/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { Layout.Clear(); GUIWidget guiWidget = InspectedObject as GUIWidget; if (guiWidget == null) return; skinField = new GUIResourceField(typeof(GUISkin), new LocEdString("Skin")); cameraField = new GUIGameObjectField(typeof (Camera), new LocEdString("Camera")); skinField.OnChanged += x => { GUISkin skin = Resources.Load<GUISkin>(x); guiWidget.Skin = skin; MarkAsModified(); ConfirmModify(); }; cameraField.OnChanged += x => { guiWidget.Camera = x as Camera; MarkAsModified(); ConfirmModify(); }; Layout.AddElement(skinField); Layout.AddElement(cameraField); }
/// <inheritoc/> protected internal override void Initialize(int layoutIndex) { if (property.Type == SerializableProperty.FieldType.ResourceRef) { guiField = new GUIResourceField(property.InternalType, new GUIContent(title)); guiField.OnChanged += OnFieldValueChanged; layout.AddElement(layoutIndex, guiField); } }
/// <inheritoc/> protected internal override void Initialize(int layoutIndex) { if (property.Type == SerializableProperty.FieldType.Resource) { guiField = new GUIResourceField(property.InternalType, new GUIContent(title)); guiField.OnChanged += OnFieldValueChanged; layout.AddElement(layoutIndex, guiField); } }
/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { Layout.Clear(); Renderable renderable = InspectedObject as Renderable; if (renderable == null) { return; } meshField = new GUIResourceField(typeof(Mesh), new LocEdString("Mesh")); layersField = new GUIListBoxField(Layers.Names, true, new LocEdString("Layers")); Layout.AddElement(meshField); Layout.AddElement(layersField); layersValue = 0; materials = renderable.Materials; materialsField = GUIArrayField <Material, MaterialArrayRow> .Create(new LocEdString("Materials"), materials, Layout); materialsField.OnChanged += x => { materials = x; }; materialsField.IsExpanded = Persistent.GetBool("materialsField_Expanded"); materialsField.OnExpand += x => Persistent.SetBool("materialsField_Expanded", x); meshField.OnChanged += x => { Mesh mesh = Resources.Load <Mesh>(x); renderable.Mesh = mesh; MarkAsModified(); ConfirmModify(); }; layersField.OnSelectionChanged += x => { ulong layers = 0; bool[] states = layersField.States; for (int i = 0; i < states.Length; i++) { layers |= states[i] ? Layers.Values[i] : 0; } layersValue = layers; renderable.Layers = layers; MarkAsModified(); ConfirmModify(); }; materialsLayout = Layout.AddLayoutY(); BuildMaterialsGUI(); }
/// <inheritoc/> protected internal override void Initialize(int layoutIndex) { if (property.Type == SerializableProperty.FieldType.RRef) { System.Type type = property.InternalType; if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(RRef <>)) { type = type.GenericTypeArguments[0]; } guiField = new GUIResourceField(type, new GUIContent(title)); guiField.OnChanged += OnFieldValueChanged; layout.AddElement(layoutIndex, guiField); } }
/// <inheritdoc/> protected override GUILayoutX CreateGUI(GUILayoutY layout) { GUILayoutX titleLayout = layout.AddLayoutX(); materialField = new GUIResourceField(typeof(Material), new LocEdString(SeqIndex + ". "), 20); titleLayout.AddElement(materialField); materialField.OnChanged += x => { SetValue(x.As <Material>()); MarkAsModified(); ConfirmModify(); }; return(titleLayout); }
