/// <summary> /// Draws a quad with a the provided texture displayed. /// </summary> /// <param name="texture">Texture to draw.</param> /// <param name="area">Position and size of the texture to draw. Position is relative to the canvas origin /// (top-left). If size is zero, the default texture size will be used.</param> /// <param name="color">Color to tint the drawn texture with.</param> /// <param name="scaleMode">Scale mode to use when sizing the texture. Only relevant if the provided quad size /// doesn't match the texture size.</param> /// <param name="depth">Depth at which to draw the element. Elements with higher depth will be drawn before others. /// Additionally elements of the same type (triangle or line) will be drawn in order they are /// submitted if they share the same depth.</param> public void DrawTexture(SpriteTexture texture, Rect2I area, Color color, GUITextureScaleMode scaleMode = GUITextureScaleMode.StretchToFit, byte depth = 128) { IntPtr texturePtr = IntPtr.Zero; if (texture != null) { texturePtr = texture.GetCachedPtr(); } Internal_DrawTexture(mCachedPtr, texturePtr, ref area, scaleMode, ref color, depth); }
/// <summary> /// Draws a quad with a the provided texture displayed. /// </summary> /// <param name="texture">Texture to draw.</param> /// <param name="area">Position and size of the texture to draw. Position is relative to the canvas origin /// (top-left). If size is zero, the default texture size will be used.</param> /// <param name="scaleMode">Scale mode to use when sizing the texture. Only relevant if the provided quad size /// doesn't match the texture size.</param> public void DrawTexture(SpriteTexture texture, Rect2I area, GUITextureScaleMode scaleMode = GUITextureScaleMode.StretchToFit) { IntPtr texturePtr = IntPtr.Zero; if (texture != null) { texturePtr = texture.GetCachedPtr(); } Color color = Color.White; Internal_DrawTexture(mCachedPtr, texturePtr, ref area, scaleMode, ref color); }