public static void ShowField(BGCurvePointI point, BGCurvePointField field, Action <string, AnimationCurve> animationCurveCallback = null) { var name = point.Curve.IndexOf(field) + ") " + field.FieldName; switch (field.Type) { case BGCurvePointField.TypeEnum.Bool: BGEditorUtility.BoolField(name, point.GetField <bool>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.Int: BGEditorUtility.IntField(name, point.GetField <int>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.Float: BGEditorUtility.FloatField(name, point.GetField <float>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.Vector3: BGEditorUtility.Vector3Field(name, null, point.GetField <Vector3>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.Bounds: BGEditorUtility.BoundsField(name, point.GetField <Bounds>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.Color: BGEditorUtility.ColorField(name, point.GetField <Color>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.String: BGEditorUtility.TextField(name, point.GetField <string>(field.FieldName), v => point.SetField(field.FieldName, v), false); break; case BGCurvePointField.TypeEnum.AnimationCurve: BGEditorUtility.Horizontal(() => { BGEditorUtility.AnimationCurveField(name, point.GetField <AnimationCurve>(field.FieldName), v => point.SetField(field.FieldName, v)); if (animationCurveCallback != null && GUILayout.Button("Set", GUILayout.Width(40))) { animationCurveCallback(field.FieldName, point.GetField <AnimationCurve>(field.FieldName)); } }); break; case BGCurvePointField.TypeEnum.Quaternion: BGEditorUtility.QuaternionField(name, point.GetField <Quaternion>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.GameObject: BGEditorUtility.GameObjectField(name, point.GetField <GameObject>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.Component: BGEditorUtility.ComponentChoosableField(name, point.GetField <Component>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.BGCurve: BGEditorUtility.BGCurveField(name, point.GetField <BGCurve>(field.FieldName), v => point.SetField(field.FieldName, v)); break; case BGCurvePointField.TypeEnum.BGCurvePointComponent: BGEditorUtility.Horizontal(() => { BGEditorUtility.BGCurvePointComponentField(name, point.GetField <BGCurvePointComponent>(field.FieldName), v => point.SetField(field.FieldName, v)); var currentPoint = point.GetField <BGCurvePointComponent>(field.FieldName); if (currentPoint == null || currentPoint.Curve.PointsCount < 2) { return; } var indexOfField = currentPoint.Curve.IndexOf(currentPoint); if (GUILayout.Button("" + indexOfField, GUILayout.Width(40))) { BGCurveChosePointWindow.Open(indexOfField, currentPoint.Curve, c => point.SetField(field.FieldName, c)); } }); break; case BGCurvePointField.TypeEnum.BGCurvePointGO: BGEditorUtility.BGCurvePointGOField(name, point.GetField <BGCurvePointGO>(field.FieldName), v => point.SetField(field.FieldName, v)); break; } }