/// <inheritdoc/> protected internal override void Initialize() { Material material = InspectedObject as Material; if (material == null) { return; } Shader activeShader = material.Shader; BuiltinShader builtinType = ShaderToBuiltin(activeShader); builtinShaderField = new GUIEnumField(typeof(BuiltinShader), new LocEdString("Shader")); builtinShaderField.Value = (ulong)builtinType; builtinShaderField.OnSelectionChanged += x => { BuiltinShader newBuiltinType = (BuiltinShader)x; material.Shader = Builtin.GetShader(newBuiltinType); EditorApplication.SetDirty(material); RebuildParamGUI(material); bool newIsCustom = newBuiltinType == BuiltinShader.Custom; shaderField.Active = newIsCustom; }; shaderField = new GUIResourceField(typeof(Shader), new LocEdString("Shader file")); shaderField.Value = material.Shader; shaderField.OnChanged += (x) => { Shader shader = Resources.Load <Shader>(x); material.Shader = shader; EditorApplication.SetDirty(material); RebuildParamGUI(material); }; bool isCustom = builtinType == BuiltinShader.Custom; shaderField.Active = isCustom; Layout.AddElement(builtinShaderField); Layout.AddElement(shaderField); RebuildParamGUI(material); }
/// <summary> /// Builds the GUI for the specified state style. /// </summary> /// <param name="title">Text to display on the title bar.</param> /// <param name="layout">Layout to append the GUI elements to.</param> public void BuildGUI(LocString title, GUILayout layout) { foldout = new GUIToggle(title, EditorStyles.Foldout); textureField = new GUIResourceField(typeof(SpriteTexture), new LocEdString("Texture")); textColorField = new GUIColorField(new LocEdString("Text color")); foldout.AcceptsKeyFocus = false; foldout.OnToggled += x => { textureField.Active = x; textColorField.Active = x; isExpanded = x; }; textureField.OnChanged += x => { SpriteTexture texture = Resources.Load <SpriteTexture>(x.UUID); state.Texture = texture; if (OnChanged != null) { OnChanged(state); } }; textColorField.OnChanged += x => { state.TextColor = x; if (OnChanged != null) { OnChanged(state); } }; layout.AddElement(foldout); layout.AddElement(textureField); layout.AddElement(textColorField); foldout.Value = isExpanded; textureField.Active = isExpanded; textColorField.Active = isExpanded; }
/// <inheritdoc/> protected internal override void Initialize() { Material material = InspectedObject as Material; if (material == null) { return; } shaderField = new GUIResourceField(typeof(Shader), new LocEdString("Shader")); shaderField.Value = material.Shader; shaderField.OnChanged += (x) => { Shader shader = Resources.Load <Shader>(x); material.Shader = shader; EditorApplication.SetDirty(material); RebuildParamGUI(material); }; Layout.AddElement(shaderField); RebuildParamGUI(material); }
/// <summary> /// Builds GUI for the specified GUI element style. /// </summary> /// <param name="layout">Layout to append the GUI elements to.</param> /// <param name="depth">Determines the depth at which the element is rendered.</param> public void BuildGUI(GUILayout layout, int depth) { short backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1); string bgPanelStyle = depth % 2 == 0 ? EditorStyles.InspectorContentBgAlternate : EditorStyles.InspectorContentBg; GUIToggle foldout = new GUIToggle(new LocEdString("Style"), EditorStyles.Foldout); GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle); layout.AddElement(foldout); GUIPanel panel = layout.AddPanel(); GUIPanel backgroundPanel = panel.AddPanel(backgroundDepth); backgroundPanel.AddElement(inspectorContentBg); GUILayoutX guiIndentLayoutX = panel.AddLayoutX(); guiIndentLayoutX.AddSpace(IndentAmount); GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY(); guiIndentLayoutY.AddSpace(IndentAmount); GUILayoutY contentLayout = guiIndentLayoutY.AddLayoutY(); guiIndentLayoutY.AddSpace(IndentAmount); guiIndentLayoutX.AddSpace(IndentAmount); fontField = new GUIResourceField(typeof (Font), new LocEdString("Font")); fontSizeField = new GUIIntField(new LocEdString("Font size")); horzAlignField = new GUIEnumField(typeof (TextHorzAlign), new LocEdString("Horizontal alignment")); vertAlignField = new GUIEnumField(typeof(TextVertAlign), new LocEdString("Vertical alignment")); imagePositionField = new GUIEnumField(typeof(GUIImagePosition), new LocEdString("Image position")); wordWrapField = new GUIToggleField(new LocEdString("Word wrap")); contentLayout.AddElement(fontField); contentLayout.AddElement(fontSizeField); contentLayout.AddElement(horzAlignField); contentLayout.AddElement(vertAlignField); contentLayout.AddElement(imagePositionField); contentLayout.AddElement(wordWrapField); normalGUI.BuildGUI(new LocEdString("Normal"), contentLayout); hoverGUI.BuildGUI(new LocEdString("Hover"), contentLayout); activeGUI.BuildGUI(new LocEdString("Active"), contentLayout); focusedGUI.BuildGUI(new LocEdString("Focused"), contentLayout); normalOnGUI.BuildGUI(new LocEdString("NormalOn"), contentLayout); hoverOnGUI.BuildGUI(new LocEdString("HoverOn"), contentLayout); activeOnGUI.BuildGUI(new LocEdString("ActiveOn"), contentLayout); focusedOnGUI.BuildGUI(new LocEdString("FocusedOn"), contentLayout); borderGUI = new RectOffsetGUI(new LocEdString("Border"), contentLayout); marginsGUI = new RectOffsetGUI(new LocEdString("Margins"), contentLayout); contentOffsetGUI = new RectOffsetGUI(new LocEdString("Content offset"), contentLayout); fixedWidthField = new GUIToggleField(new LocEdString("Fixed width")); widthField = new GUIIntField(new LocEdString("Width")); minWidthField = new GUIIntField(new LocEdString("Min. width")); maxWidthField = new GUIIntField(new LocEdString("Max. width")); fixedHeightField = new GUIToggleField(new LocEdString("Fixed height")); heightField = new GUIIntField(new LocEdString("Height")); minHeightField = new GUIIntField(new LocEdString("Min. height")); maxHeightField = new GUIIntField(new LocEdString("Max. height")); contentLayout.AddElement(fixedWidthField); contentLayout.AddElement(widthField); contentLayout.AddElement(minWidthField); contentLayout.AddElement(maxWidthField); contentLayout.AddElement(fixedHeightField); contentLayout.AddElement(heightField); contentLayout.AddElement(minHeightField); contentLayout.AddElement(maxHeightField); foldout.OnToggled += x => { panel.Active = x; isExpanded = x; }; fontField.OnChanged += x => { Font font = Resources.Load<Font>(x); GetStyle().Font = font; MarkAsModified(); ConfirmModify(); }; fontSizeField.OnChanged += x => { GetStyle().FontSize = x; MarkAsModified(); }; fontSizeField.OnFocusLost += ConfirmModify; fontSizeField.OnConfirmed += ConfirmModify; horzAlignField.OnSelectionChanged += x => { GetStyle().TextHorzAlign = (TextHorzAlign)x; MarkAsModified(); ConfirmModify(); }; vertAlignField.OnSelectionChanged += x => { GetStyle().TextVertAlign = (TextVertAlign)x; MarkAsModified(); ConfirmModify(); }; imagePositionField.OnSelectionChanged += x => { GetStyle().ImagePosition = (GUIImagePosition)x; MarkAsModified(); ConfirmModify(); }; wordWrapField.OnChanged += x => { GetStyle().WordWrap = x; MarkAsModified(); ConfirmModify(); }; normalGUI.OnChanged += x => { GetStyle().Normal = x; MarkAsModified(); ConfirmModify(); }; hoverGUI.OnChanged += x => { GetStyle().Hover = x; MarkAsModified(); ConfirmModify(); }; activeGUI.OnChanged += x => { GetStyle().Active = x; MarkAsModified(); ConfirmModify(); }; focusedGUI.OnChanged += x => { GetStyle().Focused = x; MarkAsModified(); ConfirmModify(); }; normalOnGUI.OnChanged += x => { GetStyle().NormalOn = x; MarkAsModified(); ConfirmModify(); }; hoverOnGUI.OnChanged += x => { GetStyle().HoverOn = x; MarkAsModified(); ConfirmModify(); }; activeOnGUI.OnChanged += x => { GetStyle().ActiveOn = x; MarkAsModified(); ConfirmModify(); }; focusedOnGUI.OnChanged += x => { GetStyle().FocusedOn = x; MarkAsModified(); ConfirmModify(); }; borderGUI.OnChanged += x => { GetStyle().Border = x; MarkAsModified(); }; marginsGUI.OnChanged += x => { GetStyle().Margins = x; MarkAsModified(); }; contentOffsetGUI.OnChanged += x => { GetStyle().ContentOffset = x; MarkAsModified(); }; borderGUI.OnConfirmed += ConfirmModify; marginsGUI.OnConfirmed += ConfirmModify; contentOffsetGUI.OnConfirmed += ConfirmModify; fixedWidthField.OnChanged += x => { GetStyle().FixedWidth = x; MarkAsModified(); ConfirmModify(); }; widthField.OnChanged += x => GetStyle().Width = x; widthField.OnFocusLost += ConfirmModify; widthField.OnConfirmed += ConfirmModify; minWidthField.OnChanged += x => GetStyle().MinWidth = x; minWidthField.OnFocusLost += ConfirmModify; minWidthField.OnConfirmed += ConfirmModify; maxWidthField.OnChanged += x => GetStyle().MaxWidth = x; maxWidthField.OnFocusLost += ConfirmModify; maxWidthField.OnConfirmed += ConfirmModify; fixedHeightField.OnChanged += x => { GetStyle().FixedHeight = x; MarkAsModified(); ConfirmModify(); }; heightField.OnChanged += x => GetStyle().Height = x; heightField.OnFocusLost += ConfirmModify; heightField.OnConfirmed += ConfirmModify; minHeightField.OnChanged += x => GetStyle().MinHeight = x; minHeightField.OnFocusLost += ConfirmModify; minHeightField.OnConfirmed += ConfirmModify; maxHeightField.OnChanged += x => GetStyle().MaxHeight = x; maxHeightField.OnFocusLost += ConfirmModify; maxHeightField.OnConfirmed += ConfirmModify; foldout.Value = isExpanded; panel.Active = isExpanded; }
/// <summary> /// Builds GUI for the specified GUI element style. /// </summary> /// <param name="layout">Layout to append the GUI elements to.</param> /// <param name="depth">Determines the depth at which the element is rendered.</param> public void BuildGUI(GUILayout layout, int depth) { short backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1); string bgPanelStyle = depth % 2 == 0 ? EditorStylesInternal.InspectorContentBgAlternate : EditorStylesInternal.InspectorContentBg; GUIToggle foldout = new GUIToggle(new LocEdString("Style"), EditorStyles.Foldout); foldout.AcceptsKeyFocus = false; GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle); layout.AddElement(foldout); GUIPanel panel = layout.AddPanel(); GUIPanel backgroundPanel = panel.AddPanel(backgroundDepth); backgroundPanel.AddElement(inspectorContentBg); GUILayoutX guiIndentLayoutX = panel.AddLayoutX(); guiIndentLayoutX.AddSpace(IndentAmount); GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY(); guiIndentLayoutY.AddSpace(IndentAmount); GUILayoutY contentLayout = guiIndentLayoutY.AddLayoutY(); guiIndentLayoutY.AddSpace(IndentAmount); guiIndentLayoutX.AddSpace(IndentAmount); fontField = new