/// <summary> /// Gets the fermata for a given beat. /// </summary> /// <param name="beat">The beat to get the fermata for.</param> /// <returns></returns> internal Fermata GetFermata(Beat beat) { if (Fermata.ContainsKey(beat.PlaybackStart)) { return(Fermata[beat.PlaybackStart]); } return(null); }
/// <summary> /// Adds a fermata to the masterbar. /// </summary> /// <param name="offset">The offset of the fermata within the bar in midi ticks. </param> /// <param name="fermata">The fermata.</param> internal void AddFermata(int offset, Fermata fermata) { Fermata[offset] = fermata; }