예제 #1
0
        public override void encode(EncoderContext context)
        {
            //step C
            var buffer      = new StringBuilder();
            int currentMode = EncodingMode;

            while (context.HasMoreCharacters)
            {
                char c = context.CurrentChar;
                context.Pos++;

                encodeChar(c, buffer);

                int count = buffer.Length;
                if ((count % 3) == 0)
                {
                    writeNextTriplet(context, buffer);

                    int newMode = HighLevelEncoder.lookAheadTest(context.Message, context.Pos, currentMode);
                    if (newMode != currentMode)
                    {
                        // Return to ASCII encodation, which will actually handle latch to new mode
                        context.signalEncoderChange(Encodation.ASCII);
                        break;
                    }
                }
            }
            handleEOD(context, buffer);
        }
예제 #2
0
        public void encode(EncoderContext context)
        {
            //step F
            var buffer = new StringBuilder();

            while (context.HasMoreCharacters)
            {
                char c = context.CurrentChar;
                encodeChar(c, buffer);
                context.Pos++;

                int count = buffer.Length;
                if (count >= 4)
                {
                    context.writeCodewords(encodeToCodewords(buffer, 0));
                    buffer.Remove(0, 4);

                    int newMode = HighLevelEncoder.lookAheadTest(context.Message, context.Pos, EncodingMode);
                    if (newMode != EncodingMode)
                    {
                        // Return to ASCII encodation, which will actually handle latch to new mode
                        context.signalEncoderChange(Encodation.ASCII);
                        break;
                    }
                }
            }
            buffer.Append((char)31); //Unlatch
            handleEOD(context, buffer);
        }
예제 #3
0
        public void encode(EncoderContext context)
        {
            var buffer = new StringBuilder();

            buffer.Append('\u0000'); //Initialize length field
            while (context.HasMoreCharacters)
            {
                char c = context.CurrentChar;
                buffer.Append(c);

                context.Pos++;

                int newMode = HighLevelEncoder.lookAheadTest(context.Message, context.Pos, EncodingMode);
                if (newMode != EncodingMode)
                {
                    // Return to ASCII encodation, which will actually handle latch to new mode
                    context.signalEncoderChange(Encodation.ASCII);
                    break;
                }
            }
            int       dataCount       = buffer.Length - 1;
            const int lengthFieldSize = 1;
            int       currentSize     = context.CodewordCount + dataCount + lengthFieldSize;

            context.updateSymbolInfo(currentSize);
            bool mustPad = (context.SymbolInfo.dataCapacity - currentSize) > 0;

            if (context.HasMoreCharacters || mustPad)
            {
                if (dataCount <= 249)
                {
                    buffer[0] = (char)dataCount;
                }
                else if (dataCount <= 1555)
                {
                    buffer[0] = (char)((dataCount / 250) + 249);
                    buffer.Insert(1, new[] { (char)(dataCount % 250) });
                }
                else
                {
                    throw new InvalidOperationException(
                              "Message length not in valid ranges: " + dataCount);
                }
            }
            {
                var c = buffer.Length;
                for (int i = 0; i < c; i++)
                {
                    context.writeCodeword(randomize255State(
                                              buffer[i], context.CodewordCount + 1));
                }
            }
        }
예제 #4
0
        /// <summary>
        /// Handle "end of data" situations
        /// </summary>
        /// <param name="context">the encoder context</param>
        /// <param name="buffer">the buffer with the remaining encoded characters</param>
        virtual protected void handleEOD(EncoderContext context, StringBuilder buffer)
        {
            int unwritten = (buffer.Length / 3) * 2;
            int rest      = buffer.Length % 3;

            int curCodewordCount = context.CodewordCount + unwritten;

            context.updateSymbolInfo(curCodewordCount);
            int available = context.SymbolInfo.dataCapacity - curCodewordCount;

            if (rest == 2)
            {
                buffer.Append('\u0000'); //Shift 1
                while (buffer.Length >= 3)
                {
                    writeNextTriplet(context, buffer);
                }
                if (context.HasMoreCharacters)
                {
                    context.writeCodeword(HighLevelEncoder.C40_UNLATCH);
                }
            }
            else if (available == 1 && rest == 1)
            {
                while (buffer.Length >= 3)
                {
                    writeNextTriplet(context, buffer);
                }
                if (context.HasMoreCharacters)
                {
                    context.writeCodeword(HighLevelEncoder.C40_UNLATCH);
                }
                // else no unlatch
                context.Pos--;
            }
            else if (rest == 0)
            {
                while (buffer.Length >= 3)
                {
                    writeNextTriplet(context, buffer);
                }
                if (available > 0 || context.HasMoreCharacters)
                {
                    context.writeCodeword(HighLevelEncoder.C40_UNLATCH);
                }
            }
            else
            {
                throw new InvalidOperationException("Unexpected case. Please report!");
            }
            context.signalEncoderChange(Encodation.ASCII);
        }
예제 #5
0
        virtual public void encode(EncoderContext context)
        {
            //step C
            var buffer = new StringBuilder();

            while (context.HasMoreCharacters)
            {
                char c = context.CurrentChar;
                context.Pos++;

                int lastCharSize = encodeChar(c, buffer);

                int unwritten = (buffer.Length / 3) * 2;

                int curCodewordCount = context.CodewordCount + unwritten;
                context.updateSymbolInfo(curCodewordCount);
                int available = context.SymbolInfo.dataCapacity - curCodewordCount;

