); MainMenuScreen.Select(); CheckContentPackage(); foreach (string steamError in SteamManager.InitializationErrors) { new GUIMessageBox(TextManager.Get("Error"), TextManager.Get(steamError)); } TitleScreen.LoadState = 100.0f; hasLoaded = true; if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime); } yield return(CoroutineStatus.Success); }
private void CreateEvents(ScriptedEventSet eventSet) { int applyCount = 1; if (eventSet.PerRuin) { applyCount = Level.Loaded.Ruins.Count(); } else if (eventSet.PerWreck) { applyCount = Submarine.Loaded.Count(s => s.Info.IsWreck && (s.WreckAI == null || !s.WreckAI.IsAlive)); } for (int i = 0; i < applyCount; i++) { if (eventSet.ChooseRandom) { if (eventSet.EventPrefabs.Count > 0) { MTRandom rand = new MTRandom(ToolBox.StringToInt(level.Seed)); var eventPrefab = ToolBox.SelectWeightedRandom(eventSet.EventPrefabs, eventSet.EventPrefabs.Select(e => e.Commonness).ToList(), rand); if (eventPrefab != null) { var newEvent = eventPrefab.CreateInstance(); newEvent.Init(true); DebugConsole.Log("Initialized event " + newEvent.ToString()); if (!selectedEvents.ContainsKey(eventSet)) { selectedEvents.Add(eventSet, new List <ScriptedEvent>()); } selectedEvents[eventSet].Add(newEvent); } } if (eventSet.ChildSets.Count > 0) { var newEventSet = SelectRandomEvents(eventSet.ChildSets); if (newEventSet != null) { CreateEvents(newEventSet); } } } else { foreach (ScriptedEventPrefab eventPrefab in eventSet.EventPrefabs) { var newEvent = eventPrefab.CreateInstance(); newEvent.Init(true); DebugConsole.Log("Initialized event " + newEvent.ToString()); if (!selectedEvents.ContainsKey(eventSet)) { selectedEvents.Add(eventSet, new List <ScriptedEvent>()); } selectedEvents[eventSet].Add(newEvent); } foreach (ScriptedEventSet childEventSet in eventSet.ChildSets) { CreateEvents(childEventSet); } } } }
public EventDebugStats(ScriptedEventSet rootSet) { RootSet = rootSet; }