public void loadCombatant(ContentManager content,string combatDef,PlayerIndex player) { this.player = player; BFFileReader reader = new BFFileReader(combatDef); List<Texture2D> textures = new List<Texture2D>(); reader.Open(); string line = ""; #region Combatant parser while ((line = reader.ReadLine()) != null) { string[] param = line.Split(' '); switch(param[0]) { case "ModelID": { ModelID = param[1]; break; } case "HalfWidth": { HalfWidth = float.Parse(param[1]); break; } case "HalfHeight": { HalfHeight = float.Parse(param[1]); break; } case "HalfLength": { HalfLength = float.Parse(param[1]); break; } case "Radius": { Radius = float.Parse(param[1]); break; } case "TransX": { TransX = float.Parse(param[1]); break; } case "TransY": { TransY = float.Parse(param[1]); break; } case "TransZ": { TransZ = float.Parse(param[1]); break; } case "Texture": { textures.Add(content.Load<Texture2D>(param[1])); break; } case "CollideType": { switch (param[1].ToUpper()) { case "AABB": { ORIGEN = new AABB(); CollisionType = Origen.Collision_Type.AABB; break; } case "NONE": { CollisionType = Origen.Collision_Type.NONE; break; } case "BC": { ORIGEN = new BC(); CollisionType = Origen.Collision_Type.BC; break; } case "BS": { ORIGEN = new BS(); CollisionType = Origen.Collision_Type.BS; break; } } break; } } } #endregion reader.Close(); model = new AnimatedModel(ModelID); model.LoadContent(content); //load the textures for the model model.textures = textures.ToArray(); //play an animation model.PlayAnimation("TakePunchLeft", false); RotX -= (float)Math.PI/2; }