public void Init() { NPCSet.LoadSets(); FactionPrefab.LoadFactions(); CharacterPrefab.LoadAll(); MissionPrefab.Init(); TraitorMissionPrefab.Init(); MapEntityPrefab.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); CaveGenerationParams.LoadPresets(); OutpostGenerationParams.LoadPresets(); EventSet.LoadPrefabs(); Order.Init(); EventManagerSettings.Init(); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings)); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); UpgradePrefab.LoadAll(GetFilesOfType(ContentType.UpgradeModules)); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses)); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); LevelObjectPrefab.LoadAll(); BallastFloraPrefab.LoadAll(GetFilesOfType(ContentType.MapCreature)); TalentPrefab.LoadAll(GetFilesOfType(ContentType.Talents)); TalentTree.LoadAll(GetFilesOfType(ContentType.TalentTrees)); GameModePreset.Init(); DecalManager = new DecalManager(); LocationType.Init(); SubmarineInfo.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); CheckContentPackage(); }
private IEnumerable <object> Load(bool isSeparateThread) { if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime); } while (TitleScreen.WaitForLanguageSelection) { yield return(CoroutineStatus.Running); } SoundManager = new Sounds.SoundManager(); SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume, 0); SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume, 0); SoundManager.SetCategoryGainMultiplier("voip", Math.Min(Config.VoiceChatVolume, 1.0f), 0); if (Config.EnableSplashScreen && !ConsoleArguments.Contains("-skipintro")) { var pendingSplashScreens = TitleScreen.PendingSplashScreens; float baseVolume = MathHelper.Clamp(Config.SoundVolume * 2.0f, 0.0f, 1.0f); pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_UTG.webm", baseVolume * 0.5f)); pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_FF.webm", baseVolume)); pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_Daedalic.webm", baseVolume * 0.1f)); } //if not loading in a separate thread, wait for the splash screens to finish before continuing the loading //otherwise the videos will look extremely choppy if (!isSeparateThread) { while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0) { yield return(CoroutineStatus.Running); } } GUI.Init(Window, Config.AllEnabledPackages, GraphicsDevice); DebugConsole.Init(); if (Config.AutoUpdateWorkshopItems) { Config.WaitingForAutoUpdate = true; TaskPool.Add("AutoUpdateWorkshopItemsAsync", SteamManager.AutoUpdateWorkshopItemsAsync(), (task) => { bool result = ((Task <bool>)task).Result; Config.WaitingForAutoUpdate = false; }); while (Config.WaitingForAutoUpdate) { yield return(CoroutineStatus.Running); } } #if DEBUG if (Config.ModBreakerMode) { Config.SelectCorePackage(ContentPackage.CorePackages.GetRandom()); foreach (var regularPackage in ContentPackage.RegularPackages) { if (Rand.Range(0.0, 1.0) <= 0.5) { Config.EnableRegularPackage(regularPackage); } else { Config.DisableRegularPackage(regularPackage); } } ContentPackage.SortContentPackages(p => { return(Rand.Int(int.MaxValue)); }); } #endif if (Config.AllEnabledPackages.None()) { DebugConsole.Log("No content packages selected"); } else { DebugConsole.Log("Selected content packages: " + string.Join(", ", Config.AllEnabledPackages.Select(cp => cp.Name))); } #if DEBUG GameSettings.ShowUserStatisticsPrompt = false; GameSettings.SendUserStatistics = false; #endif InitUserStats(); yield return(CoroutineStatus.Running); Debug.WriteLine("sounds"); int i = 0; foreach (object crObj in SoundPlayer.Init()) { CoroutineStatus status = (CoroutineStatus)crObj; if (status == CoroutineStatus.Success) { break; } i++; TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ? 1.0f : Math.Min(40.0f * i / Math.Max(SoundPlayer.SoundCount, 1), 40.0f); yield return(CoroutineStatus.Running); } TitleScreen.LoadState = 40.0f; yield return(CoroutineStatus.Running); LightManager = new Lights.LightManager(base.GraphicsDevice, Content); TitleScreen.LoadState = 41.0f; yield return(CoroutineStatus.Running); GUI.LoadContent(); TitleScreen.LoadState = 42.0f; yield return(CoroutineStatus.Running); TaskPool.Add("InitRelayNetworkAccess", SteamManager.InitRelayNetworkAccess(), (t) => { }); FactionPrefab.LoadFactions(); NPCSet.LoadSets(); CharacterPrefab.LoadAll(); MissionPrefab.Init(); TraitorMissionPrefab.Init(); MapEntityPrefab.Init(); Tutorials.Tutorial.