/// <summary>Initializes the struct with default values.</summary>
        public static ParticleSkinnedMeshShapeOptions Default()
        {
            ParticleSkinnedMeshShapeOptions value = new ParticleSkinnedMeshShapeOptions();

            value.type       = ParticleEmitterMeshType.Triangle;
            value.sequential = false;
            value.renderable = null;

            return(value);
        }
예제 #2
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 private static extern void Internal_create(ParticleEmitterSkinnedMeshShape managedInstance, ref ParticleSkinnedMeshShapeOptions desc);
예제 #3
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 private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleSkinnedMeshShapeOptions options);
예제 #4
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 private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleSkinnedMeshShapeOptions __output);
예제 #5
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 /// <summary>Creates a new particle emitter skinned mesh shape.</summary>
 public ParticleEmitterSkinnedMeshShape(ParticleSkinnedMeshShapeOptions desc)
 {
     Internal_create(this, ref desc);
 }