public virtual void AddToGUIUpdateList() { if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(); } }
public override void AddToGUIUpdateList() { Frame.AddToGUIUpdateList(ignoreChildren: true); buttonsParent.AddToGUIUpdateList(); if (selectedTab > 0) { menuTabs[(int)selectedTab].AddToGUIUpdateList(); } }
public override void AddToGUIUpdateList() { if (tutorial != null) { tutorial.AddToGUIUpdateList(); } if (MapEntity.SelectedList.Count == 1) { MapEntity.SelectedList[0].AddToGUIUpdateList(); } if (MapEntity.HighlightedListBox != null) { MapEntity.HighlightedListBox.AddToGUIUpdateList(); } leftPanel.AddToGUIUpdateList(); topPanel.AddToGUIUpdateList(); if (wiringMode) { wiringToolPanel.AddToGUIUpdateList(); } if ((characterMode || wiringMode) && dummyCharacter != null) { CharacterHUD.AddToGUIUpdateList(dummyCharacter); if (dummyCharacter.SelectedConstruction != null) { dummyCharacter.SelectedConstruction.AddToGUIUpdateList(); } } else { if (loadFrame != null) { loadFrame.AddToGUIUpdateList(); } else if (saveFrame != null) { saveFrame.AddToGUIUpdateList(); } else if (selectedTab > -1) { GUItabs[selectedTab].AddToGUIUpdateList(); } } GUI.AddToGUIUpdateList(); }
public void Update(float deltaTime, GUICustomComponent mapContainer) { Rectangle rect = mapContainer.Rect; subReticlePosition = Vector2.Lerp(subReticlePosition, CurrentLocation.MapPosition, deltaTime); subReticleAnimState = 0.8f - Vector2.Distance(subReticlePosition, CurrentLocation.MapPosition) / 50.0f; subReticleAnimState = MathHelper.Clamp(subReticleAnimState + (float)Math.Sin(Timing.TotalTime * 3.5f) * 0.2f, 0.0f, 1.0f); targetReticleAnimState = SelectedLocation == null? Math.Max(targetReticleAnimState - deltaTime, 0.0f) : Math.Min(targetReticleAnimState + deltaTime, 0.6f + (float)Math.Sin(Timing.TotalTime * 2.5f) * 0.4f); #if DEBUG if (GameMain.DebugDraw) { if (editor == null) { CreateEditor(); } editor.AddToGUIUpdateList(order: 1); } #endif if (mapAnimQueue.Count > 0) { hudOpenState = Math.Max(hudOpenState - deltaTime, 0.0f); UpdateMapAnim(mapAnimQueue.Peek(), deltaTime); if (mapAnimQueue.Peek().Finished) { mapAnimQueue.Dequeue(); } return; } hudOpenState = Math.Min(hudOpenState + deltaTime, 0.75f + (float)Math.Sin(Timing.TotalTime * 3.0f) * 0.25f); Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y); float closestDist = 0.0f; highlightedLocation = null; if (GUI.MouseOn == null || GUI.MouseOn == mapContainer) { for (int i = 0; i < Locations.Count; i++) { Location location = Locations[i]; Vector2 pos = rectCenter + (location.MapPosition + drawOffset) * zoom; if (!rect.Contains(pos)) { continue; } float iconScale = MapGenerationParams.Instance.LocationIconSize / location.Type.Sprite.size.X; Rectangle drawRect = location.Type.Sprite.SourceRect; drawRect.Width = (int)(drawRect.Width * iconScale * zoom * 1.4f); drawRect.Height = (int)(drawRect.Height * iconScale * zoom * 1.4f); drawRect.X = (int)pos.X - drawRect.Width / 2; drawRect.Y = (int)pos.Y - drawRect.Width / 2; if (!drawRect.Contains(PlayerInput.MousePosition)) { continue; } float dist = Vector2.Distance(PlayerInput.MousePosition, pos); if (highlightedLocation == null || dist < closestDist) { closestDist = dist; highlightedLocation = location; } } } foreach (LocationConnection connection in connections) { if (highlightedLocation != CurrentLocation && connection.Locations.Contains(highlightedLocation) && connection.Locations.Contains(CurrentLocation)) { if (PlayerInput.LeftButtonClicked() && SelectedLocation != highlightedLocation && highlightedLocation != null) { //clients aren't allowed to select the location without a permission if (GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)) { SelectedConnection = connection; SelectedLocation = highlightedLocation; targetReticleAnimState = 0.0f; OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection); GameMain.Client?.SendCampaignState(); } } } } if (GUI.KeyboardDispatcher.Subscriber == null) { float moveSpeed = 1000.0f; Vector2 moveAmount = Vector2.Zero; if (PlayerInput.KeyDown(InputType.Left)) { moveAmount += Vector2.UnitX; } if (PlayerInput.KeyDown(InputType.Right)) { moveAmount -= Vector2.UnitX; } if (PlayerInput.KeyDown(InputType.Up)) { moveAmount += Vector2.UnitY; } if (PlayerInput.KeyDown(InputType.Down)) { moveAmount -= Vector2.UnitY; } drawOffset += moveAmount * moveSpeed / zoom * deltaTime; } if (GUI.MouseOn == mapContainer) { zoom += PlayerInput.ScrollWheelSpeed / 1000.0f; zoom = MathHelper.Clamp(zoom, 1.0f, 4.0f); if (PlayerInput.MidButtonHeld() || (highlightedLocation == null && PlayerInput.LeftButtonHeld())) { drawOffset += PlayerInput.MouseSpeed / zoom; } #if DEBUG if (PlayerInput.DoubleClicked() && highlightedLocation != null) { var passedConnection = CurrentLocation.Connections.Find(c => c.OtherLocation(CurrentLocation) == highlightedLocation); if (passedConnection != null) { passedConnection.Passed = true; } Location prevLocation = CurrentLocation; CurrentLocation = highlightedLocation; CurrentLocation.Discovered = true; OnLocationChanged?.Invoke(prevLocation, CurrentLocation); SelectLocation(-1); ProgressWorld(); } #endif } }
public override void AddToGUIUpdateList() { guiRoot.AddToGUIUpdateList(); }
public void Update(float deltaTime, GUICustomComponent mapContainer) { Rectangle rect = mapContainer.Rect; if (CurrentDisplayLocation != null) { if (!CurrentDisplayLocation.Discovered) { RemoveFogOfWar(CurrentDisplayLocation); CurrentDisplayLocation.Discovered = true; if (CurrentDisplayLocation.MapPosition.X > furthestDiscoveredLocation.MapPosition.X) { furthestDiscoveredLocation = CurrentDisplayLocation; } } } currLocationIndicatorPos = Vector2.Lerp(currLocationIndicatorPos, CurrentDisplayLocation.MapPosition, deltaTime); #if DEBUG if (GameMain.DebugDraw) { if (editor == null) { CreateEditor(); } editor.AddToGUIUpdateList(order: 1); } #endif if (mapAnimQueue.Count > 0) { hudVisibility = Math.Max(hudVisibility - deltaTime, 0.0f); UpdateMapAnim(mapAnimQueue.Peek(), deltaTime); if (mapAnimQueue.Peek().Finished) { mapAnimQueue.Dequeue(); } return; } hudVisibility = Math.Min(hudVisibility + deltaTime, 0.75f + (float)Math.Sin(Timing.TotalTime * 3.0f) * 0.25f); Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y); Vector2 viewOffset = DrawOffset + drawOffsetNoise; float closestDist = 0.0f; HighlightedLocation = null; if (GUI.MouseOn == null || GUI.MouseOn == mapContainer) { for (int i = 0; i < Locations.Count; i++) { Location location = Locations[i]; if (IsInFogOfWar(location) && !