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); CaveGenerationParams.LoadPresets(); OutpostGenerationParams.LoadPresets(); WreckAIConfig.LoadAll(); EventSet.LoadPrefabs(); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings)); Order.Init(); EventManagerSettings.Init(); BallastFloraPrefab.LoadAll(GetFilesOfType(ContentType.MapCreature)); HintManager.Init(); TitleScreen.LoadState = 50.0f; yield return(CoroutineStatus.Running); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); TitleScreen.LoadState = 55.0f; yield return(CoroutineStatus.Running); UpgradePrefab.LoadAll(GetFilesOfType(ContentType.UpgradeModules)); TitleScreen.LoadState = 56.0f; yield return(CoroutineStatus.Running); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses)); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); TitleScreen.LoadState = 60.0f; yield return(CoroutineStatus.Running); GameModePreset.Init(); SaveUtil.DeleteDownloadedSubs(); SubmarineInfo.RefreshSavedSubs(); TitleScreen.LoadState = 65.0f; yield return(CoroutineStatus.Running); GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content); TitleScreen.LoadState = 68.0f; yield return(CoroutineStatus.Running); MainMenuScreen = new MainMenuScreen(this); ServerListScreen = new ServerListScreen(); TitleScreen.LoadState = 70.0f; yield return(CoroutineStatus.Running); #if USE_STEAM SteamWorkshopScreen = new SteamWorkshopScreen(); if (SteamManager.IsInitialized) { Steamworks.SteamFriends.OnGameRichPresenceJoinRequested += OnInvitedToGame; Steamworks.SteamFriends.OnGameLobbyJoinRequested += OnLobbyJoinRequested; } #endif SubEditorScreen = new SubEditorScreen(); TitleScreen.LoadState = 75.0f; yield return(CoroutineStatus.Running); ParticleEditorScreen = new ParticleEditorScreen(); TitleScreen.LoadState = 80.0f; yield return(CoroutineStatus.Running); LevelEditorScreen = new LevelEditorScreen(); SpriteEditorScreen = new SpriteEditorScreen(); EventEditorScreen = new EventEditorScreen(); CharacterEditorScreen = new CharacterEditor.CharacterEditorScreen(); CampaignEndScreen = new CampaignEndScreen(); yield return(CoroutineStatus.Running); TitleScreen.LoadState = 85.0f; ParticleManager = new ParticleManager(GameScreen.Cam); ParticleManager.LoadPrefabs(); TitleScreen.LoadState = 88.0f; LevelObjectPrefab.LoadAll(); TitleScreen.LoadState = 90.0f; yield return(CoroutineStatus.Running); DecalManager = new DecalManager(); LocationType.Init(); MainMenuScreen.Select(); foreach (string steamError in SteamManager.InitializationErrors) { new GUIMessageBox(TextManager.Get("Error"), TextManager.Get(steamError)); } TitleScreen.LoadState = 100.0f; hasLoaded = true; if (GameSettings.VerboseLogging) { DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime); } yield return(CoroutineStatus.Success); }
public void ClientRead(ServerNetObject type, IReadMessage message, float sendingTime) { bool isBallastFloraUpdate = message.ReadBoolean(); if (isBallastFloraUpdate) { BallastFloraBehavior.NetworkHeader header = (BallastFloraBehavior.NetworkHeader)message.ReadByte(); if (header == BallastFloraBehavior.NetworkHeader.Spawn) { string identifier = message.ReadString(); float x = message.ReadSingle(); float y = message.ReadSingle(); BallastFlora = new BallastFloraBehavior(this, BallastFloraPrefab.Find(identifier), new Vector2(x, y), firstGrowth: true) { PowerConsumptionTimer = message.ReadSingle() }; } else { BallastFlora?.ClientRead(message, header); } return; } remoteWaterVolume = message.ReadRangedSingle(0.0f, 1.5f, 8) * Volume; remoteOxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8); bool hasFireSources = message.ReadBoolean(); remoteFireSources = new List <Vector3>(); if (hasFireSources) { int fireSourceCount = message.ReadRangedInteger(0, 16); for (int i = 0; i < fireSourceCount; i++) { remoteFireSources.Add(new Vector3( MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), message.ReadRangedSingle(0.0f, 1.0f, 8))); } } bool hasExtraData = message.ReadBoolean(); if (hasExtraData) { bool hasSectionUpdate = message.ReadBoolean(); if (hasSectionUpdate) { int sectorToUpdate = message.ReadRangedInteger(0, BackgroundSections.Count - 1); int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent; int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1); for (int i = start; i < end; i++) { float colorStrength = message.ReadRangedSingle(0.0f, 1.0f, 8); Color color = new Color(message.ReadUInt32()); var remoteBackgroundSection = remoteBackgroundSections.Find(s => s.Index == i); if (remoteBackgroundSection != null) { remoteBackgroundSection.SetColorStrength(colorStrength); remoteBackgroundSection.SetColor(color); } else { remoteBackgroundSections.Add(new BackgroundSection(new Rectangle(0, 0, 1, 1), i, colorStrength, color, 0)); } } paintAmount = BackgroundSections.Sum(s => s.ColorStrength); } else { int decalCount = message.ReadRangedInteger(0, MaxDecalsPerHull); if (decalCount == 0) { decals.Clear(); } remoteDecals.Clear(); for (int i = 0; i < decalCount; i++) { UInt32 decalId = message.ReadUInt32(); int spriteIndex = message.ReadByte(); float normalizedXPos = message.ReadRangedSingle(0.0f, 1.0f, 8); float normalizedYPos = message.ReadRangedSingle(0.0f, 1.0f, 8); float decalScale = message.ReadRangedSingle(0.0f, 2.0f, 12); remoteDecals.Add(new RemoteDecal(decalId, spriteIndex, new Vector2(normalizedXPos, normalizedYPos), decalScale)); } } } if (serverUpdateDelay > 0.0f) { return; } ApplyRemoteState(); }