private void Rebuild() { scrollArea.Layout.Clear(); fields = null; if (fieldInfos == null || root == null) { return; } GUILabel header = new GUILabel(new LocEdString("Properties"), EditorStyles.Header); scrollArea.Layout.AddElement(header); layouts = new GUIAnimFieldLayouts(); GUIPanel rootPanel = scrollArea.Layout.AddPanel(); GUIPanel mainPanel = rootPanel.AddPanel(); GUIPanel underlayPanel = rootPanel.AddPanel(1); GUIPanel overlayPanel = rootPanel.AddPanel(-1); GUIPanel backgroundPanel = rootPanel.AddPanel(2); layouts.main = mainPanel.AddLayoutY(); layouts.underlay = underlayPanel.AddLayoutY(); layouts.overlay = overlayPanel.AddLayoutY(); layouts.background = backgroundPanel.AddLayoutY(); GUIButton catchAll = new GUIButton("", EditorStyles.Blank); catchAll.Bounds = new Rect2I(0, 0, width, height - header.Bounds.height); catchAll.OnClick += () => OnEntrySelected(null); underlayPanel.AddElement(catchAll); layouts.main.AddSpace(5); layouts.underlay.AddSpace(5); layouts.overlay.AddSpace(5); layouts.background.AddSpace(3); // Minor hack: Background starts heigher to get it to center better fields = new GUIAnimFieldEntry[fieldInfos.Count]; for (int i = 0; i < fieldInfos.Count; i++) { if (string.IsNullOrEmpty(fieldInfos[i].path)) { continue; } bool entryIsMissing; if (fieldInfos[i].isUserCurve) { string pathSuffix; SerializableProperty property = Animation.FindProperty(root, fieldInfos[i].path, out pathSuffix); entryIsMissing = property == null; } else { entryIsMissing = false; } if (!entryIsMissing) { Color[] colors = new Color[fieldInfos[i].curveGroup.curveInfos.Length]; for (int j = 0; j < fieldInfos[i].curveGroup.curveInfos.Length; j++) { colors[j] = fieldInfos[i].curveGroup.curveInfos[j].color; } switch (fieldInfos[i].curveGroup.type) { case SerializableProperty.FieldType.Vector2: fields[i] = new GUIAnimVec2Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Vector3: fields[i] = new GUIAnimVec3Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Vector4: fields[i] = new GUIAnimVec4Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Color: fields[i] = new GUIAnimColorEntry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Bool: case SerializableProperty.FieldType.Int: case SerializableProperty.FieldType.Float: { Color color; if (colors.Length > 0) { color = colors[0]; } else { color = Color.White; } fields[i] = new GUIAnimSimpleEntry(layouts, fieldInfos[i].path, color); break; } } } else { fields[i] = new GUIAnimMissingEntry(layouts, fieldInfos[i].path); } if (fields[i] != null) { fields[i].OnEntrySelected += OnEntrySelected; } } if (fieldInfos.Count == 0) { GUILabel warningLbl = new GUILabel(new LocEdString("No properties. Add a new property to begin animating.")); GUILayoutY vertLayout = layouts.main.AddLayoutY(); vertLayout.AddFlexibleSpace(); GUILayoutX horzLayout = vertLayout.AddLayoutX(); vertLayout.AddFlexibleSpace(); horzLayout.AddFlexibleSpace(); horzLayout.AddElement(warningLbl); horzLayout.AddFlexibleSpace(); } layouts.main.AddSpace(5); layouts.underlay.AddSpace(5); layouts.overlay.AddSpace(5); layouts.background.AddSpace(5); layouts.main.AddFlexibleSpace(); layouts.underlay.AddFlexibleSpace(); layouts.overlay.AddFlexibleSpace(); layouts.background.AddFlexibleSpace(); }
/// <summary> /// Rebuilds the entire GUI based on the current field list and their properties. /// </summary> private void Rebuild() { scrollArea.Layout.Clear(); fields = null; if (fieldInfos == null || root == null) return; GUILabel header = new GUILabel(new LocEdString("Properties"), EditorStyles.Header); scrollArea.Layout.AddElement(header); layouts = new GUIAnimFieldLayouts(); GUIPanel rootPanel = scrollArea.Layout.AddPanel(); GUIPanel mainPanel = rootPanel.AddPanel(); GUIPanel underlayPanel = rootPanel.AddPanel(1); GUIPanel overlayPanel = rootPanel.AddPanel(-1); GUIPanel backgroundPanel = rootPanel.AddPanel(2); layouts.main = mainPanel.AddLayoutY(); layouts.underlay = underlayPanel.AddLayoutY(); layouts.overlay = overlayPanel.AddLayoutY(); layouts.background = backgroundPanel.AddLayoutY(); GUIButton catchAll = new GUIButton("", EditorStyles.Blank); catchAll.Bounds = new Rect2I(0, 0, width, height - header.Bounds.height); catchAll.OnClick += () => OnEntrySelected(null); underlayPanel.AddElement(catchAll); layouts.main.AddSpace(5); layouts.underlay.AddSpace(5); layouts.overlay.AddSpace(5); layouts.background.AddSpace(3); // Minor hack: Background starts heigher to get it to center better fields = new GUIAnimFieldEntry[fieldInfos.Count]; for (int i = 0; i < fieldInfos.Count; i++) { if (string.IsNullOrEmpty(fieldInfos[i].path)) continue; bool entryIsMissing; if (fieldInfos[i].curveGroup.isPropertyCurve) { string pathSuffix; SerializableProperty property = Animation.FindProperty(root, fieldInfos[i].path, out pathSuffix); entryIsMissing = property == null; } else entryIsMissing = false; if (!entryIsMissing) { Color[] colors = new Color[fieldInfos[i].curveGroup.curveInfos.Length]; for (int j = 0; j < fieldInfos[i].curveGroup.curveInfos.Length; j++) colors[j] = fieldInfos[i].curveGroup.curveInfos[j].color; switch (fieldInfos[i].curveGroup.type) { case SerializableProperty.FieldType.Vector2: fields[i] = new GUIAnimVec2Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Vector3: fields[i] = new GUIAnimVec3Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Vector4: fields[i] = new GUIAnimVec4Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Color: fields[i] = new GUIAnimColorEntry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Bool: case SerializableProperty.FieldType.Int: case SerializableProperty.FieldType.Float: { Color color; if (colors.Length > 0) color = colors[0]; else color = Color.White; fields[i] = new GUIAnimSimpleEntry(layouts, fieldInfos[i].path, color); break; } } } else { fields[i] = new GUIAnimMissingEntry(layouts, fieldInfos[i].path); } if (fields[i] != null) fields[i].OnEntrySelected += OnEntrySelected; } if (fieldInfos.Count == 0) { GUILabel warningLbl = new GUILabel(new LocEdString("No properties. Add a new property to begin animating.")); GUILayoutY vertLayout = layouts.main.AddLayoutY(); vertLayout.AddFlexibleSpace(); GUILayoutX horzLayout = vertLayout.AddLayoutX(); vertLayout.AddFlexibleSpace(); horzLayout.AddFlexibleSpace(); horzLayout.AddElement(warningLbl); horzLayout.AddFlexibleSpace(); } layouts.main.AddSpace(5); layouts.underlay.AddSpace(5); layouts.overlay.AddSpace(5); layouts.background.AddSpace(5); layouts.main.AddFlexibleSpace(); layouts.underlay.AddFlexibleSpace(); layouts.overlay.AddFlexibleSpace(); layouts.background.AddFlexibleSpace(); }