/// <summary> /// Instantiates scene object(s) from a prefab. /// </summary> /// <param name="prefab">Prefab to instantiate.</param> /// <param name="description">Optional description of what exactly the command does.</param> /// <returns>Instantiated scene object.</returns> public static SceneObject Instantiate(Prefab prefab, string description = "") { if (prefab != null) return Internal_Instantiate(prefab.GetCachedPtr(), description); return null; }