/// <summary> /// Removes the physics body of the given entity from the physics world. /// </summary> public void RemoveEntity(Entity e, World.World worldState) { e.Dispose(); worldState.RemoveEntity(e); if (e.PhysicsBody != null) { EntityIdByPhysicsBody.Remove(e.PhysicsBody); RemoveBody(e.PhysicsBody); e.PhysicsBody = null; } }