/// <summary> /// Creates a new inspectable field, automatically detecting the most appropriate implementation for the type /// contained in the provided serializable property. This may be one of the built-in inspectable field implemetations /// (like ones for primitives like int or bool), or a user defined implementation defined with a /// <see cref="CustomInspector"/> attribute. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="layoutIndex">Index into the parent layout at which to insert the GUI elements for the field .</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <returns>Inspectable field implementation that can be used for displaying the GUI for a serializable property /// of the provided type.</returns> public static InspectableField CreateInspectable(Inspector parent, string title, string path, int layoutIndex, int depth, InspectableFieldLayout layout, SerializableProperty property) { InspectableField field = null; Type customInspectable = InspectorUtility.GetCustomInspectable(property.InternalType); if (customInspectable != null) { field = (InspectableField)Activator.CreateInstance(customInspectable, depth, title, property); } else { switch (property.Type) { case SerializableProperty.FieldType.Int: field = new InspectableInt(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Float: field = new InspectableFloat(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Bool: field = new InspectableBool(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Color: field = new InspectableColor(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.String: field = new InspectableString(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector2: field = new InspectableVector2(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector3: field = new InspectableVector3(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector4: field = new InspectableVector4(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.ResourceRef: field = new InspectableResourceRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.GameObjectRef: field = new InspectableGameObjectRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Object: field = new InspectableObject(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Array: field = new InspectableArray(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.List: field = new InspectableList(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Dictionary: field = new InspectableDictionary(parent, title, path, depth, layout, property); break; } } if (field == null) { throw new Exception("No inspector exists for the provided field type."); } field.Initialize(layoutIndex); field.Refresh(layoutIndex); return(field); }
/// <summary> /// Creates a new inspectable field, automatically detecting the most appropriate implementation for the type /// contained in the provided serializable property. This may be one of the built-in inspectable field implemetations /// (like ones for primitives like int or bool), or a user defined implementation defined with a /// <see cref="CustomInspector"/> attribute. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="layoutIndex">Index into the parent layout at which to insert the GUI elements for the field .</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <param name="style">Information that can be used for customizing field rendering and behaviour.</param> /// <returns>Inspectable field implementation that can be used for displaying the GUI for a serializable property /// of the provided type.</returns> public static InspectableField CreateInspectable(Inspector parent, string title, string path, int layoutIndex, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyleInfo style = null) { InspectableField field = null; Type type = property.InternalType; if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(RRef <>)) { type = type.GenericTypeArguments[0]; } Type customInspectable = InspectorUtility.GetCustomInspectable(type); if (customInspectable != null) { field = (InspectableField)Activator.CreateInstance(customInspectable, depth, title, property); } else { switch (property.Type) { case SerializableProperty.FieldType.Int: if (style != null && style.StyleFlags.HasFlag(InspectableFieldStyleFlags.UseLayerMask)) { field = new InspectableLayerMask(parent, title, path, depth, layout, property); } else { if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableInt(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedInt(parent, title, path, depth, layout, property, style); } } break; case SerializableProperty.FieldType.Float: if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableFloat(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedFloat(parent, title, path, depth, layout, property, style); } break; case SerializableProperty.FieldType.Bool: field = new InspectableBool(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Color: field = new InspectableColor(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.ColorGradient: field = new InspectableColorGradient(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Curve: field = new InspectableCurve(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.FloatDistribution: field = new InspectableFloatDistribution(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector2Distribution: field = new InspectableVector2Distribution(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector3Distribution: field = new InspectableVector3Distribution(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.ColorDistribution: field = new InspectableColorDistribution(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.String: field = new InspectableString(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector2: field = new InspectableVector2(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector3: field = new InspectableVector3(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector4: field = new InspectableVector4(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Quaternion: if (style != null && style.StyleFlags.HasFlag(InspectableFieldStyleFlags.AsQuaternion)) { field = new InspectableQuaternion(parent, title, path, depth, layout, property); } else { field = new InspectableEuler(parent, title, path, depth, layout, property); } break; case SerializableProperty.FieldType.Resource: field = new InspectableResource(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.RRef: field = new InspectableRRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.GameObjectRef: field = new InspectableGameObjectRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Object: field = new InspectableObject(parent, title, path, depth, layout, property, style); break; case SerializableProperty.FieldType.Array: field = new InspectableArray(parent, title, path, depth, layout, property, style); break; case SerializableProperty.FieldType.List: field = new InspectableList(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Dictionary: field = new InspectableDictionary(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Enum: field = new InspectableEnum(parent, title, path, depth, layout, property); break; } } if (field == null) { throw new Exception("No inspector exists for the provided field type."); } field.Initialize(layoutIndex); field.Refresh(layoutIndex); return(field); }
/// <summary> /// Creates a new inspectable field, automatically detecting the most appropriate implementation for the type /// contained in the provided serializable property. This may be one of the built-in inspectable field implemetations /// (like ones for primitives like int or bool), or a user defined implementation defined with a /// <see cref="CustomInspector"/> attribute. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="layoutIndex">Index into the parent layout at which to insert the GUI elements for the field .</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <param name="style">Information related the field style</param> /// <returns>Inspectable field implementation that can be used for displaying the GUI for a serializable property /// of the provided type.</returns> public static InspectableField CreateInspectable(Inspector parent, string title, string path, int layoutIndex, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyleInfo style = null) { InspectableField field = null; Type customInspectable = InspectorUtility.GetCustomInspectable(property.InternalType); if (customInspectable != null) { field = (InspectableField) Activator.CreateInstance(customInspectable, depth, title, property); } else { switch (property.Type) { case SerializableProperty.FieldType.Int: if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableInt(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedInt(parent, title, path, depth, layout, property, style); } break; case SerializableProperty.FieldType.Float: if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableFloat(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedFloat(parent, title, path, depth, layout, property, style); } break; case SerializableProperty.FieldType.Bool: field = new InspectableBool(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Color: field = new InspectableColor(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.String: field = new InspectableString(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector2: field = new InspectableVector2(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector3: field = new InspectableVector3(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector4: field = new InspectableVector4(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.ResourceRef: field = new InspectableResourceRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.GameObjectRef: field = new InspectableGameObjectRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Object: field = new InspectableObject(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Array: field = new InspectableArray(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.List: field = new InspectableList(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Dictionary: field = new InspectableDictionary(parent, title, path, depth, layout, property); break; } } if (field == null) throw new Exception("No inspector exists for the provided field type."); field.Initialize(layoutIndex); field.Refresh(layoutIndex); return field; }