GUIResourceField(typeof(Font), new LocEdString("Font")); fontSizeField = new GUIIntField(new LocEdString("Font size")); horzAlignField = new GUIEnumField(typeof(TextHorzAlign), new LocEdString("Horizontal alignment")); vertAlignField = new GUIEnumField(typeof(TextVertAlign), new LocEdString("Vertical alignment")); imagePositionField = new GUIEnumField(typeof(GUIImagePosition), new LocEdString("Image position")); wordWrapField = new GUIToggleField(new LocEdString("Word wrap")); contentLayout.AddElement(fontField); contentLayout.AddElement(fontSizeField); contentLayout.AddElement(horzAlignField); contentLayout.AddElement(vertAlignField); contentLayout.AddElement(imagePositionField); contentLayout.AddElement(wordWrapField); normalGUI.BuildGUI(new LocEdString("Normal"), contentLayout); hoverGUI.BuildGUI(new LocEdString("Hover"), contentLayout); activeGUI.BuildGUI(new LocEdString("Active"), contentLayout); focusedGUI.BuildGUI(new LocEdString("Focused"), contentLayout); normalOnGUI.BuildGUI(new LocEdString("NormalOn"), contentLayout); hoverOnGUI.BuildGUI(new LocEdString("HoverOn"), contentLayout); activeOnGUI.BuildGUI(new LocEdString("ActiveOn"), contentLayout); focusedOnGUI.BuildGUI(new LocEdString("FocusedOn"), contentLayout); borderGUI = new RectOffsetGUI(new LocEdString("Border"), contentLayout); marginsGUI = new RectOffsetGUI(new LocEdString("Margins"), contentLayout); contentOffsetGUI = new RectOffsetGUI(new LocEdString("Content offset"), contentLayout); fixedWidthField = new GUIToggleField(new LocEdString("Fixed width")); widthField = new GUIIntField(new LocEdString("Width")); minWidthField = new GUIIntField(new LocEdString("Min. width")); maxWidthField = new GUIIntField(new LocEdString("Max. width")); fixedHeightField = new GUIToggleField(new LocEdString("Fixed height")); heightField = new GUIIntField(new LocEdString("Height")); minHeightField = new GUIIntField(new LocEdString("Min. height")); maxHeightField = new GUIIntField(new LocEdString("Max. height")); contentLayout.AddElement(fixedWidthField); contentLayout.AddElement(widthField); contentLayout.AddElement(minWidthField); contentLayout.AddElement(maxWidthField); contentLayout.AddElement(fixedHeightField); contentLayout.AddElement(heightField); contentLayout.AddElement(minHeightField); contentLayout.AddElement(maxHeightField); foldout.OnToggled += x => { panel.Active = x; isExpanded = x; }; fontField.OnChanged += x => { Font font = Resources.Load <Font>(x.UUID); GetStyle().Font = font; MarkAsModified(); ConfirmModify(); }; fontSizeField.OnChanged += x => { GetStyle().FontSize = x; MarkAsModified(); }; fontSizeField.OnFocusLost += ConfirmModify; fontSizeField.OnConfirmed += ConfirmModify; horzAlignField.OnSelectionChanged += x => { GetStyle().TextHorzAlign = (TextHorzAlign)x; MarkAsModified(); ConfirmModify(); }; vertAlignField.OnSelectionChanged += x => { GetStyle().TextVertAlign = (TextVertAlign)x; MarkAsModified(); ConfirmModify(); }; imagePositionField.OnSelectionChanged += x => { GetStyle().ImagePosition = (GUIImagePosition)x; MarkAsModified(); ConfirmModify(); }; wordWrapField.OnChanged += x => { GetStyle().WordWrap = x; MarkAsModified(); ConfirmModify(); }; normalGUI.OnChanged += x => { GetStyle().Normal = x; MarkAsModified(); ConfirmModify(); }; hoverGUI.OnChanged += x => { GetStyle().Hover = x; MarkAsModified(); ConfirmModify(); }; activeGUI.OnChanged += x => { GetStyle().Active = x; MarkAsModified(); ConfirmModify(); }; focusedGUI.OnChanged += x => { GetStyle().Focused = x; MarkAsModified(); ConfirmModify(); }; normalOnGUI.OnChanged += x => { GetStyle().NormalOn = x; MarkAsModified(); ConfirmModify(); }; hoverOnGUI.OnChanged += x => { GetStyle().HoverOn = x; MarkAsModified(); ConfirmModify(); }; activeOnGUI.OnChanged += x => { GetStyle().ActiveOn = x; MarkAsModified(); ConfirmModify(); }; focusedOnGUI.OnChanged += x => { GetStyle().FocusedOn = x; MarkAsModified(); ConfirmModify(); }; borderGUI.OnChanged += x => { GetStyle().Border = x; MarkAsModified(); }; marginsGUI.OnChanged += x => { GetStyle().Margins = x; MarkAsModified(); }; contentOffsetGUI.OnChanged += x => { GetStyle().ContentOffset = x; MarkAsModified(); }; borderGUI.OnConfirmed += ConfirmModify; marginsGUI.OnConfirmed += ConfirmModify; contentOffsetGUI.OnConfirmed += ConfirmModify; fixedWidthField.OnChanged += x => { GetStyle().FixedWidth = x; MarkAsModified(); ConfirmModify(); }; widthField.OnChanged += x => GetStyle().Width = x; widthField.OnFocusLost += ConfirmModify; widthField.OnConfirmed += ConfirmModify; minWidthField.OnChanged += x => GetStyle().MinWidth = x; minWidthField.OnFocusLost += ConfirmModify; minWidthField.OnConfirmed += ConfirmModify; maxWidthField.OnChanged += x => GetStyle().MaxWidth = x; maxWidthField.OnFocusLost += ConfirmModify; maxWidthField.OnConfirmed += ConfirmModify; fixedHeightField.OnChanged += x => { GetStyle().FixedHeight = x; MarkAsModified(); ConfirmModify(); }; heightField.OnChanged += x => GetStyle().Height = x; heightField.OnFocusLost += ConfirmModify; heightField.OnConfirmed += ConfirmModify; minHeightField.OnChanged += x => GetStyle().MinHeight = x; minHeightField.OnFocusLost += ConfirmModify; minHeightField.OnConfirmed += ConfirmModify; maxHeightField.OnChanged += x => GetStyle().MaxHeight = x; maxHeightField.OnFocusLost += ConfirmModify; maxHeightField.OnConfirmed += ConfirmModify; foldout.Value = isExpanded; panel.Active = isExpanded; }
/// <inheritdoc/> protected internal override void Initialize() { Material material = InspectedObject as Material; if (material == null) return; shaderField = new GUIResourceField(typeof(Shader), new LocEdString("Shader")); shaderField.Value = material.Shader; shaderField.OnChanged += (x) => { Shader shader = Resources.Load<Shader>(x); material.Shader = shader; EditorApplication.SetDirty(material); RebuildParamGUI(material); }; Layout.AddElement(shaderField); RebuildParamGUI(material); }
/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { Layout.Clear(); Renderable renderable = InspectedObject as Renderable; if (renderable == null) return; meshField = new GUIResourceField(typeof(Mesh), new LocEdString("Mesh")); layersField = new GUIListBoxField(Layers.Names, false, new LocEdString("Layer")); Layout.AddElement(meshField); Layout.AddElement(layersField); layersValue = 0; materials = renderable.Materials; materialsField = GUIArrayField<Material, MaterialArrayRow>.Create(new LocEdString("Materials"), materials, Layout); materialsField.OnChanged += x => { materials = x; }; materialsField.IsExpanded = Persistent.GetBool("materialsField_Expanded"); materialsField.OnExpand += x => Persistent.SetBool("materialsField_Expanded", x); meshField.OnChanged += x => { Mesh mesh = Resources.Load<Mesh>(x); renderable.Mesh = mesh; MarkAsModified(); ConfirmModify(); }; layersField.OnSelectionChanged += x => { ulong layers = 0; bool[] states = layersField.States; for (int i = 0; i < states.Length; i++) layers |= states[i] ? Layers.Values[i] : 0; layersValue = layers; renderable.Layers = layers; MarkAsModified(); ConfirmModify(); }; materialsLayout = Layout.AddLayoutY(); BuildMaterialsGUI(); }
