private void Start() { audioManager = Bardo.AudioManager.instance; if (audioManager == null) { Debug.LogError("No AudioManager found"); } }
private void Start() { camShake = GameMaster.gm.GetComponent <CameraShake>(); if (camShake == null) { Debug.LogError("No camera shake script found on GM object"); } audioManager = Bardo.AudioManager.instance; if (audioManager == null) { Debug.LogError("No audio manager found in scene"); } }
private void Start() { if (cameraShake == null) { Debug.LogError("No camera shake reference in Game Master"); } RemainingLives = maxLives; Money = startingMoney; //caching audioManager = Bardo.AudioManager.instance; if (audioManager == null) { Debug.LogError("No audiomanager reference in Game Master"); } }
private void Start() { stats = PlayerStats.instance; stats.currentHealth = stats.maxHealth; if (statusIndicator == null) { Debug.LogError("Missing status indicator object reference"); } else { statusIndicator.SetHealth(stats.currentHealth, stats.maxHealth); } GameMaster.gm.onToggleUpgradeMenu += OnUpgradeMenuToggle; audioManager = Bardo.AudioManager.instance; if (audioManager == null) { Debug.LogError("No AudioManager found"); } InvokeRepeating("RegenHealth", 1f / stats.healthRegenRate, 1f / stats.healthRegenRate); }