public GrowIdleState(BallastFloraBehavior behavior) { Behavior = behavior; }
public GrowToTargetState(BallastFloraBehavior behavior, BallastFloraBranch starter, Item target) : base(behavior) { Target = target; TargetBranches.Add(starter); }
public GrowIdleState(BallastFloraBehavior behavior) { Behavior = behavior; }
public GrowToTargetState(BallastFloraBehavior behavior, BallastFloraBranch starter, Item target) : base(behavior) { Target = target; TargetBranches.Add(starter); }