private static extern void Internal_CreateInstance(GUIResourceField instance, Type type, GUIContent title, int titleWidth, string style, GUIOption[] options, bool withTitle);
/// <summary> /// Builds the GUI for the specified state style. /// </summary> /// <param name="title">Text to display on the title bar.</param> /// <param name="layout">Layout to append the GUI elements to.</param> public void BuildGUI(LocString title, GUILayout layout) { foldout = new GUIToggle(title, EditorStyles.Foldout); textureField = new GUIResourceField(typeof(SpriteTexture), new LocEdString("Texture")); textColorField = new GUIColorField(new LocEdString("Text color")); foldout.OnToggled += x => { textureField.Active = x; textColorField.Active = x; isExpanded = x; }; textureField.OnChanged += x => { SpriteTexture texture = Resources.Load<SpriteTexture>(x); state.Texture = texture; if (OnChanged != null) OnChanged(state); }; textColorField.OnChanged += x => { state.TextColor = x; if (OnChanged != null) OnChanged(state); }; layout.AddElement(foldout); layout.AddElement(textureField); layout.AddElement(textColorField); foldout.Value = isExpanded; textureField.Active = isExpanded; textColorField.Active = isExpanded; }
/// <inheritdoc/> protected override GUILayoutX CreateGUI(GUILayoutY layout) { GUILayoutX titleLayout = layout.AddLayoutX(); materialField = new GUIResourceField(typeof(Material), new LocEdString(SeqIndex + ". "), 20); titleLayout.AddElement(materialField); materialField.OnChanged += x => { Material material = Resources.Load<Material>(x); SetValue(material); MarkAsModified(); ConfirmModify(); }; return titleLayout; }
/// <summary> /// (Re)creates GUI with platform-specific options. /// </summary> private void BuildPlatformOptionsGUI() { optionsScrollArea.Layout.Clear(); GUILayout layout = optionsScrollArea.Layout; PlatformInfo platformInfo = BuildManager.GetPlatformInfo(selectedPlatform); GUILabel options = new GUILabel(new LocEdString("Platform options"), EditorStyles.LabelCentered); GUIResourceField sceneField = new GUIResourceField(typeof(Prefab), new LocEdString("Startup scene")); GUIToggleField debugToggle = new GUIToggleField(new LocEdString("Debug")); GUIToggleField fullscreenField = new GUIToggleField(new LocEdString("Fullscreen")); GUIIntField widthField = new GUIIntField(new LocEdString("Window width")); GUIIntField heightField = new GUIIntField(new LocEdString("Window height")); GUITextField definesField = new GUITextField(new LocEdString("Defines")); layout.AddSpace(5); layout.AddElement(options); layout.AddSpace(5); layout.AddElement(sceneField); layout.AddElement(debugToggle); layout.AddElement(fullscreenField); layout.AddElement(widthField); layout.AddElement(heightField); layout.AddSpace(5); layout.AddElement(definesField); layout.AddSpace(5); sceneField.ValueRef = platformInfo.MainScene; debugToggle.Value = platformInfo.Debug; definesField.Value = platformInfo.Defines; fullscreenField.Value = platformInfo.Fullscreen; widthField.Value = platformInfo.WindowedWidth; heightField.Value = platformInfo.WindowedHeight; if (platformInfo.Fullscreen) { widthField.Active = false; heightField.Active = false; } sceneField.OnChanged += x => platformInfo.MainScene = x; debugToggle.OnChanged += x => platformInfo.Debug = x; definesField.OnChanged += x => platformInfo.Defines = x; fullscreenField.OnChanged += x => { widthField.Active = !x; heightField.Active = !x; platformInfo.Fullscreen = x; }; widthField.OnChanged += x => platformInfo.WindowedWidth = x; heightField.OnChanged += x => platformInfo.WindowedHeight = x; switch (platformInfo.Type) { case PlatformType.Windows: { WinPlatformInfo winPlatformInfo = (WinPlatformInfo) platformInfo; GUITextField titleField = new GUITextField(new LocEdString("Title")); layout.AddElement(titleField); layout.AddSpace(5); GUITextureField iconField = new GUITextureField(new LocEdString("Icon")); layout.AddElement(iconField); titleField.Value = winPlatformInfo.TitleText; iconField.ValueRef = winPlatformInfo.Icon; titleField.OnChanged += x => winPlatformInfo.TitleText = x; iconField.OnChanged += x => winPlatformInfo.Icon = x; } break; } }
/// <summary> /// (Re)creates GUI with platform-specific options. /// </summary> private void BuildPlatformOptionsGUI() { optionsScrollArea.Layout.Clear(); GUILayout layout = optionsScrollArea.Layout; PlatformInfo platformInfo = BuildManager.GetPlatformInfo(selectedPlatform); GUILabel options = new GUILabel(new LocEdString("Platform options"), EditorStyles.LabelCentered); GUIResourceField sceneField = new GUIResourceField(typeof(Prefab), new LocEdString("Startup scene")); GUIToggleField debugToggle = new GUIToggleField(new LocEdString("Debug")); GUIToggleField fullscreenField = new GUIToggleField(new LocEdString("Fullscreen")); GUIIntField widthField = new GUIIntField(new LocEdString("Window width")); GUIIntField heightField = new GUIIntField(new LocEdString("Window height")); GUITextField definesField = new GUITextField(new LocEdString("Defines")); layout.AddSpace(5); layout.AddElement(options); layout.AddSpace(5); layout.AddElement(sceneField); layout.AddElement(debugToggle); layout.AddElement(fullscreenField); layout.AddElement(widthField); layout.AddElement(heightField); layout.AddSpace(5); layout.AddElement(definesField); layout.AddSpace(5); sceneField.ValueRef = platformInfo.MainScene; debugToggle.Value = platformInfo.Debug; definesField.Value = platformInfo.Defines; fullscreenField.Value = platformInfo.Fullscreen; widthField.Value = platformInfo.WindowedWidth; heightField.Value = platformInfo.WindowedHeight; if (platformInfo.Fullscreen) { widthField.Active = false; heightField.Active = false; } sceneField.OnChanged += x => platformInfo.MainScene = x.As <Prefab>(); debugToggle.OnChanged += x => platformInfo.Debug = x; definesField.OnChanged += x => platformInfo.Defines = x; fullscreenField.OnChanged += x => { widthField.Active = !x; heightField.Active = !x; platformInfo.Fullscreen = x; }; widthField.OnChanged += x => platformInfo.WindowedWidth = x; heightField.OnChanged += x => platformInfo.WindowedHeight = x; switch (platformInfo.Type) { case PlatformType.Windows: { WinPlatformInfo winPlatformInfo = (WinPlatformInfo)platformInfo; GUITextField titleField = new GUITextField(new LocEdString("Title")); layout.AddElement(titleField); layout.AddSpace(5); GUITextureField iconField = new GUITextureField(new LocEdString("Icon")); layout.AddElement(iconField); titleField.Value = winPlatformInfo.TitleText; iconField.TextureRef = winPlatformInfo.Icon; titleField.OnChanged += x => winPlatformInfo.TitleText = x; iconField.OnChanged += x => winPlatformInfo.Icon = x.As <Texture>(); } break; } }