private void SetSingleContentDataWhenHorizontal(ScrollData data)
        {
            data.CalculateSize();
            //指定使用新行
            if (data.newLine == ScrollLayout.NewLine.None)
            {
                //发生过偏移,并且这次物体的右边界超过宽度
                if (cursorPos.y > border.y && cursorPos.y + data.height > Height - border.y)
                {
                    //那么执行换行操作
                    cursorPos.y  = border.y;
                    cursorPos.x += maxHeight;
                    maxHeight    = 0;
                }
                //设置位置
                data.SetAnchoredPosition(cursorPos + data.Size / 2);
                //更新光标
                cursorPos.y += data.height;
                //更新最大宽度
                if (maxWidth < cursorPos.y)
                {
                    maxWidth = cursorPos.y;
                }
                //增加间隔
                if (data.height > 0)
                {
                    cursorPos.y += spacing.y;
                }
                //更新最大高度
                var curMaxHeight = data.width > 0 ? (data.width + spacing.x) : 0;
                if (maxHeight < curMaxHeight)
                {
                    maxHeight = curMaxHeight;
                }
            }
            else
            {
                //发生过偏移
                if (cursorPos.y > border.y)
                {
                    //换行
                    cursorPos.x += maxHeight;
                    maxHeight    = 0;
                }

                //指定使用新行
                switch (data.newLine)
                {
                case ScrollLayout.NewLine.Center:
                    cursorPos.y = Width / 2;
                    break;

                case ScrollLayout.NewLine.LeftOrUp:
                    cursorPos.y = data.height / 2 + border.y;
                    break;

                case ScrollLayout.NewLine.RightOrDown:
                    cursorPos.y = Width - data.width / 2 - border.y;
                    break;
                }
                //设置位置
                data.SetAnchoredPosition(cursorPos + data.width / 2 * Vector2.right);
                //换新行
                cursorPos.y  = border.y;
                cursorPos.x += data.width + spacing.x;
            }
        }
        private void AlignScrollDataWhenVertical(ScrollData data)
        {
            data.CalculateSize();
            if (data.newLine == ScrollLayout.NewLine.None)
            {
                //发生过偏移,并且这次物体的右边界超过宽度
                if (cursorPos.x > border.x && cursorPos.x + data.width > Width - border.x)
                {
                    //那么执行换行操作
                    cursorPos.x  = border.x;
                    cursorPos.y += maxHeight;
                    maxHeight    = 0;
                }
                //设置位置
                data.SetAnchoredPosition(cursorPos + data.Size / 2);
                //更新光标
                cursorPos.x += data.width;
                //更新最大宽度
                if (maxWidth < cursorPos.x)
                {
                    maxWidth = cursorPos.x;
                }
                //增加间隔
                if (data.width > 0)
                {
                    cursorPos.x += spacing.x;
                }
                //更新最大高度
                float curMaxHeight = data.height > 0 ? (data.height + spacing.y) : 0;
                if (maxHeight < curMaxHeight)
                {
                    maxHeight = curMaxHeight;
                }
            }
            else
            {
                //发生过偏移
                if (cursorPos.x > border.x)
                {
                    //换行
                    cursorPos.y += maxHeight;
                    maxHeight    = 0;
                }

                //指定使用新行
                switch (data.newLine)
                {
                case ScrollLayout.NewLine.Center:
                    cursorPos.x = Width / 2;
                    break;

                case ScrollLayout.NewLine.LeftOrUp:
                    cursorPos.x = data.width / 2 + border.x;
                    break;

                case ScrollLayout.NewLine.RightOrDown:
                    cursorPos.x = Width - data.width / 2 - border.x;
                    break;
                }

                //设置位置
                data.SetAnchoredPosition(cursorPos + data.height / 2 * Vector2.up);
                //换新行
                cursorPos.x  = border.x;
                cursorPos.y += data.height + spacing.y;
            }
        }