private void backButton_Click(object sender, EventArgs e) { Member5 member5 = new Member5(); this.Hide(); member5.Show(); }
private void nextButton4_Click(object sender, EventArgs e) { bandPower4 = 0.0f; BP4 = 0.0f; attr4 = ""; band4 = ""; ATTR4 = ""; BND4 = ""; if (mem4TextBox.Text == "") { MessageBox.Show("Please enter the Band Power of the character"); } else { try { bandPower4 = float.Parse(mem4TextBox.Text); } catch { MessageBox.Show("You entered an invalid input. Please check your inputs and try again.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } if (mem4Stars.SelectedIndex == 0) { if (mem4Story1.Checked) { bandPower4 = bandPower4 + 750f; } if (mem4Story2.Checked) { bandPower4 = bandPower4 + 1800f; } } else if (mem4Stars.SelectedIndex == 1) { if (mem4Story1.Checked) { bandPower4 = bandPower4 + 600f; } if (mem4Story2.Checked) { bandPower4 = bandPower4 + 1500f; } } else if (mem4Stars.SelectedIndex == 2) { if (mem4Story1.Checked) { bandPower4 = bandPower4 + 450f; } if (mem4Story2.Checked) { bandPower4 = bandPower4 + 900f; } } switch (mem4Attr.SelectedIndex) { case 0: attr4 = "Pure"; break; case 1: attr4 = "Power"; break; case 2: attr4 = "Happy"; break; case 3: attr4 = "Cool"; break; default: MessageBox.Show("Please enter an attribute.", "", MessageBoxButtons.OK, MessageBoxIcon.Error); break; } switch (mem4Band.SelectedIndex) { case 0: band4 = "Poppin' Party"; break; case 1: band4 = "Afterglow"; break; case 2: band4 = "Pastel*Palettes"; break; case 3: band4 = "Roselia"; break; case 4: band4 = "Hello, Happy World!"; break; default: MessageBox.Show("Please enter a band.", "", MessageBoxButtons.OK, MessageBoxIcon.Error); break; } BP4 = bandPower4; ATTR4 = attr4; BND4 = band4; Member5 member5 = new Member5(); this.Hide(); member5.Show(); } }