(CurrentDisplayLocation?.Connections.Any(c => c.Locations.Contains(location)) ?? false) && !GameMain.DebugDraw) { continue; } Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom; if (!rect.Contains(pos)) { continue; } float iconScale = generationParams.LocationIconSize / location.Type.Sprite.size.X; if (location == CurrentDisplayLocation) { iconScale *= 1.2f; } Rectangle drawRect = location.Type.Sprite.SourceRect; drawRect.Width = (int)(drawRect.Width * iconScale * zoom * 1.4f); drawRect.Height = (int)(drawRect.Height * iconScale * zoom * 1.4f); drawRect.X = (int)pos.X - drawRect.Width / 2; drawRect.Y = (int)pos.Y - drawRect.Width / 2; if (!drawRect.Contains(PlayerInput.MousePosition)) { continue; } float dist = Vector2.Distance(PlayerInput.MousePosition, pos); if (HighlightedLocation == null || dist < closestDist) { closestDist = dist; HighlightedLocation = location; } } } if (GUI.KeyboardDispatcher.Subscriber == null) { float moveSpeed = 1000.0f; Vector2 moveAmount = Vector2.Zero; if (PlayerInput.KeyDown(InputType.Left)) { moveAmount += Vector2.UnitX; } if (PlayerInput.KeyDown(InputType.Right)) { moveAmount -= Vector2.UnitX; } if (PlayerInput.KeyDown(InputType.Up)) { moveAmount += Vector2.UnitY; } if (PlayerInput.KeyDown(InputType.Down)) { moveAmount -= Vector2.UnitY; } DrawOffset += moveAmount * moveSpeed / zoom * deltaTime; } targetZoom = MathHelper.Clamp(targetZoom, generationParams.MinZoom, generationParams.MaxZoom); zoom = MathHelper.Lerp(zoom, targetZoom, 0.1f); if (GUI.MouseOn == mapContainer) { foreach (LocationConnection connection in Connections) { if (HighlightedLocation != CurrentDisplayLocation && connection.Locations.Contains(HighlightedLocation) && connection.Locations.Contains(CurrentDisplayLocation)) { if (PlayerInput.PrimaryMouseButtonClicked() && SelectedLocation != HighlightedLocation && HighlightedLocation != null) { //clients aren't allowed to select the location without a permission if ((GameMain.GameSession?.GameMode as CampaignMode)?.AllowedToManageCampaign() ?? false) { SelectedConnection = connection; SelectedLocation = HighlightedLocation; OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection); GameMain.Client?.SendCampaignState(); } } } } targetZoom += PlayerInput.ScrollWheelSpeed / 500.0f; if (PlayerInput.MidButtonHeld() || (HighlightedLocation == null && PlayerInput.PrimaryMouseButtonHeld())) { DrawOffset += PlayerInput.MouseSpeed / zoom; } if (AllowDebugTeleport) { if (PlayerInput.DoubleClicked() && HighlightedLocation != null) { var passedConnection = CurrentDisplayLocation.Connections.Find(c => c.OtherLocation(CurrentDisplayLocation) == HighlightedLocation); if (passedConnection != null) { passedConnection.Passed = true; } Location prevLocation = CurrentDisplayLocation; CurrentLocation = HighlightedLocation; Level.Loaded.DebugSetStartLocation(CurrentLocation); Level.Loaded.DebugSetEndLocation(null); CurrentLocation.Discovered = true; CurrentLocation.CreateStore(); OnLocationChanged?.Invoke(prevLocation, CurrentLocation); SelectLocation(-1); if (GameMain.Client == null) { ProgressWorld(); } else { GameMain.Client.SendCampaignState(); } } if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift) && PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation != null) { int distance = DistanceToClosestLocationWithOutpost(HighlightedLocation, out Location foundLocation); DebugConsole.NewMessage($"Distance to closest outpost from {HighlightedLocation.Name} to {foundLocation?.Name} is {distance}"); } if (PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation == null) { SelectLocation(-1); } } } }
public override void AddToGUIUpdateList() { GUIpanel.AddToGUIUpdateList(); }