                if (!context.HasMoreCharacters)
                {
                    //Avoid having a single C40 value in the last triplet
                    var removed = new StringBuilder();
                    if ((buffer.Length % 3) == 2 &&
                        (available < 2 || available > 2))
                    {
                        lastCharSize = backtrackOneCharacter(context, buffer, removed, lastCharSize);
                    }
                    while ((buffer.Length % 3) == 1 &&
                           ((lastCharSize <= 3 && available != 1) || lastCharSize > 3))
                    {
                        lastCharSize = backtrackOneCharacter(context, buffer, removed, lastCharSize);
                    }
                    break;
                }

                int count = buffer.Length;
                if ((count % 3) == 0)
                {
                    int newMode = HighLevelEncoder.lookAheadTest(context.Message, context.Pos, EncodingMode);
                    if (newMode != EncodingMode)
                    {
                        // Return to ASCII encodation, which will actually handle latch to new mode
                        context.signalEncoderChange(Encodation.ASCII);
                        break;
                    }
                }
            }
            handleEOD(context, buffer);
        }
예제 #6
0
        protected override void handleEOD(EncoderContext context, StringBuilder buffer)
        {
            context.updateSymbolInfo();
            int available = context.SymbolInfo.dataCapacity - context.CodewordCount;
            int count     = buffer.Length;

            context.Pos -= count;
            if (context.RemainingCharacters > 1 || available > 1 ||
                context.RemainingCharacters != available)
            {
                context.writeCodeword(HighLevelEncoder.X12_UNLATCH);
            }
            if (context.NewEncoding < 0)
            {
                context.signalEncoderChange(Encodation.ASCII);
            }
        }
예제 #7
0
        public void encode(EncoderContext context)
        {
            //step B
            int n = HighLevelEncoder.determineConsecutiveDigitCount(context.Message, context.Pos);

            if (n >= 2)
            {
                context.writeCodeword(encodeASCIIDigits(context.Message[context.Pos],
                                                        context.Message[context.Pos + 1]));
                context.Pos += 2;
            }
            else
            {
                char c       = context.CurrentChar;
                int  newMode = HighLevelEncoder.lookAheadTest(context.Message, context.Pos, EncodingMode);
                if (newMode != EncodingMode)
                {
                    switch (newMode)
                    {
                    case Encodation.BASE256:
                        context.writeCodeword(HighLevelEncoder.LATCH_TO_BASE256);
                        context.signalEncoderChange(Encodation.BASE256);
                        return;

                    case Encodation.C40:
                        context.writeCodeword(HighLevelEncoder.LATCH_TO_C40);
                        context.signalEncoderChange(Encodation.C40);
                        return;

                    case Encodation.X12:
                        context.writeCodeword(HighLevelEncoder.LATCH_TO_ANSIX12);
                        context.signalEncoderChange(Encodation.X12);
                        break;

                    case Encodation.TEXT:
                        context.writeCodeword(HighLevelEncoder.LATCH_TO_TEXT);
                        context.signalEncoderChange(Encodation.TEXT);
                        break;

                    case Encodation.EDIFACT:
                        context.writeCodeword(HighLevelEncoder.LATCH_TO_EDIFACT);
                        context.signalEncoderChange(Encodation.EDIFACT);
                        break;

                    default:
                        throw new InvalidOperationException("Illegal mode: " + newMode);
                    }
                }
                else if (HighLevelEncoder.isExtendedASCII(c))
                {
                    context.writeCodeword(HighLevelEncoder.UPPER_SHIFT);
                    context.writeCodeword((char)(c - 128 + 1));
                    context.Pos++;
                }
                else
                {
                    if (c == 29 &&
                        !context.Fnc1CodewordIsWritten)
                    {
                        context.writeCodeword((char)HighLevelEncoder.FNC1);
                        context.Fnc1CodewordIsWritten = true;
                    }
                    else
                    {
                        context.writeCodeword((char)(c + 1));
                    }
                    context.Pos++;
                }
            }
        }
예제 #8
0
        /// <summary>
        /// Handle "end of data" situations
        /// </summary>
        /// <param name="context">the encoder context</param>
        /// <param name="buffer">the buffer with the remaining encoded characters</param>
        private static void handleEOD(EncoderContext context, StringBuilder buffer)
        {
            try
            {
                int count = buffer.Length;
                if (count == 0)
                {
                    return; //Already finished
                }
                if (count == 1)
                {
                    //Only an unlatch at the end
                    context.updateSymbolInfo();
                    int available = context.SymbolInfo.dataCapacity - context.CodewordCount;
                    int remaining = context.RemainingCharacters;
                    // The following two lines are a hack inspired by the 'fix' from https://sourceforge.net/p/barcode4j/svn/221/
                    if (remaining > available)
                    {
                        context.updateSymbolInfo(context.CodewordCount + 1);
                        available = context.SymbolInfo.dataCapacity - context.CodewordCount;
                    }
                    if (remaining <= available && available <= 2)
                    {
                        return; //No unlatch
                    }
                }

                if (count > 4)
                {
                    throw new InvalidOperationException("Count must not exceed 4");
                }
                int    restChars          = count - 1;
                String encoded            = encodeToCodewords(buffer, 0);
                bool   endOfSymbolReached = !context.HasMoreCharacters;
                bool   restInAscii        = endOfSymbolReached && restChars <= 2;

                if (restChars <= 2)
                {
                    context.updateSymbolInfo(context.CodewordCount + restChars);
                    int available = context.SymbolInfo.dataCapacity - context.CodewordCount;
                    if (available >= 3)
                    {
                        restInAscii = false;
                        context.updateSymbolInfo(context.CodewordCount + encoded.Length);
                        //available = context.symbolInfo.dataCapacity - context.getCodewordCount();
                    }
                }

                if (restInAscii)
                {
                    context.resetSymbolInfo();
                    context.Pos -= restChars;
                }
                else
                {
                    context.writeCodewords(encoded);
                }
            }
            finally
            {
                context.signalEncoderChange(Encodation.ASCII);
            }
        }