private unsafe Chunk HandleMliq(ChunkHeader *header) { var mliq = new MliqChunk(header); Liquid = mliq; return(mliq); }
private unsafe Chunk HandleMogp(ChunkHeader *header) { _mogp = new MogpChunk(header); TriangleFlags = _mogp.TriangleFlags; Vertices = _mogp.Vertices; Triangles = _mogp.Triangles; Liquid = _mogp.Liquid; return(_mogp); }