public void ConnectTwoClients() { TestHelper.RunWithWebserver(() => { bool isFirstRecieved = false; bool isSecondRecieved = false; bool isFirstGameStart = false; bool isSecondGameStart = false; var client1 = new ClientComponent(); var client2 = new ClientComponent(); client1.RecievedEmpty += () => { isFirstRecieved = true; }; client2.RecievedEmpty += () => { isSecondRecieved = true; }; client1.BeginGame += () => { isFirstGameStart = true; }; client2.BeginGame += () => { isSecondGameStart = true; }; Task.Run(() => { client1.Connect(); }); Task.Run(() => { client2.Connect(); }); while (!(isFirstRecieved && isSecondRecieved)) { Thread.Sleep(50); } while (!(isFirstGameStart && isSecondGameStart)) { Thread.Sleep(50); } }); }
public void ConnectSingleClientCheckReturnData() { TestHelper.RunWithWebserver(() => { bool isAborted = false; var comp = new ClientComponent(); comp.RecievedEmpty += () => { isAborted = true; return; }; //comp.Connect(); Task.Run(() => comp.Connect()); while (!isAborted) { Thread.Sleep(50); } }); }
public MainWindow() { InitializeComponent(); this._clientComp = new ClientComponent(); restart.Loaded += (sender, e) => { Canvas.SetTop(restart, this.canvas.ActualHeight / 2 - restart.ActualHeight / 2); Canvas.SetLeft(restart, this.canvas.ActualWidth / 2 - restart.ActualWidth / 2); }; //this.Loaded += MainWindow_Loaded; }
public void TwoClientsOneMoveOtherShoot() { TestHelper.RunWithWebserver(() => { bool isFirstRecieved = false; bool isSecondRecieved = false; bool isSecondReviecedEnemyMoved = false; var client1 = new ClientComponent(); var client2 = new ClientComponent(); client1.EnemyMove += (moveType) => { if (moveType == MoveType.MoveRight) { isFirstRecieved = true; } }; client2.EnemyShot += () => { isSecondRecieved = true; }; client2.EnemyMove += (moveType) => { if (moveType == MoveType.MoveLeft) isSecondReviecedEnemyMoved = true; }; Task.Run(() => { client1.Connect(); Thread.Sleep(50); client1.Shoot(); Thread.Sleep(50); client1.Move(MoveType.MoveLeft); }); Task.Run(() => { client2.Connect(); Thread.Sleep(50); client2.Move(MoveType.MoveRight); }); while (!(isFirstRecieved && isSecondRecieved && isSecondReviecedEnemyMoved)) { Thread.Sleep(50); } }); }